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Messages - MG-Zero

Pages: 1 2 [3] 4 5 ... 194
41
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: December 28, 2016, 01:51:33 pm »
I'm restoring the original content of this thread because ummm...what?

42
Updates / Downtime
« on: November 16, 2016, 03:09:01 am »
ZFGC will be down this Sunday, 11/20 at 11:59PM EST for server updates.  No ETA for the downtime.

43
Sprites/Tiles / Re: Hyrule Town Interiors
« on: October 30, 2016, 02:17:35 pm »
Life has been busy unfortunately :( I'm also trying to work out a nasty bug in our map editor that's basically rendering it useless with certain graphics card drivers.  So a lot of my dev time has been spent there instead of actual game features.

I *am* hoping to get another playable release out by year end

EDIT: Also, there *is* another zfgc-related project being worked on internally (not a game though)

44
Recruitment / Re: Zelda:Lttp fangame!
« on: October 24, 2016, 11:56:21 pm »
Probably would make sense to stop detecting collisions on walls with the boomerang when it's coming back to you

45
Discussion / MOVED: Zelda:Lttp fangame!
« on: October 24, 2016, 01:15:19 pm »

46
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: September 08, 2016, 01:24:23 pm »
Here,
Something to improve the Desert.

You can use the Ancient Robot Door like an easter egg.
 ;)

doh hohoho, I actually love this idea :)

47
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 03, 2016, 12:07:30 am »
thanks for the update! :)

48
Sprites/Tiles / Re: Underwater diving
« on: September 02, 2016, 12:49:49 pm »
I agree with Miles, option 1 would be the best way to go!  Especially considering we have some water areas mapped out already

49
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 17, 2016, 12:49:32 am »
Oh that is actually awesome :) I'll try and shove these into the next release

50
Entertainment / Re: Warning OFFENSIVE language.
« on: August 15, 2016, 10:38:45 pm »
I miss these threads :)

51
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 08, 2016, 02:49:05 am »
I think the lizafos sheet is missing its walking animation?  Noticed it while breaking it into a sheet today.

EDIT: Nevermind I'm just !@#$% retarded :)

52
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 01, 2016, 04:52:17 am »
mile grazie! :)

53
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: July 31, 2016, 06:48:35 pm »
Is the sheet for the lizalfos in here? I cant seem to find it xD

54
King of Thieves / Re: Goals for next release
« on: July 28, 2016, 03:18:59 pm »
Still fighting with the above issue, seems like a bug in monogame. Gonna have to work on maps on my laptop exclusively

55
King of Thieves / Re: Goals for next release
« on: July 18, 2016, 02:43:50 pm »
Ahhh some dumb driver update broke the map editor. Gonna be fun figuring this one out :D

56
King of Thieves / Re: Goals for next release
« on: July 17, 2016, 09:16:38 pm »
Going to start tiling the deku forest. Carbonite is going along fairly well too

57
Sprites/Tiles / Re: Earth temple
« on: July 06, 2016, 03:28:29 am »
perfect! exactly what we needed :)

58
Music / Re: [Submission] Kokori Forest
« on: July 03, 2016, 07:02:57 pm »
I actually love this, it reminds me of Chrono Trigger in some ways

59
Sprites/Tiles / Re: Earth temple
« on: July 03, 2016, 07:01:08 pm »
Actually loving the lava rooms!  Do you have the animations for the lava tiles?  I think I just see them for the lavafalls

60
King of Thieves / Re: Goals for next release
« on: June 17, 2016, 02:42:02 am »
hookshot finally finished! carbonite incoming!

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