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Discussion / Re: Developing a Game: How not to fail (10 tips)
« on: April 07, 2006, 10:31:54 am »
planning is important, there's been too many teams i've worked with where no planning was done beforehand
it's also good to have a backup plan if something goes wrong or to prevent something from going wrong (losing data, people not doing things on time, people quiting etc.)
having it all down on paper makes a big difference and it's also helpful to help new team members get filled in on what's to be done
it's also good to have a backup plan if something goes wrong or to prevent something from going wrong (losing data, people not doing things on time, people quiting etc.)
having it all down on paper makes a big difference and it's also helpful to help new team members get filled in on what's to be done