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Messages - Zhello

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1
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: October 30, 2017, 09:37:24 pm »
I hope we see it  at Nintendo Community Fangame Convention 2017.

Not this time lol, but I will put out a demo with fixes from the previous one with new features on it in the next 48 hours. I will be supporting Martijn dh project on NCFC and others.

2
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: October 22, 2017, 01:18:15 pm »
The currently released demo isn't good enough yet?


The older demo that is out right now is good, but the current version I am working on has a lot of fixes and improvements, but there is 3-4 non-linear paths that need to be finished and the new 5 inventory system for the player that almost done. Cutting close to see if I can get it done, but if anything it may come out during or after ncfc.

3
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: October 15, 2017, 11:09:36 pm »
Looks great. Nice work.
I'm too bound for time to play myself but I'm looking forward to see the livestream during the NCFC.

Yeah, trying to workout the lead ups to the dungeons, with multiple ending outcomes, it takes time, if anything I might just have the player skip to the dungeon using the load save option. The good thing is there is several people I got comments from who is interested in any zelda fan games from zfgc, so they will flock to ncfc.  XD

EDIT:
My demo may not be done in time for ncfc, probably will have it up after.

4
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: October 13, 2017, 07:06:27 am »
Been working on some things for sometime now (when I had the free time  8)).

The player can see whether they can load a save or make a new one. The basic load/new file will text will be changed. Game can check for a saved file in your game folder now. Other options regarding Achievements or hidden unlockables will also be added soon.



*Note* The player can cycle through the 5 menus using ALT or CTRL keys, some screens show Shift left and right, this has been changed.

That achievement system I had an idea about a while back, managed to create own that pops up smoothly and fades out. The achievements awarded to the player can persist in current and new game, as long as A: the file for the save is visible and B: the player saves at some point to keep the achievement permanently. There is an option to wipe the achievements earned in the title screen.


The achievement inventory screen needs a bit of work, it is just the first page, each page will have a total of 20 achievements, total being 60 for now.


Collectible Inventory, items, mainly minerals the player has found so they can take to a blacksmith to upgrade some of their equipment. Hammers and a Lv. 2+ bomb allows the player to collect minerals while an upgraded hammer will allow the player to find the best minerals possible, i.e. diamonds and steel. Inventory remains locked until the player gets a Mineral Backpack in game (which can be upgraded). Golden Leaf Tokens can also be found if you have this item, and Golden Leaf Tokens can be donated in Mailboxes so increase unlockables in shops, stores, inns, etc.


All items that appear after player gets the Mineral Backpack


Epona works perfectly now. What has changed is some strong attacks can cancel the player's use of Epona, and the player can use Epona via button key on the keyboard, if they have her unlocked. Epona can only be used in large field areas, not inside caves, houses, etc. Epona no longer has infinite run speed, and when she reaches 0, the player has to wait until the bare fills back up in order to gallop faster using S key on keyboard. (Galloping into the water will cancel the effect immediately).


Player deaths will now count every time you die, but this will show after the game over and will only affect an already saved file, not a new one.

The map can no longer be used as it was before (unless indoors) when it comes to overworld. The map now zooms WAY out, showing the room and the player's location in the room. That route I took spriting the rooms individually I stopped, and decided to just zoom out the room. Just need to tweak it a bit because it has a funky vibe on "in view" objects.

Free-View-Mode is also added. Pressing J will hide your HUD and allows the camera to move slightly in front of the direction the player is going. It cancels out the player's ability to pause the game unless they toggle the mode off using J key.


Player can now get double defense from eating food, but eating is limited for a period of time after eating 3-4 times. courage points is a hidden value for the player who gains double defense so every 25 seconds if the player takes damage, they can heal, as long as double defense is active. An indicator is the blue overlay bar on the stamina bar that shows the player how much double defense stamina they have left.

Gold and Silver Treasure Chests. These chest contain special items and they can only be opened using keys respective to their colors. Keys show up in your collection inventory along with the minerals and they are very hard to get ingame. They can be found by completing side-objects that is found by the player, it is not given by an object or npc, so these keys are found by mere chance.

Other then that, tons of bug fixes and a lot of stress testing. Game no longer crashes on Windows 8/Windows 8.1 due to sound issue.
Some graphics changes too. Still working on some other sprites that take time to make and so forth.

As a new demo, I may be able to showcase it for NCFC, but like a portion of it for just the dungeon only. I have NPC object parent running unique codes that react to the setting and day ingame, and it will take some time to get them going for small side-missions leading to the dungeon. The revamped dungeon 2 and 3 now have multiple endings (2 good and 1 perfect). Dungeon 4 and 5 still being tweaked a bit with a new story and layout.

5
Zelda Projects / Re: Zelda - Ocarina of Time 2D
« on: October 03, 2017, 08:54:01 pm »
i know you technically aren't supposed to revive old threads but wheres the demo already?

Don't think he ever posted a demo link, well on zfgc. This project's status is unknown, but seeing he made this thread early 2017, anything is possible. The creator of the oot project was last online on Sept. 30, 2017. You should be able to pm regarding the oot2d project on further detail about his project, mainly if it is a downloadable demo you are looking for.

6
Discussion / Re: Realm of Shadows question
« on: October 03, 2017, 12:41:30 pm »
Well, what do you have to say about that?

Welcome to ZFGC, also I'd like to add that the previous reply was made on June 26, 2017, right now it is October 3, 2017 (current date). I already made mention of the rare videos regarding the game and the user was able to find a guide, not sure if it was actually helpful or not, but that is all there is for this game. Unless you or someone were able to play from start to finish and document everything you've done to make progress, etc.

7
Updates / Re: NCFC 2017 dates announced
« on: August 07, 2017, 12:16:26 am »
Maybe, there is some things I have to work on still with new mechanics and maps, and getting them to work takes time when I'm working on my game.
But this time most of us have time to prepare something without rushing.

8
That's some wonderful art work, man :D

9
Graphics / Re: SpritingBrad´s sprites
« on: June 30, 2017, 01:54:20 pm »
That looks REALLY good, actually.

Though... maybe getting the assets straight from King Mob himself would be easier? If he still has them, that is...


But how do you contact him though?

There is literally no way of contacting him at all; he's moved on to other things since he stop making the Shadowgazer, since then has stopped contact with people of the fan game community, this also goes for MiT, but MiT left everything on his own website for anyone to use. If you are lucky, there has been some sprites and tilesets made by him somewhere on the internet. A while back I found tilesets by him on some sprite website when I was looking for lttp sprites and tiles.


Could you link the tiles and sprtes

I'd have to go looking for those tiles again and at the time I found them at random. I knew those tiles were for King Mob when I first saw them too.

That looks REALLY good, actually.

Though... maybe getting the assets straight from King Mob himself would be easier? If he still has them, that is...

But how do you contact him though?

There is literally no way of contacting him at all; he's moved on to other things since he stop making the Shadowgazer, since then has stopped contact with people of the fan game community, this also goes for MiT, but MiT left everything on his own website for anyone to use. If you are lucky, there has been some sprites and tilesets made by him somewhere on the internet. A while back I found tilesets by him on some sprite website when I was looking for lttp sprites and tiles.

That´s a shame really... I wish he came back to the forum once again, he was a great artist.

I have done something new today. I did the Shrine of Resurrection in MC style. I was actually inspired by this map made by Thurpok. However, this map doesn't fit any grid, nor is it accurate to the actual shrine of resurrection, but its close. I decided to make my own map with my own tiles, but I used some parts of his map, like the terminal of the Sheikah Slate and the constellation patterns on the walls. I used the same palette as my Guardian sprites, since they are made of the same tech/material.

Yeah, if anything he could be going under a different name on Youtube somewhere. Other than that anything Shadowgazer just vanished from it. Also the people on YT claim because of Nintendo he stopped his game, which is false, the reality is he stopped making the game himself, lost motivation.
https://www.reddit.com/r/zelda/comments/wuglk/what_ever_happened_to_the_shadowgazer/


I think his website is still up, I'd have to check this again.

EDIT:

This is the last remnant anything Shadowgazer:
http://www.zfgc.com/users/kingmob/index.html

10
Graphics / Re: SpritingBrad´s sprites
« on: June 28, 2017, 10:55:33 pm »
That looks REALLY good, actually.

Though... maybe getting the assets straight from King Mob himself would be easier? If he still has them, that is...

But how do you contact him though?

There is literally no way of contacting him at all; he's moved on to other things since he stop making the Shadowgazer, since then has stopped contact with people of the fan game community, this also goes for MiT, but MiT left everything on his own website for anyone to use. If you are lucky, there has been some sprites and tilesets made by him somewhere on the internet. A while back I found tilesets by him on some sprite website when I was looking for lttp sprites and tiles.

11
Discussion / Re: Realm of Shadows question
« on: June 25, 2017, 08:04:44 pm »
You mean they had at YT?

I'll need to look.
Yeah. I ended up with lots of points where I just had to try stuff.
Especially when it came to bombable walls.
At this point, I'm not exactly in the mood to keep at it.

Ya some fan games you are lucky to find some sort of guide for them or a complete playthrough from start to finish, but it is rare lol

12
Discussion / Re: Realm of Shadows question
« on: June 25, 2017, 07:40:18 pm »
I only played this fan game while it was still being developed, a long time ago.
Going with how the creator created the game and what he has said while it was being finalized before release, this game is trial and error, unless someone else who played it manage to pass that part.

I think there's videos on this fan game from a while back, but seeing how only few had played it at the time. Some videos have been removed, unlisted, or made private by some Youtubers since Nintendo's death march on the site from a few months back.

13
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: April 20, 2017, 10:57:28 pm »
Looks like you'll have to be extra careful when you using the Fierce Deity mask. Does this mean that more mask will be available?

The mask have been taken from Link before the actually he is in Orlo Gale Forest. The masks were taken by a greedy Moblin known as King Mobi who defeated him, and after being saved by Gemmy, the two escape, as for Mobi has bases in a few places in the over-world.
Once you get one of the masks, it can be used to access some areas Link, while in normal form, couldn't go to before. The Fierce Deity Mask is the only mask the player gets back from Mobi when he is confronted; and this mask is mandatory.

FD Link or any powerful ability will take up Sol Energy when uses, however, FD mask will consume Stamina in big numbers if there is no Sol to pull it's power from; in a sense, it will make Link more powerful, but at risk to black out from using such an ability for way too long.

Unlocking all forms makes it easier for the player to access phase 2 of the game.

Each masks has an offensive/defensive ability attribute to them and some items in the inventory is effected due to which mask is used. Twilight Link isn't a mask, however, it is an ability given to Link in order to survive the strongest of enemies from NADI, and it is needed in order to survive for NADI forces are unspeakably strong if Sol or Twilight based abilities isn't used against them.

14
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)
« on: April 15, 2017, 08:20:34 am »
My focus right now is getting more actions for Transformations completed.
Before I only show movement, but this time I added some functions for the forms the player can use, the only two forms that have come close to completion is Fierce Deity Link, and Zora Link. Most actions are implemented, but need to add more sprites.

Deku, Goron and Twilight Link will need more time to be completed, and these forms have more actions than the other forms that are almost done since they're mostly offensive forms.


Deku is the least powerful one, but grants hovering/floating and access to secret zones.

Goron is defensive form, grants Link ability to power roll into areas bombs cannot break through, and freedom to travel in lava and fire.
Zora form is offensive and capable of generating electrical attacks based of Sol collected.

Fierce Deity Link is both offensive and defensive and the most powerful in Link's arsenal. The mask can be used, but takes a toll on Link if used for a longer period of time.

Twilight Link is a new form, a bit more powerful than FD Link form because this power was design to defeat extremely strong and dangerous foes from NADI such as Okari and high ranked NADI members who had been occupying fortresses. Without this form while fighting high ranked NADI foes, Link will be completely obliterated without using this power.

<a href="http://www.youtube.com/watch?v=sNervE6NGNY" target="_blank">http://www.youtube.com/watch?v=sNervE6NGNY</a>

15
I am stuck!! i can't enter the water temple :'(! The zora princess said it's behind the zora king and i have hit something. But i keep hitting the wall behind him and him, nothing is happening! The king says nothing new and i can't progress!! I have pendant of the princess, i did jabu jabu, i have the latest version, and yet i don't know what to do!

Can you please tell me what i missed?(even if its been years)

It is probably a bug, you might have to make a new save and or next-time back a backup save.
I haven't played the game in a while, way before it was updated fully.

16
Recruitment / Re: I need helpers
« on: April 08, 2017, 07:56:37 pm »
so I am currently trying to make skyward sword in 2D so a link to the past graphics but I don't know how to code or sprite or anything so I need help. if your interested reply then make a map of skyward sword in a link to the past graphics doesn't have to be a map anything from skyward sword then email me what you've made at pottermax850@gmail.com thanks! (also I don't know how this works I'm new)

What program are you using for this idea? Game Maker? Solarus? rpg maker? etc?   :huh:

Also welcome.

17
Now that you mention it. After I played through and eventually beating Ganon, by accident was looting the heck out of Hyrule Castle lol, I went after all the memories.

One memory referenced OOT,TP and SS. Some ruined areas in game far from OOT and TP, and Ganon's human form was mentioned twice. This led me to believe 100% that this is the Child Timeline. Also Ruto from OOT was reference in the tablets near Zora's Domain.

Now for the Rito, at first I thought they were Fakko Tribe because they were more bird-like, but I was wrong. I think the Rito exist because after what happens in Zora's Domain years ago, a group went to live in highlands and eventually became Rito. But people think the Rito ingame were those small human bird dudes in TP.

At the same time tho, I, and probably many others could be wrong; some even think the timeline joined together or something lol.

The BIGGEST concern for me is: NOT ONCE WAS THE TRIFORCE MENTIONED; AND THIS TIME GANON CAUSES DESTRUCTION, AND DOESN'T CARE ABOUT THE TRIFORCE.


But yeah, BotW takes place years and years after OOT and TP; but other elements from other timelines make things complex for people trying to figure it out.

18
Graphics / Re: Gunple Gunman's Proof - LTTP Alternative Graphics
« on: April 03, 2017, 04:33:30 pm »
These tiles can be useful :D. I was looking at videos of gameplay of the game on Youtube and I see what you mean.

19
Discussion / Re: Help with puzzle in Hall of the Dead?
« on: March 20, 2017, 05:55:58 am »
I usually don't log in as much, but it has been a while since I played that fan game. I'd have to go back and see what puzzle you're talking about, mind you, I played it like 3 years ago lol.

20
The best buy by where I lived had tons of Switches for the 300 people that were there that night. There was a few people who stood out too lol.

1 guy in green hoodie that looked like link's tunic.
1 girl who had a bowser thing going on
and some dude in a white suit with white hair lol

All in all, everyone got a switch and some pulse dolls and accessories, pre-order forms for future games such as mario kart, etc, some people bought 2-3 switch consoles. Everyone was here at 12AM and left best buy around 2am almost 3.


Out of all the 300+ people there, one girl was only there for a new phone charger lol :D, I guess the wait wasn't much for her in order to get in.

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