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Messages - A Storm in the Desert

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81
Audio / Re: Tutorial - How I Make My Music.
« on: January 11, 2007, 11:07:01 am »
You can actually work straight into Fruity using a MIDI keyboard or the letters on your alphanumerical keyboard or plonking notes down on the piano roll with the mouse. It's what I tend to do.

82
Entertainment / Opinions wanted.
« on: January 08, 2007, 12:55:08 pm »
Well, I'm somewhat of a writer. I'm gonna post the beginning of the first chapter of a novel I'm working on. This is the best draft of it so far, and I'd like some public opinion on 1) How it smoothly reads and 2) general other criticisms.

---

   The pitter-patter of rain against the grimy windows of his flat was not enough to wake the figure that lay huddled beneath several layers of blanket. As he rolled over, the small army-issue alarm clock on his bedside table woke Modus with its shrill, D sharp whine. Reacting instinctively to the sound, Modus extended a furry arm and flicked the switch on the alarm???s metal top. With a great yawn, he sat up and swung his legs over the edge of his cramped four-poster and stood with slow deliberation. Bones cracked as he stretched his lanky body and his eyes whisked around his mildly warm, gloomy room in search of clothing. Modus was a big fan of morning amnesia; it gave him time to remember that he was out of the armed forces. Unfortunately, as a side effect he could never remember where his clothes were for a short period of time. He kept his alarm clock, not as a memento of the bad old days, but because it was sturdy and reliable. The former Major selected a pair of earthen brown trousers and a shirt that had once been white, but was now adopting the colour of his pants in a washed out kind of way. He shrugged them on, cursing every so often when an arm or leg became caught in one of the folds in the fabrics. Buttoning up the tail gap, Modus exited his room with a quiet shuffle; a far cry from the man he had once been.
   Squeezing between the boxes that lined his hallway, Modus carefully made his way into his miserably cramped kitchen. It was the saddest excuse for a food preparation area that Modus had ever had the displeasure to cook in; tiny benches, tiny cupboards, tiny sink ??? everything was too small. Modus opened his pantry and peered inside at the contents. There wasn???t much left, and what was there was getting dangerously close to the expiry date. In fact, many of the assorted foodstuffs were just beginning to grow mould. Selecting a loaf of bread that was still all the same brownish colour, Modus examined the tag on it.
   ???24th???close enough,??? Modus muttered to himself as he closed the doors to the pantry. He blessed the fact that his muzzle was shorter than most others of his species, it meant that he could open most of the cupboards in his kitchen without knocking himself. Of course, in some circles a small muzzle was seen as a sign of a small penis; but Modus didn???t care. He knew plenty who could defend the strength of his virility and his physical dimensions. As he stood and munched on his breakfast, some beans smeared between two slices of bread, he looked out of his kitchen window as the 6:15 Spein Express monorail clanked its way past. It was the earliest train that went past Modus??? flat, and it signified that he was on schedule. Sweeping last week???s unfinished breakfast off the countertop and into the bin, Modus left the kitchen. The maggots in the lettuce spread out to explore their new feeding grounds.
   Modus??? next port of call was the bathroom. He always bathed at night rather than in the morning as his showers often tended to go on longer than he expected. But every morning he went in to check his beard, rinse out his mouth and take his medicines. He looked at himself in the mirror, orange eyes glowing slightly in the reflection. Black fur covered him from head to foot, except where his grey-white hair sprang out from his scalp and his similarly coloured beard emerged from his jaw-line. He picked up a bottle of mouthwash and gargled with it, after which he spat it out and moved on to teasing at his beard with his fingers. After popping a few nondescript pills he left the bathroom for the front room where he picked up his keys, put on his gloves and boots and strode out his door, slamming it behind him. A few bills still in the letterbox cascaded onto the floor.
   Outside, everything was drawn in pastel shades of grey. The sky was blackened by swirling storm clouds, trying their hardest to obscure all of the golden rays of sunlight that might have made the beginning of the day just a little more cheerful. A haze poured forth from the chimneys of industrial buildings, a blanket of decaying airborne particles that choked the life out of the air and made vision a luxury; the falling rain was acidic enough to sting exposed flesh. Modus coughed again, his black figure bending over slightly. Turning to deadlock his door, he spied a small rectangle of cardboard wedged between the exterior wall and the framing of the door. With a small smirk, he lifted it from its resting place and placed it into his breast pocket. As he inhaled to sigh, another spate of coughs wracked him and he locked his door after he had cleared his esophagus of its irritation. As Modus descended to ground level, the clattering of his boots on the stainless steel steps almost mirrored the sound of Szcema???s monorail; the six forty-five Rook???s Point rushing past on his left. It passed into the obscurity of the other sounds of industry as his boots touched the gravel of the parking lot. Such was the industrial nature of the Drenin District.
   As he made his way towards Szcema station he looked around at all the similarly clothed individuals making their way to their places of employment. Of all the nations in the world, Omsk had been the only one to continue the practice of indentureship after the period commonly called ???The Enlightenment???. The continuation of the practice had been the cause of several small wars and a smaller number of large wars, one of which Modus had fought in for four years. After that war had drawn to a conclusion, Omsk withdrawing its wish to have a seat on the Allied Nation-States Council; Modus had been indentured into the business of designing and making weapons, his tests showing a natural aptitude for design and manufacturing. He would have preferred designing and building furniture or computers, but his army service record also showed an aptitude for weapons technology. When in the service of Neizdet Arms Modus had become reacquainted with Julai, a husky anthromorph who worked as a receptionist. She and Modus were born and raised in the same small village in Heima Valley and she had recognized him. The two had dated for a while, and had grown close but had not seen one another since the commencement of the war. The two of them were married not long after meeting again and had two children, Carmine and Epher. During the years that followed, Modus and Julai began to attend secret meetings where sedition was planned in order to change the nation. The two of them had volunteered to lead the marches on the government complex. The resulting riot had many casualties on the part of the activists, Julai among them. Carmine and Epher were taken into state care, aged 6 and 5 respectively. Modus had sold Julai???s house and moved into Szcema, where booze and sex eventually claimed him as their puppet. After a year of loneliness, a 32 year old Modus was offered a position as the head of a new top secret project at Neizdet. His job would be to create the world???s first teleportation system. He accepted the post, taking with it a 24 hour guard and a substantial payrise that would allow him to pay off his indenture to the state and Neizdet. It would mean custody over his children, and another chance at getting out of Omsk. Not even a year later, the project was nearing completion.
   The wind was fairly strong this morning, tousling Modus??? hair about on his head; he growled and pulled out a band of elastic, tying it back into a ponytail. People scurried past him as he approached the train station, the Hienzalt train preparing to depart. Presently, it did so with a deafening screech and the beginnings of the usual clattering. Buying a ticket at the ticketbox for the North Drenin Flyer, Modus stomped onto the platform, coughing and wheezing. He???d seen better days than this.

83
Feedback / Re: Z3 2007?
« on: January 06, 2007, 06:38:47 pm »
I'm hoping to get a decent build of Three Lances ready for Z3 this year, but that'll depend on when it is. *shrug*

84
Graphics / Re: i was bored so i drew this*updated*
« on: January 05, 2007, 07:06:30 pm »
Dude, I love your style! It's awesome! Draw us summore!

85
Entertainment / Slow down here!
« on: January 02, 2007, 03:01:45 pm »
I don't know about you, but I thought Anouma said that TP happened only decades after OOT. Unless I've missed something here.

86
Entertainment / Re: ok this is definatley a different *TP spoilers*
« on: January 02, 2007, 02:56:35 pm »
Quoting self FTW. The relevant info is in there.
I find myself agreeing with the concept of multiple sets of Sages; it also makes sense that there would be a Sage for each element within these sets. Also, I had another thought. When the Sages have Ganondorf restrained, I realized that he wasn't in the Sacred Realm, where he should be. But of course, he shouldn't be in there because OOT Link went back to the past where Ganon is still free in the world. So what does this mean? It means that Ganon must have been overwhelmed by Zelda and the OOT Sages in the past and sent to be imprisoned. The Mirror Sages don't know that Ganon has the Triforce of Power, so it's rational to assume that they believe that it was some kind of sick joke that Ganon had it. This further strengthens the concept of multiple Sages.

87
Entertainment / Re: The Time-Line will end. (Possible TP-spoilers)
« on: January 02, 2007, 02:52:20 pm »
I find myself agreeing with the concept of multiple sets of Sages; it also makes sense that there would be a Sage for each element within these sets. Also, I had another thought. When the Sages have Ganondorf restrained, I realized that he wasn't in the Sacred Realm, where he should be. But of course, he shouldn't be in there because OOT Link went back to the past where Ganon is still free in the world. So what does this mean? It means that Ganon must have been overwhelmed by Zelda and the OOT Sages in the past and sent to be imprisoned. The Mirror Sages don't know that Ganon has the Triforce of Power, so it's rational to assume that they believe that it was some kind of sick joke that Ganon had it. This further strengthens the concept of multiple Sages.

88
Okay. Speaking as a professional MMO !@#$%, I have to agree that Runescape is a very sad shadow to all of the other MMOs out there. The community there makes a failing attempt at being elitist, and the actual game engine itself is suffering from a severe lack of good programming. I'd play WoW more often, but I'm a poor !@#$%, and can't afford to be online as much as I'd want to. Plus, these days I'm too busy.

89
Entertainment / Re: TP was worth the wait, don't you agree?
« on: January 02, 2007, 07:55:58 am »
I think that the game has elements of excellence, though it's lacking in true side-quests; it feels a lot like an awesome dungeon crawler with plot. The world was certainly immersive in terms of area design and the characters that were canon central, but...there are just sections that don't quite work for me. I think the game needed more development time. I mean, how many people were there around the market that you could actually TALK to? The Market Town from OOT felt bigger, simply because every NPC there had at least SOMETHING to say. Items and such were awesome though, and the item selection screen itself was a masterful idea. Even the quest screen gives little hint of the length of the game and allows for great flexibility. Also, Ganondorf's model...bloody awesome. Plot a little predictable too though. *shrug* Perhaps I'm just very perceptive?

90
Entertainment / Re: Best Band Name? <poll up>
« on: December 19, 2006, 02:49:34 pm »
I've getting a band together meself. Though not really a 'band' per-se...it's hard to explain.

91
Graphics / Re: Oracle of Ages. ALTTP (56k-ers beware!)
« on: November 12, 2006, 03:27:12 am »
Hey, nice work Kleaver. I really like it ^^

92
Discussion / Re: TLOZ: The Mute Bell
« on: November 10, 2006, 12:49:43 pm »
This game features a different hero to the one in Three Lances, one who is considerably older.

^^ The character you play as is at least 17 years old, and was orphaned at about age 10. And the house isn't in the middle of nowhere, it's in a small town.

93
Audio / Re: [Newish] Song
« on: November 02, 2006, 07:50:32 am »
This is a REALLY nice piece of music; I really like what you've done with it. I like the instruments you're using too, any possibility that you could send me them?

94
Audio / Re: Banjo-Kazooie Freezy Peak Remake
« on: November 02, 2006, 07:46:41 am »
Hm. You need a little more reverb on your instruments. Right now they're sounding a little flat, and the horns cut off a little too sharply. Other than that though, it sounds good. Oh, if you're looking for good instruments, there's a website called SF2MIDI which has a massive collection of soundfonts. Some are far better than others.

95
Discussion / TLOZ: The Mute Bell
« on: November 02, 2006, 07:35:47 am »
No, I haven't abandoned Three Lances or anything like that, I'm just giving the community a little taste at one of the games that will follow on from Three Lances. Three Lances and this game form part of a large storyline that is played out over an extended timeframe, much like Nintendo's own Zelda games. The main difference here of course, is that my series has a definite ending ^^ Anyway, here are the details that I'm releasing, enjoy ;)

LEGEND
Locked away ???neath Hyrule???s soil,
The end result of Subrosian toil;
A bell of power though mute it be,
Its chime resounds through history.
Of magic stuff its clapper made,
The end result of faerie trade;
The master rings, the clapper rolls,
Ask not for whom the bell tolls.


GAME BEGINNING
You are an orphaned stonemason's son, living alone in your family's old house. You awaken after a strage dream, in which you recieve instructions to go to a temple and ring an ancient bell that supposedly lies in two parts; one in your house and one in the temple.

OTHER DETAILS
This game features a different hero to the one in Three Lances, one who is considerably older. The gameplay will not be amazingly different, however there will be a few interesting features in this game. I won't spoil any more, but be sure to look at this thread once Three Lances is completed.

96
Discussion / Re: Any ideas for a new zelda game?
« on: November 02, 2006, 07:15:12 am »
Heh. I've got an idea, 'cept it's part of a series. Three Lances is a small part of a bigger story ^^ Mah games are inter'Link'able. Oooh, that was bad. But anyway, I should really make a seperate topic for it. I'll give some thought to an idea for ya tofuu, and see what I can come up with.

97
Graphics / Re: New custom title screen
« on: November 01, 2006, 03:55:05 pm »
*Cough* GB Zelda Logo in alttp style titlescreen... *Cough*

That ain't a GB Zelda Logo HB, it's an OOT/MM logo. And other than the logo, it looks really nice. Any chance of you uploading a version without the Zelda logo, joker?
it IS from LA but he recolored it.

I dunno HB, the way it's coloured...of course it might just be a case of clouds and my own imagination.

98
Graphics / Re: New custom title screen
« on: November 01, 2006, 03:35:30 pm »
*Cough* GB Zelda Logo in alttp style titlescreen... *Cough*

That ain't a GB Zelda Logo HB, it's an OOT/MM logo. And other than the logo, it looks really nice. Any chance of you uploading a version without the Zelda logo, joker?

99
Discussion / Re: Are Fan Games Legal?
« on: October 26, 2006, 02:46:17 pm »
Fan games are quite legal, just as legal as fan art and fan fiction. Well, I say legal. They're legal just as long as you acknowledge the copyright owners of the material you're making use of; and most importantly as long as you don't intend on making any money out of it.

'Course, in Japan copyright laws are much more lax (doujinshi et al.) which is why Jump Superstars was never released outside of Japan. Different companies own the non-Japanese liscences for all the different characters and so the release was simply canned. A true shame. It'd be a shame to lose any great fangames to copyright problems. Remeber, credit and no cash making.

100
Graphics / Re: Yet another HUD [Update: Version 3, now with more color]
« on: October 26, 2006, 02:37:33 pm »
Heh. Reminds me of my HUD designs. Of course, mine aren't as detailed ^^ Nice work ZoraFan

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