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Messages - Miles07

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521
Graphics / Re: LTTP Skull Woods Optimized Tile set
« on: April 03, 2009, 12:25:21 am »
It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.

SNES version, or GBA? And how are you getting these, with emulator screenshots? In that case, I suggest two very good emulators with the necessary tool to eliminate such "layers": ZSNES for an SNES emulator, and Visual Boy Advance (VBA) for the GBA. It's relatively easy to eliminate layers, then take screenshots of what you're looking for.

522
Graphics / Re: The Legend of Zelda: Oracle of Dreams
« on: April 02, 2009, 09:10:17 pm »
Well, that sounds indeed like quite a backstory. How does Link get involved, do you think? What his reason for being here in the first place?

523
Graphics / Re: The Legend of Zelda: Oracle of Dreams
« on: April 02, 2009, 07:03:34 pm »
Man, sounds like you got this whole "game" planned out already. Any idea on a storyline/backstory yet? Dungeons? Special items?

524
Graphics / Re: Zelda Items TMC style
« on: April 02, 2009, 06:59:47 pm »
@ Basniak: I didn't know... I haven't exactly been here very long, ya know... I'll fix that.

@ Xfixium: Alright, then. *added*

@ DJvenom: Surprised? I usually never post sheets until they're done OR need further examination from other people ("fresh pair of eyes" and that sort of thing, ya know).

525
Entertainment / Re: Someone is working on a Link's Awakening Remake
« on: April 02, 2009, 02:40:37 am »
Well, it sorta was and it sorta wasn't a typo:

Overworld : 2D
"Action" stages:
-- Link walks left & right, not up & down: 1D
-- Link can jump + walk : 2D

Oh, and Niek: Not according to Nintendo Power. Did you ever see that series of articles they had called the "200 Best Nintendo games of all time" (or something like that)? Huh? Which game came out as #1? Ocarina. I used a fact there, not a freakin' opinion.

Speaking of which: yes, 2D is easier to start fangaming in that 3D. Why? 'Cuz most people that start developing fangames ARE greenies in the fangame-developing field (duh). And 3D requires more patience and a finer eye for detail than 2D, especially since true 3D games require the use of such programs like, say, Maya.
Also, since most fangamers are new to the scene, YES it is a problem if making a game is challenging (OoA/OoS/FS). How many completed truly Zelda games can you even COUNT on this site? Not even that "Pac-Zelda" game -- it's not a Zelda adventure. This is the REASON most people focus on LA, because it's not too hard of a game to replicate. I don't care about the "new", "trendy" crap like that -- as long as whoever makes it ACTUALLY GOES THROUGH and COMPLETES it. What percentage out there actually does it? Those that are freakin' serious about it (see here, for example) work on it slowly but steadily. Those that just experiment spend all their time looking at only a few aspects of it, but then fail at fixing equally big problems and suffer because of it.
I know people out there develop fangames for fun. I'm not saying your direction is stupid and wasteful -- In fact, I'm saying the opposite: this helps you get your practice in so that you have experience enough to work on the bigger stuff.

However: I'll admit that PH is easier than you might even know to replicate: just use the mouse. That solves the problem of the stylus, and the graphics can be (relatively) easily navigated.


And I absolutely hate April Fools, Niek. Just as I hate all fools.


I'm not a troll, I just like to argue different points.

526
Updates / Project of the Month
« on: April 02, 2009, 02:05:18 am »
I'm willing ta help, Sahattim. Hehe, if you want items, use my items sheet (see in the Graphics section).

527
Graphics / Re: GB Map
« on: April 01, 2009, 04:50:59 pm »
I agree. This is definitely a well-detailed map that deserves to be played.

528
Graphics / Re: Zelda Items TMC style
« on: April 01, 2009, 04:21:33 pm »
...Uh, do I have permission to put it on the sheet?

@ Darklink45: I only need the Zora itself, not a Zora Mask. Thanks, but I'm trying to alter the masks so they're not slanted, side-view icons but instead full on items, like what I did for the Goron, Deku, Fierce Diety, Bunny Hood, and Circus Leader Masks. So I need a Zora in order for this to work out.

529
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: April 01, 2009, 05:56:27 am »
Mario has gone spin-off. The last "mainstream" game was SM:Galaxies. Let me give a rundown:

Mario Platforming: the classic SMB1, SMB2, SMB3, SMW, SM64, SMSunshne, NSMB, SMGalaxies
-- Classic is always the best. SMB3 is my favorite.
Mario RPGs: the M&L series, SMRPG, the Paper Mario series
-- The RPG games are definitely enjoyable, and have some of the most hilarious scripts in the gaming industry.
Mario Kart: SMK, MK64, MKSC, MKDD, MKW
-- Enjoyable from time to time.
Mario Party series
-- Okay for a multiplayer game, but it can get kinda slow and tedious.
Mario sports:
-- Sports? Well, that plumber's gotta stay fit somehow, right?
Mario vs Donkey Kong:
-- A re-envisioning of the original MvDK conflict, now a full-fledged subseries.
Mario Party Pinball
-- There always needs to be one...
Dr. Mario
-- Tetris rip. Tetris DX was the best, IMO.
Mario is Mission & other related games
--...Just, don't.
Yoshi's Island: YI, YIDS, YT&G, YStory, YTopsyTurvy
-- A nice idea at the start, and definitely worth a shot... at times...
Luigi's Mansion:
-- Classic Scooby Doo meets Mario. Starring Luigi. Of course there'll be laughs. And Boos.


What's next for the Bros.? Skydiving? Lacrosse? MAN, THESE GUYS JUST DON'T GIVE UP!

530
Graphics / Re: Goron City/Death Mountain GB Style
« on: April 01, 2009, 05:43:53 am »
Amen to that, Hoffy.

531
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: April 01, 2009, 05:29:28 am »
Well, let's just see how this all goes. Nintendo isn't infallible - it can make mistakes.

Example:
Bioware. Awesome company, seemingly can't go wrong, right?
The "punchline":
Sonic Chronicles.

If Nintendo does something like the Sonic Chronicles fiasco, then they'll only have the Pokemon and the Metroid series-es to stand up on...

532
Entertainment / Re: Someone is working on a Link's Awakening Remake
« on: April 01, 2009, 05:21:10 am »
Even I wouldn't like a bunch of LA remakes...

I bet, if you were a Metroid fan, you'd say the same thing about Metroid 2.

But yeah, everyone seems to be remaking LA nowadays. Well, let's go through this game by game:

LoZ1 / HF - Classic game. But really the only way to improve here is to take out the "old"er stuff and replace them with "up-to-date" items and enemies.
AoL - The sidescrolling is definitely a beacon, and it's enough for people to make 1D fangames.
LTP  - Great game, great formula. The GBA remake basically fried any desire to remake this, but the GBA version is easier - a possibility here, then, would be to remake the original version but keep it up-to-date with the GBA objects (sound effects, little bits and pieces here and there)
LA - It's like this is a forgotten chapter, and EVERYONE should learn about it. *sigh* And so they try to revamp it and embellish it, but for poor-quality results.
OoT - Why remake this? 'Cuz it's only the best Nintendo game of all time. Except for the only real thing you could do here is make it 2D.
MM - Also make it 2D. Not much else you could do with this.
OoA/OoS - The "crossover gaming" a la Pokemon makes remaking this kinda difficult, but good fangame-developers find ways to circumvent the necessity for passwords to unlock secrets, especially since more-modern games have alternate ways of locating secrets and the like.
TWW - Seriously, 2D fangaming is the only thing here, again.
FS - Multiplayer gaming is kinda hard to create. How many FS-related fangames do you see out there?
FSA - See above.
MC - The story's new enough to be fresh, so no one looks to remake this game.
TP - Too new. Too good. 2D.
PH - Also 2D. Do you start to see a trend here?
ST - It's not even out yet, silly.

It's like LA is supposed to be the easiest game to re-envision. Huh. I don't even know.

533
Graphics / Re: Zelda Items TMC style
« on: April 01, 2009, 04:52:49 am »
@ Kenji: Welcome! You should help with what you help start... ALSO, you can use my sprite sheet for the project, of course, MC-style or otherwise.

@ Darklink: Looks good. What's the blue thing? (I haven't played and don't own WindWaker, so that's why I'm asking for clarification on the trading sequence items...)

534
Updates / ZFGC Weekly
« on: April 01, 2009, 04:45:09 am »
Answer: NO. Nor would the inkling of that thought EVER EVEN ACCIDENTALLY cross my mind.

535
Graphics / Re: Zelda Items TMC style
« on: April 01, 2009, 12:59:19 am »
Which reminds me...
Darklink45, could you (pretty please?) make some more reference sprites for me? I need to replace a few things on the sheet, among them the "Postman's Statue" and the "Zora Mask". Could I have you make a single sprite of Quill? And one of a OoT or MM Zora, at least so that I could use its head for the sprite?

536
Graphics / Re: Zelda Items TMC style
« on: April 01, 2009, 12:35:10 am »
@ Jeod: Yes, actually. I DID happen to submit items to Kenji on that other site, but (stupid me) deleted the sheet. Use this one, since it's updated anyway.

@ Garoth: Yes, "TSR ONLY" refers to hosting, not using. And I would usually just tweak their sprites so much that nobody could easily mistake it for the original person's. Sneaky, but not nice. And I haven't done that for a long time, and never posted my work online, so no harm done, right?

@ Darklink45: 'Cuz I couldn't find a better Zunari. (That is your sprite, right?)
Along that subject, I also wanted to use Hyrule Swordmaster's & King Mob's TP Zoras to make the Zora Cap, which is supposed to be coupled with the Zora Armor, but I instead based the sprite off of the rendered "official art" picture that they have on Zelda Wiki instead. That, and their Zora sprite sheet doesn't have a Zora Soldier facing south (head-on view), so that'd be more work.

BTW, I wonder what happened to that topic here... Ahh, here it is!

537
Graphics / Re: Zelda Items TMC style
« on: March 31, 2009, 11:15:15 pm »
Abso-freakin'-lutely. Give credit where it's due.

Contrary to what some people who shall remain nameless (...) think, I post sprites so others can use them. NOT to "rub it in others' faces like some sort of a mockery saying 'Ha ha, look at what i can do any u cant loozr n00bs'".

*grr*... Some people, through seemingly no provoking action from me, can seriously annoy me. But that's not what this topic is about.

Yes, Garoth, you can use the sheet.

538
Graphics / Re: Zelda Items TMC style
« on: March 31, 2009, 11:08:06 pm »
@ Jeod: I host all of my images on Imageshack, and delete the older versions once I've replaced all of their code on, say, TSR and ZFGC (now). I forgot all about LAR.

@ 4S: I didn't want to completely copy-and-paste his sprites onto my sheet, at least, not without his permission... And I really tweaked other MC sprites (namely, a "in one piece" version of the Picori Blade) to make the "metal" part, and added it onto the OoA Cheval's Rope sprite.

You can quote me on this:
I like taking shortcuts if they work.

539
Graphics / Re: Zelda Items TMC style
« on: March 31, 2009, 10:53:50 pm »
...Eh-he-he... I, uh, don't think I'm that good at spriting... Mostly rips, but... Well, I'm pretty sure that this Items sheet is my magnum opus -- my masterpiece. *sigh*
Unfortunately, I don't have many copies of the earlier versions of the sheet to show y'all the evolution of this sheet (it started out ugly, let me tell ya that). But this is the first version with bounding boxes around individual sprites. Other versions had sprites separated out by type (swords with swords, 'rangs with 'rangs, the like).

540
Graphics / Re: Zelda Items TMC style
« on: March 31, 2009, 10:44:32 pm »
Sure thing, Jeod!

((Hey, someone actually recognizes me here!))

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