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Messages - MG-Zero

Pages: [1] 2 3 ... 193
1
Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 09:18:05 pm »
only in your soul  :'(

2
Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 02:08:50 pm »
virtual machine

3
Updates / Re: Downtime 6/3/17
« on: May 31, 2017, 04:37:20 pm »
I KNOW, RIGHT?!

4
Updates / Downtime 6/3/17
« on: May 30, 2017, 09:27:30 pm »
Our VM is gonna be migrated to a new physical machine on Saturday, 6/3 at around 12:00PM EST.  Downtime should be minimal

5
Looks great, keep up the work!

6
Graphics / Re: SpritingBrad´s sprites
« on: April 28, 2017, 04:08:27 pm »
goddamn dude, you're gonna sprite the whole game before you know it xD

7
Zelda Projects / Re: Zelda - Ocarina of Time 2D
« on: April 27, 2017, 02:03:21 pm »
Good luck on this endeavor! I pray your team will be significantly less problematic than Chairsage's.

aahhhh...classic

8
Zelda Projects / Re: The Legend of Zelda And The Ongoing Calamity
« on: April 26, 2017, 03:17:36 pm »
sooo Breath of the Wild?

Also, I fixed your youtube link

9
Quote
The downfall timeline is the one that has the most confrontations with Ganon

Not necessarily true.  The downfall timeline had Ganon strike 3 times: lttp, oos/a, loz. 

If you place BoTW into the Adult timeline, then Ganon actually attacks 4 times: between OoT and WW, during WW, 10,100 years before BoTW and 100 years before BoTW.  So the number of times Ganon attacked tells us nothing about the placement.  Placing BoTW into any of the timelines automatically gives it the most Ganon attacks.

10
There are two things that invalidate being after TP though.

In TP, Link wasnt remembered as the hero of time, aa confirmed by hero's shade. Zelda references the hero of time like you said, so he has to be remembered.

Second is that all the divine beasts are named after sages. Nabooru, Ruto and Darunia never awakened as sages in the YP timeline, and Medli never existed. Medli's inclusion implies the WW timeline

11
Recruitment / Re: I need helpers
« on: April 06, 2017, 02:52:28 pm »
Quote
Tip #2: Use what is available!  spriters-resource.com and vgmaps.com are great resources for sprites that already exist.

We have an archive here as well under the resources navigation section :)

12
Recruitment / Re: I need helpers
« on: April 06, 2017, 02:45:45 pm »
Do you have any content to show for the project?  You'll tend to get a better response for this type of thing if you have something to show

14
Audio / Re: Looking to build up our audio resources..
« on: April 01, 2017, 03:11:56 pm »
Do you have any idea how much copywritten crap we have here?  We're not looking for mp3s necessarily as far as music goes.  midi suffices for 99% of fan projects.

15
Audio / Re: Looking to build up our audio resources..
« on: March 31, 2017, 09:10:27 pm »
Anything and everything! Any zelda sounds or music you got lying around you want to share.  Primarily looking to build up our audio library for game developers.

16
Audio / Looking to build up our audio resources..
« on: March 31, 2017, 01:11:01 pm »
ZFGC has had a pretty solid graphics section for a number of years, but I feel like we've kinda been lacking in audio resources.  I see there are some archive threads here, but they're probably outdated.  Sooo that said, I want to get an audio resources page up on the wiki.  So if you've got something you'd like added, post it here!

17
Other Projects / Re: R.I.S.E - Robotic Interception Suit Escort
« on: March 23, 2017, 02:26:02 pm »
Welcome to yoyogames, where everything's made up and the security doesn't matter!

18
Discussion / Re: Help with puzzle in Hall of the Dead?
« on: March 21, 2017, 12:52:01 pm »
yea, it might be a while before you get a response.  This place isn't as active as it use to be

19
Discussion / Re: Lines of Code
« on: March 20, 2017, 01:08:12 pm »
You can honestly expect there to be a high number of lines of code, especially for a game.  Remember less code doesn't necessarily mean better code ;)

20
Discussion / Re: Help with puzzle in Hall of the Dead?
« on: March 20, 2017, 01:05:48 pm »
We actually don't have a *correct* forum for something like this xD Might be a good future consideration for us.

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