gm112
I do not know what you meant by your last statement about local moderators being unaccounted for; no system is ever going to be perfect. I wasn't going to say this until a little bit later or out of some sense of making me look like a know-it-all, but I achieved my objective of getting the global moderators into development, reducing the number of overall global moderators, planning a system of local moderation, and getting the community more active in development affairs of ZFGC. There are topics in the Staff section where I mention things like this months ago.
You didn't reduce any numbers at all. If that were the case, then this very topic we're talking in wouldn't exist at all. Plus, local moderators aren't needed either. Moderators != Developers. In ZFGC's history, never has someone under the "site developer" title did moderation jobs. You achieved nothing and that is why this topic exists.
I must have missed your large post earlier in this topic, I'll respond to it in depth over the weekend. Scanning through it, I like your idea about a quarterly project of the month sort of item. I don't really think that the moderation system I envision is that much of a monolithic beast, you have to understand that from my perspective I am the most active administrator and have always somewhat been the de facto primary global moderator. And system under this wouldn't be beastly or monolithic, it could change more quickly in that it is never too critically crucial - by this I mean that it gives ZFGC the ability to experiment with moderation systems to find out which one works best at the moment and potentially for the future.
It's a monolithic beast by the way you're implementing the idea. And thank you for proving my point once more, Mr. De-facto Moderator. You're overstaffed and most moderators don't do much of anything as a result of this. I don't blame them. Your answer to my assertion pretty much backs up what I was saying about how the moderation team is turning into a monolithic beast. You said it earlier in your post, and I re-iterated what the situation is a sentence or two ago.
But yeah, quarterly Project of the "Whatever" would be better for this site. I mean, just the idea of having another project up there each month is insane. O_o If we had a community where there was that much activity going on, this topic wouldn't exist.
Also the idea of bumping up those to global moderation and "cohesion", again it wasn't to be willy-nilly about it (those 3 who I mentioned earlier were brought on initially to help out development discussion in the staff area. I didn't ask any of them beforehand if they wanted to be global moderators so I didn't really have too great of expectations but I knew that in some sense one or two of them would be helpful, I just didn't know whom. If anything though this has resolved itself (wow, imperfect system faults happen so let's tell 4Sword he sucks for even trying to do something) and any system now will not move people directly to global moderation if they need those abilities to do stuff (in the Staff boards I also clarified this to them many times, that without a need for their global moderation abilities even if they were helping out development, that they would still possibly lose their global moderation powers - and also the local moderator promotion I mentioned would be a better system of promotion).
Stop being so defensive. Flaws are a healthy thing, but when you repeatedly ignore the problem(I mean this in the sense of the CMS, you're against installing any forum modifications for whatever reason from what it seems), it isn't healthy. It's like if you were to give your sister administrative powers on her computer. The next day, it doesn't boot up. She was armed with too much power. Developers should worry about developer stuff, not what the affairs of the users are. There's already too much to worry about when it comes to developing stuff. You know this, 4Sword, you've written code or wrote a story before, haven't you?
Finally, about the GM Minish Cap Engine and the King of Thieves project. As MG-Zero talked to be about a failing of it has always been that no one gets back to him so the project is difficult to manage. Starforsaken101 and MG-Zero both had global moderation ability so they had the capability of posting Update topics about it or asking me to help out in some way. I don't call it a Community Project because I never wanted to directly add staff "bureaucracy" to it knowing that it the project has died before and because I didn't want to look as if I was managing the project. The GM Minish Cap Engine though while imperfect too was a good idea that did well for what it was worth. It provided open code source that people could use on their projects and helped the engine development on ZFGC. People were asked to help out it is just that few wanted too.
MG-Zero needs to stop complaining. There are a few reasons why nobody ever gets back to him, but I'll address that privately. Max and I are still actively working on stuff, so it's not dead. It's far from it. And honestly, I could see where you're coming from with the direct tie-in to the staff.. I was asking for acknowledgement. News Postings, or maybe the occasional post. That doesn't mean that it isn't rightfully a "community project" because it "is" a community project. In fact, it was made by more of the community than your GM Minish Cap Engine. The difference is, you alone spent more time on the GM Minish Cap Engine than the community. It was the community who came in an contributed to various parts of the overall design. Max and I are sticking the rest of development out in hopes of seeing the final completion of the project.
@Windy: Then _WHY_ isn't the CMS deployed?! Well, whatever. I think its a bit absurd that the resources site was already ported to SMF2(I didn't know it was ever completed, but I knew it existed), but was never put out to the public site.
If you need a maintainer, I volunteer if there's nobody part of the team who could handle this. I would be surprised if there wasn't, though.