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Author Topic: Commercial Project: Foreshadows  (Read 2383 times)

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Kingknight

SiMelon
Commercial Project: Foreshadows
« on: February 18, 2010, 01:30:32 am »
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Presents

The year is 3092. The world is on the brink of destruction and human life is dying off. The International Emergency Bureau has ordered citizens to evacuate to the underground emergency station. Now the time has come to use this massive shelter for safety from the peril that is coming. Fog and darkness swarm the Earth, and through the fog and darkness you can’t see. You know something is emerging, but all you can see are the silhouettes. So you must make a prediction of that something, you must foreshadow.



Sorry about one screenshot. I'm updating the engine and sprites right now so it won't be very long until another screenshot. I just gotta have the patience for my slow computer right now to actually load the !@#$% program! >_>
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Re: Commercial Project: Foreshadows
« Reply #1 on: February 18, 2010, 01:44:37 am »
  • Minalien
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Quote from: Other WIP Section Rules
Game Requirements:
1. Upon first appearance, a topic should have at minimum 4 screenshots.

Looks interesting enough, but certainly not something I'd pay for (which I'm only mentioning because of your declaration of it as a "Commercial" project. Also, you should provide some actual information on the project, rather than just a teaser paragraph.
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Kingknight

SiMelon
Re: Commercial Project: Foreshadows
« Reply #2 on: February 18, 2010, 09:00:06 pm »
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Yeah, as I said. I need to get more screenshots up today.
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Mamoruanime

@Mamoruanime
Re: Commercial Project: Foreshadows
« Reply #3 on: February 18, 2010, 09:27:47 pm »
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I can't really say it's commercial grade, but it is definitely interesting.
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Kingknight

SiMelon
Re: Commercial Project: Foreshadows
« Reply #4 on: February 18, 2010, 09:48:09 pm »
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Actually right now I'm debating on if it should be commercial or not. Most likely not but we'll see when I'm done with it.
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Re: Commercial Project: Foreshadows
« Reply #5 on: February 20, 2010, 08:55:52 pm »
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I moved this to Concepts; you'd been given the benefit of the doubt that you'd have those screenshots up soon after posting but did not follow through, and the tagging of the topic title was done incorrectly. Once you have the stuff, it will be moved back.
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Serge

Re: Commercial Project: Foreshadows
« Reply #6 on: February 22, 2010, 04:51:36 am »
I believe the art style of this game brings me back to a 2D Revision of Resident Evil... while I have witnessed such a product years ago, I cannot recall it in this day.  For that, I apologize for.  As for your commercial project, Kingknight, it seems your premise seems very, very conceptual? May you seek help on it? May I give me take at revising it?! Oh! Sorry... it seems I managed to work ahead of myself a little.  I do love your logo! Keep this topic posted, please =).
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Antidote

>.>
Re: Commercial Project: Foreshadows
« Reply #7 on: February 22, 2010, 05:08:46 am »
  • In all seriousness who's serious?
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Ditch game maker, beef up graphics, and some other things you need to think of on your own then MAYBE make it commercial.
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  • Axiomatic Data Laboratories
Re: Commercial Project: Foreshadows
« Reply #8 on: February 22, 2010, 05:52:00 am »
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I believe the art style of this game brings me back to a 2D Revision of Resident Evil... while I have witnessed such a product years ago, I cannot recall it in this day.  For that, I apologize for.  As for your commercial project, Kingknight, it seems your premise seems very, very conceptual? May you seek help on it? May I give me take at revising it?! Oh! Sorry... it seems I managed to work ahead of myself a little.  I do love your logo! Keep this topic posted, please =).

You must remember this http://www.zfgc.com/forum/index.php?topic=17549.0
lol, my horrible skills back in the day.

Game looks okay, as stated: Ditch GM and get better graphics.
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  • Super Fan Gamers!

DJvenom

super-sage
Re: Commercial Project: Foreshadows
« Reply #9 on: February 22, 2010, 05:56:16 am »
  • Colbydude was here.
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Quote
I believe the art style of this game brings me back to a 2D Revision of Resident Evil...

Quote
(Pre)-Resident Evil 2D - posted by theforeshadower

Quote
Commercial Project: Foreshadows

It all makes sense now!
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I do art
I ermmm... DID do art
I do art
Re: Commercial Project: Foreshadows
« Reply #10 on: February 22, 2010, 05:57:27 am »
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Quote
I believe the art style of this game brings me back to a 2D Revision of Resident Evil...

Quote
(Pre)-Resident Evil 2D - posted by theforeshadower

Quote
Commercial Project: Foreshadows

It all makes sense now!
LOL

I was waiting for someone to say something about his title.
I keep thinking,"He stole my name D:<...RAWR!!!1"
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  • Super Fan Gamers!

pxl_moon (dotyue)

Team Dekunutz
Re: Commercial Project: Foreshadows
« Reply #11 on: February 22, 2010, 05:34:05 pm »
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Quote
I believe the art style of this game brings me back to a 2D Revision of Resident Evil...

Quote
(Pre)-Resident Evil 2D - posted by theforeshadower

Quote
Commercial Project: Foreshadows

It all makes sense now!
LOL

I was waiting for someone to say something about his title.
I keep thinking,"He stole my name D:<...RAWR!!!1"

and i just waited for you to say this xD

@topic: you should really do something about the graphics if you want to make it commercial
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Kingknight

SiMelon
Re: Commercial Project: Foreshadows
« Reply #12 on: February 22, 2010, 08:23:04 pm »
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yeah it looks a lot better with my update. I just need to load up some screenshots.

could u give an example of whats bad about the graphics do that I can change them accordingly
« Last Edit: February 22, 2010, 08:32:49 pm by Kingknight »
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