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Author Topic: [COMPLETE] R.I.S.E - Robotic Interception Suit  (Read 968 times)

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[COMPLETE] R.I.S.E - Robotic Interception Suit
« on: March 17, 2017, 01:06:52 am »
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R.I.S.E.
Robotic Interception Suit Escort


Welcome to the future!  You are a member of R.I.S.E. - robotic interception suit escort.  Your only parkour is to protect your client. 
Unfortunately, your client operates his own cityship and is under constant assault from enemy carriers.

You do not know how long their barrage will last.  You do not care how long the barrage will last. 
All you need to do is shoot down any enemy missiles before they hit the cityship. 
If the cityship falls, your contract is terminated and you will be dismissed.

Will you become a legendary ace or just another rookie without the right stuff?


WHAT IS RISE?
RISE is a project being worked on by four individuals for an engineering class at MSU.  It is a game that emulates the gameplay of Super S.C.O.P.E. 6 - Intercept and adds some unique flavor.

END GOAL OF RISE?
It is REQUIRED to be a fully finished project that runs on an Android device. 
The professor has the same expectations for all groups(solar car, android project, wheelchair access, or robot fighter): set small goals, distribute work, collect data, and present a finished project.

TOOLS OF THE TRADE?
So far: Audacity, Game Maker Studio: Professional with all export options, Paint.NET, and Google Docs.

CREDITS?
At this point: all artwork is original or edited from cc0 art from opengameart.org.  G.G. for the robot design and some special

WHERE TO DOWNLOAD?
Glad you asked!  The entire project is currently viewable on GitHub!  Released under MIT so have fun until if/when our group decides if we want to monetize anything(probably not).
https://github.com/BrovaloneCheese/RISE-EGR100/tree/master/RISE.gmx/BIN/Release
Contains both an EXE and an APK!


MEDIA


Current in-game screenshots



Less serious stuff:

Most of the coding work is on me.  No big deal because I do not have to worry about reports, data collection, and other "office" type work in our group.  :D
Hope you guys enjoy as it comes along.  This is 50% of our grade for the entire class.  The entire game idea was pitched including how similar it was to the inspiration material.
As long as we do not have any IP conflicts with the release version, we have the greenlight!

The biggest hurdle is going to be mechs.  We had to add something onto the gameplay to fulfill a "A.I." requirement.  We decided every five waves to have a boss fights similar
to the mech fights in Battleclash on SNES.  I can code the fights, but I do not think we have anyone too artistically inclined on the squad to pull off cool stuff.  We want to stick
to original or cc0(attribution is a nightmare) for everything.

Music will be another decent hurdle.  Just need a few tracks but getting an SNES feel is important to us.

Other than that, you guys are free to !@#$%-talk my code, offer suggestions, pretend you don't know me, etc.
« Last Edit: April 14, 2017, 03:47:19 pm by Theforeshadower »
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #1 on: March 23, 2017, 01:48:54 am »
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3/22/2017 - News
Somehow a file was generated at some point for my GitHub in the repository.  Fun times.  Thanks if it was someone on here that found the issue.  No damage done, but a couple passwords changed.

Good news:
*added titlescreen
*fixed game breaking crash with missiles exiting the room
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #2 on: March 23, 2017, 03:04:09 am »
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No damage done, but a couple passwords changed.

I didn't even know you could password protect Game Maker games... interesting. So what's the password then to be able to play?

edit: I read the post and couldn't find it
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #3 on: March 23, 2017, 05:14:09 am »
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No damage done, but a couple passwords changed.

I didn't even know you could password protect Game Maker games... interesting. So what's the password then to be able to play?

edit: I read the post and couldn't find it
No no.  Somehow a file was created(I can only assume from GMS) that contained my Git password and username.  It's since been fixed.  Lesson learned: don't try to use Yoyogames implementations of source control.

All playable releases are in the BIN folder of the git.  Link put back into original post.
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Starforsaken101

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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #4 on: March 23, 2017, 12:57:47 pm »
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No damage done, but a couple passwords changed.

I didn't even know you could password protect Game Maker games... interesting. So what's the password then to be able to play?

edit: I read the post and couldn't find it
No no.  Somehow a file was created(I can only assume from GMS) that contained my Git password and username.  It's since been fixed.  Lesson learned: don't try to use Yoyogames implementations of source control.

All playable releases are in the BIN folder of the git.  Link put back into original post.

...oh wow, that's messed up. Glad you found it :|
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #5 on: March 23, 2017, 02:22:43 pm »
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No damage done, but a couple passwords changed.

I didn't even know you could password protect Game Maker games... interesting. So what's the password then to be able to play?

edit: I read the post and couldn't find it
No no.  Somehow a file was created(I can only assume from GMS) that contained my Git password and username.  It's since been fixed.  Lesson learned: don't try to use Yoyogames implementations of source control.

All playable releases are in the BIN folder of the git.  Link put back into original post.

Wow I can't believe the software does that and puts it in plaintext... Jesus
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #6 on: March 23, 2017, 02:26:02 pm »
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Welcome to yoyogames, where everything's made up and the security doesn't matter!
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #7 on: March 23, 2017, 02:55:00 pm »
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Well, I actually did not find it.  Someone was humane enough to leave me a nice issue notfication about the file and to change my password and ssh.
They did not specify the file, so I had to dig around.

If you ever try to mess with GMS source control, look for a text file starting with SCI...
It contains your username and password in plain text form.  It doesn't explicitly state it is for Git but logic and all would dictate that it is.

I ended up just using Git UI and source control the folder manually.  It is a pain as our group can not work simultaneously but it functions and is free for everyone(source control in GMS is a "pro" feature).
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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #8 on: March 30, 2017, 03:30:09 pm »
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Update(somewhat big?)

If you check the BIN folder in the git, you can see we are up to a 05 debug release.
Quite a bit has been aded and fixed.  The game now has some nice counters for keeping track of score.

There is a highscores screen now.  The player can achieve a game over by allowing 5 missiles to go bye(nothing happens after the game over popup though).
Some placement art used for missiles.

Should be another big release by the end of tonight as we need to have a prototype ready to go by tomorrow(though, by their definition and by lab tech's definition, we already have a working prototype since I can 100% compile and run the game as an APK on every Android device I have tried so far.)

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Re: R.I.S.E - Robotic Interception Suit Escort
« Reply #9 on: April 07, 2017, 01:58:38 am »
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HUGE UPDATE

Game is almost ready for BETA stage!  Make sure to check original post for where to download!

The game now goes through a complete life cycle IF you get a game over. 
There's only 2 waves coded with 12 missiles each, so plan accordingly to get a gameover(5 misses).
There is highscore name input should you get a highscore.
Bunch of bug fixes.
All missile types implemented for testing.
Health now displayed on HUD.
Bonus score screen between waves.

I am looking for ANY input to this project now.  Our group needs to collect data at this time for the project requirements.  We are looking for stuff like 0-5 how did you enjoy the different aspects(0 bad 5 best), things you would like improved, things that seem off(other than obvious programmer art),etc.

We have tried showcasing the game to various people in real life via APK and Android, but all we get is "you made this? this is cool" responses.
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Re: [COMPLETE] R.I.S.E - Robotic Interception Su...
« Reply #10 on: April 14, 2017, 03:46:23 pm »
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Complete!  Project is finished.  We tried our best to find all the bugs we could.  I did pretty much everything that deals with the game itself:
-code
-art(finding cc0 and then editing everything) except the robot and some sfx
-audio editing/creation
-distribution

Feels good to have a project finished.  Anyway, check the Git!  It contains an exe for the final release AS WELL AS an apk to install on anyone device that installs from apk.
« Last Edit: April 14, 2017, 03:49:45 pm by Theforeshadower »
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Re: [COMPLETE] R.I.S.E - Robotic Interception Su...
« Reply #11 on: April 15, 2017, 08:51:13 pm »
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If anyone is curious, the game scored a flawless 100%.  :)

Seems corny to say, but this is more or less the end result of what began for me roughly a decade ago with my start with ZFGC and almost two decades ago when I found Klik n Play(the forerunner to The Games Factory which is the forerunner to Clickteam's FUSION) in 1998. 

Nice to see a pay off and finalized project after all these years even if it just a 8 minute game.
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