I was a little disconcerted when all of a sudden link gets thrown back by rolling into stuff, there's no sound effect.
I'm sure you noticed there were no sound effects at all.
You can't pick up bushes
You're right, you can't. You can't pick up bushes in every Zelda game, and this is one of the ones in which you can't. You have to cut them, and until you get your sword, certain areas remain blocked off by bushes. It only really applies to the very beginning of the game.
You can only get knocked back when you whilst right next to it.
That's completely intentional. Took me ages to get that right!
Idea was: you don't have the same force coming out of a roll as you do going in. Try it in OOT/MM. That's what I was aiming for.
The bomb explosion is below where it should be, might wanna mess with some origins there. Though after further inspection I can only replicate this by placing one in front then waiting for it to blow up.
Not sure I know what you mean, are you talking about being thrown by the explosion? If you're just talking about the origin of the explosion itself, I disagree, I think it's just right.
Needs SFX
Yep, I'm on it.
Can't blow up the bomb with the sword, I dunno if you can in other games I just remember being able to do it.
You can't. You can, however set off bomb
flowers with your sword, and that will be reproduced in this game.
I personally don't feel that the boomerang should be able to travel (back) through trees.
Does in the other 2D games, but if your solution is for it to find an alternate path, I could always give that a go.
Cool, I can't download the demo... >_<; Anybody wanna send me via mail or anyhting?
It's on its way. ;D