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Poll

Moderator Count...(this also accounts for anyone with moderation powers that are unaccounted for)

...should be decreased down to 2... or 3.
- 3 (37.5%)
...should remain the same.
- 3 (37.5%)
...should be broken up into special groups(i.e. not every moderator is there for the moderation part of the job)
- 2 (25%)
...should be
  • (make a post explaining why)
- 0 (0%)

Total Members Voted: 7

Voting closed: February 24, 2012, 06:35:01 pm


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Author Topic: Moderator Count  (Read 9149 times)

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Re: Moderator Count
« Reply #20 on: February 17, 2012, 04:59:07 pm »
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Just remove my moderator status.
It's not like I asked for it or have any plans to actually start moderating.
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Re: Moderator Count
« Reply #21 on: February 17, 2012, 05:00:49 pm »
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Done, thanks for the brevity. I can't remember if I mentioned it anywhere either but as local moderator issues won't deal with handling negative users (like directly doing bans, stuff like topic deletions for spam would still be done at the local moderator level), development talks among local moderators as well as assistance in determining who will be local moderators will be a responsibility handled in Feedback and open to all community involvement.
« Last Edit: February 17, 2012, 05:04:22 pm by 4Sword »
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thestig

Re: Moderator Count
« Reply #22 on: February 17, 2012, 06:28:44 pm »
Just remove my moderator status.
It's not like I asked for it or have any plans to actually start moderating.
You just proved my point. There was no need for this.
Done, thanks for the brevity. I can't remember if I mentioned it anywhere either but as local moderator issues won't deal with handling negative users (like directly doing bans, stuff like topic deletions for spam would still be done at the local moderator level), development talks among local moderators as well as assistance in determining who will be local moderators will be a responsibility handled in Feedback and open to all community involvement.
The issue is even worse than before, if there are local moderators un-accounted for. Just great.

EDIT: You know, I'm going to add in a poll just to see in terms of stats, who wants what. Cause it would be wise for you to listen to your community.
« Last Edit: February 17, 2012, 06:31:34 pm by gm112 »
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Jeod

Team Dekunutz, Doubleteam
Re: Moderator Count
« Reply #23 on: February 17, 2012, 07:19:49 pm »
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It may look neat but it's nice to know who's got authority where. What you need is:

2-3 global moderators
Projects forum specialist
Resources forum specialist

That's 2 full moderators total, not including 1-2 admins. If you think forum mods listed in forums looks cluttered, look at Xfixium's website:

http://www.pyxosoft.com/forums/
« Last Edit: February 17, 2012, 07:28:39 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Moderator Count
« Reply #24 on: February 17, 2012, 07:28:10 pm »
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gm112

I do not know what you meant by your last statement about local moderators being unaccounted for; no system is ever going to be perfect. I wasn't going to say this until a little bit later or out of some sense of making me look like a know-it-all, but I achieved my objective of getting the global moderators into development, reducing the number of overall global moderators, planning a system of local moderation, and getting the community more active in development affairs of ZFGC. There are topics in the Staff section where I mention things like this months ago.

I must have missed your large post earlier in this topic, I'll respond to it in depth over the weekend. Scanning through it, I like your idea about  a quarterly project of the month sort of item. I don't really think that the moderation system I envision is that much of a monolithic beast, you have to understand that from my perspective I am the most active administrator and have always somewhat been the de facto primary global moderator. And system under this wouldn't be beastly or monolithic, it could change more quickly in that it is never too critically crucial - by this I mean that it gives ZFGC the ability to experiment with moderation systems to find out which one works best at the moment and potentially for the future.

Also the idea of bumping up those to global moderation and "cohesion", again it wasn't to be willy-nilly about it (those 3 who I mentioned earlier were brought on initially to help out development discussion in the staff area. I didn't ask any of them beforehand if they wanted to be global moderators so I didn't really have too great of expectations but I knew that in some sense one or two of them would be helpful, I just didn't know whom. If anything though this has resolved itself (wow, imperfect system faults happen so let's tell 4Sword he sucks for even trying to do something) and any system now will not move people directly to global moderation if they need those abilities to do stuff (in the Staff boards I also clarified this to them many times, that without a need for their global moderation abilities even if they were helping out development, that they would still possibly lose their global moderation powers - and also the local moderator promotion I mentioned would be a better system of promotion).

Finally, about the GM Minish Cap Engine and the King of Thieves project. As MG-Zero talked to be about a failing of it has always been that no one gets back to him so the project is difficult to manage. Starforsaken101 and MG-Zero both had global moderation ability so they had the capability of posting Update topics about it or asking me to help out in some way. I don't call it a Community Project because I never wanted to directly add staff "bureaucracy" to it knowing that it the project has died before and because I didn't want to look as if I was managing the project. The GM Minish Cap Engine though while imperfect too was a good idea that did well for what it was worth. It provided open code source that people could use on their projects and helped the engine development on ZFGC. People were asked to help out it is just that few wanted too.
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Re: Moderator Count
« Reply #25 on: February 19, 2012, 01:34:34 pm »
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Xfixium you should try to get Windy's attention for site related stuff like CMS. I think she(?) is in charge of all that.
Technically probably, although I haven't done much in over year. I've pretty much left 4sword to decide what he wants to do with things.

I've probably already said this more than once, there is already a system there. Little that would have to be done to get it working with SMF2.
As long as someone who has proper php experience is working on it should be fine. It has all the project and resource stuff (although I never got to tested that side of things) on it.

Either way, I don't think it will make much difference, having a coherent resource system wasn't one of the primary driving forces of this site.
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Re: Moderator Count
« Reply #26 on: February 19, 2012, 01:47:28 pm »
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I'm currently working on simply using topics for a resource system.
A basic example topic should be up in the graphics section sometimes later today.
The problem with system that has been already build is that there is no clear overview.
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thestig

Re: Moderator Count
« Reply #27 on: February 19, 2012, 06:58:09 pm »
gm112

I do not know what you meant by your last statement about local moderators being unaccounted for; no system is ever going to be perfect. I wasn't going to say this until a little bit later or out of some sense of making me look like a know-it-all, but I achieved my objective of getting the global moderators into development, reducing the number of overall global moderators, planning a system of local moderation, and getting the community more active in development affairs of ZFGC. There are topics in the Staff section where I mention things like this months ago.
You didn't reduce any numbers at all. If that were the case, then this very topic we're talking in wouldn't exist at all. Plus, local moderators aren't needed either. Moderators != Developers. In ZFGC's history, never has someone under the "site developer" title did moderation jobs. You achieved nothing and that is why this topic exists.
Quote
I must have missed your large post earlier in this topic, I'll respond to it in depth over the weekend. Scanning through it, I like your idea about  a quarterly project of the month sort of item. I don't really think that the moderation system I envision is that much of a monolithic beast, you have to understand that from my perspective I am the most active administrator and have always somewhat been the de facto primary global moderator. And system under this wouldn't be beastly or monolithic, it could change more quickly in that it is never too critically crucial - by this I mean that it gives ZFGC the ability to experiment with moderation systems to find out which one works best at the moment and potentially for the future.
It's a monolithic beast by the way you're implementing the idea. And thank you for proving my point once more, Mr. De-facto Moderator. You're overstaffed and most moderators don't do much of anything as a result of this. I don't blame them. Your answer to my assertion pretty much backs up what I was saying about how the moderation team is turning into a monolithic beast. You said it earlier in your post, and I re-iterated what the situation is a sentence or two ago.

But yeah, quarterly Project of the "Whatever" would be better for this site. I mean, just the idea of having another project up there each month is insane. O_o If we had a community where there was that much activity going on, this topic wouldn't exist.

Quote
Also the idea of bumping up those to global moderation and "cohesion", again it wasn't to be willy-nilly about it (those 3 who I mentioned earlier were brought on initially to help out development discussion in the staff area. I didn't ask any of them beforehand if they wanted to be global moderators so I didn't really have too great of expectations but I knew that in some sense one or two of them would be helpful, I just didn't know whom. If anything though this has resolved itself (wow, imperfect system faults happen so let's tell 4Sword he sucks for even trying to do something) and any system now will not move people directly to global moderation if they need those abilities to do stuff (in the Staff boards I also clarified this to them many times, that without a need for their global moderation abilities even if they were helping out development, that they would still possibly lose their global moderation powers - and also the local moderator promotion I mentioned would be a better system of promotion).
Stop being so defensive. Flaws are a healthy thing, but when you repeatedly ignore the problem(I mean this in the sense of the CMS, you're against installing any forum modifications for whatever reason from what it seems), it isn't healthy. It's like if you were to give your sister administrative powers on her computer. The next day, it doesn't boot up. She was armed with too much power. Developers should worry about developer stuff, not what the affairs of the users are. There's already too much to worry about when it comes to developing stuff. You know this, 4Sword, you've written code or wrote a story before, haven't you?

Quote
Finally, about the GM Minish Cap Engine and the King of Thieves project. As MG-Zero talked to be about a failing of it has always been that no one gets back to him so the project is difficult to manage. Starforsaken101 and MG-Zero both had global moderation ability so they had the capability of posting Update topics about it or asking me to help out in some way. I don't call it a Community Project because I never wanted to directly add staff "bureaucracy" to it knowing that it the project has died before and because I didn't want to look as if I was managing the project. The GM Minish Cap Engine though while imperfect too was a good idea that did well for what it was worth. It provided open code source that people could use on their projects and helped the engine development on ZFGC. People were asked to help out it is just that few wanted too.
MG-Zero needs to stop complaining. There are a few reasons why nobody ever gets back to him, but I'll address that privately. Max and I are still actively working on stuff, so it's not dead. It's far from it. And honestly, I could see where you're coming from with the direct tie-in to the staff.. I was asking for acknowledgement. News Postings, or maybe the occasional post. That doesn't mean that it isn't rightfully a "community project" because it "is" a community project. In fact, it was made by more of the community than your GM Minish Cap Engine. The difference is, you alone spent more time on the GM Minish Cap Engine than the community. It was the community who came in an contributed to various parts of the overall design. Max and I are sticking the rest of development out in hopes of seeing the final completion of the project.
@Windy: Then _WHY_ isn't the CMS deployed?! Well, whatever. I think its a bit absurd that the resources site was already ported to SMF2(I didn't know it was ever completed, but I knew it existed), but was never put out to the public site.

If you need a maintainer, I volunteer if there's nobody part of the team who could handle this. I would be surprised if there wasn't, though.
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Re: Moderator Count
« Reply #28 on: February 19, 2012, 07:44:43 pm »
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I had removed three global moderators and at the time of you posting this I had added three back; maybe somewhere along the line I had one or two more global moderators then some previous calculation but it was about the same. Also fundamentally, I realized that there were less issues dealing with negative user behavior. With this in mind I hired those more recent global moderators on the basis that they could help with organizing and maintaining development areas. I think you are misunderstanding me on either a semantic level, in your strict sense of what a moderator does they seem to just deal with user behavior, in my sense I am transitioning it so that a moderator is someone who needs those abilities to do the development stuff I mentioned.

I probably confused the semantics too in that if you viewed the system as monolithic because I was its sole figurehead then I agree - I was thinking you were talking about the moderation as a system separate from me but yes by stating I was a de facto global moderator that proves your point. You were right on that then. But I have been working towards giving those who are global moderators more authority to do things how they think they should - by transitioning to aspects of development, someone who understands graphics better, for example, could run it for the most part better than I could.

If the King of Thieves project is more of a community project because more people are going into it and making it an idea circlejerk then congratulations it's a winner. But the GM Minish Cap Engine, while having fewer people, put out something which was more useful for those in the community to use and are still capable of using.
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Re: Moderator Count
« Reply #29 on: February 20, 2012, 12:37:16 am »
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Ok, no need to bash each other's projects guys.  Regardless of whether or not either project is a circle-jerk, both parties have put a lot of effort into what's been done so far.

On the subject of the project, There's been some brief discussion and idea bouncing on getting it more open to the community but while still maintaining the stability of a team.  Star and Kren, I still need to get you two involved into those discussions with Max, myself and GM because your input will be needed assuming you still want to hold your roles as management.
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Starforsaken101

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Re: Moderator Count
« Reply #30 on: February 20, 2012, 12:43:12 am »
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Ok, no need to bash each other's projects guys.  Regardless of whether or not either project is a circle-jerk, both parties have put a lot of effort into what's been done so far.

On the subject of the project, There's been some brief discussion and idea bouncing on getting it more open to the community but while still maintaining the stability of a team.  Star and Kren, I still need to get you two involved into those discussions with Max, myself and GM because your input will be needed assuming you still want to hold your roles as management.

Let me know when. You know my opinion, however, that this project will not work in its current state ;). I'd still be interested in figuring something out though.

And agreed. Let's keep the bashing on a minimum.
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Re: Moderator Count
« Reply #31 on: February 20, 2012, 01:04:36 am »
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Of course :) What we've been discussing so far is probably a bit different than you think, but we'll still want your opinion before moving forward.
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thestig

Re: Moderator Count
« Reply #32 on: February 20, 2012, 01:51:08 am »
I had removed three global moderators and at the time of you posting this I had added three back;
Whatever, I'm done arguing this case. You keep on removing mods and adding them, I really don't care what their semantic purpose is anymore. We aren't really getting anywhere at this point, so I don't feel we should debate this any longer. (EDIT: And plus, the poll spoke louder words than mine, so I am following the community's opinion above all)

Quote
I probably confused the semantics too in that if you viewed the system as monolithic because I was its sole figurehead then I agree - I was thinking you were talking about the moderation as a system separate from me but yes by stating I was a de facto global moderator that proves your point. You were right on that then. But I have been working towards giving those who are global moderators more authority to do things how they think they should - by transitioning to aspects of development, someone who understands graphics better, for example, could run it for the most part better than I could.
See, I was just thinking that moderators who are "just" resources moderators would do better performance wise versus being a general moderator, who must worry about other things too.. if that makes sense.

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If the King of Thieves project is more of a community project because more people are going into it and making it an idea circlejerk then congratulations it's a winner. But the GM Minish Cap Engine, while having fewer people, put out something which was more useful for those in the community to use and are still capable of using.
The question of which is more useful is subjective because afaik, nobody has benefited from either project. But whatever, I just wanted to voice that before I respected MG-Zero's wishes.

@Star: Yeah, please do talk to Steve and get filled in. Some restructuring is about to unfold which may change the game.
« Last Edit: February 20, 2012, 01:52:52 am by gm112 »
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Re: Moderator Count
« Reply #33 on: February 20, 2012, 02:24:15 pm »
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@Windy: Then _WHY_ isn't the CMS deployed?! Well, whatever. I think its a bit absurd that the resources site was already ported to SMF2(I didn't know it was ever completed, but I knew it existed), but was never put out to the public site.

If you need a maintainer, I volunteer if there's nobody part of the team who could handle this. I would be surprised if there wasn't, though.
It wasn't really complete per se, but if you were to compare it to what was on the old site, it had all the functionality.  My primary reason for not deploying it was that people had difficulty understanding what I wanted to accomplish with it, and so it became sort of frustrating. So I wanted to wait until I got it to stage where they could at least start to understand what I was trying to do (which never ended up happening).
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thestig

Re: Moderator Count
« Reply #34 on: February 21, 2012, 07:47:20 am »
So I wanted to wait until I got it to stage where they could at least start to understand what I was trying to do (which never ended up happening).
"They"?

And what exactly were you trying to accomplish, if you don't mind humoring me?
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Re: Moderator Count
« Reply #35 on: February 27, 2012, 02:11:52 pm »
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So I wanted to wait until I got it to stage where they could at least start to understand what I was trying to do (which never ended up happening).
"They"?

And what exactly were you trying to accomplish, if you don't mind humoring me?
Who "They" sort are of varies, to whoever brings up a discussion on having a resource system.

My goal was to create something a bit different. Most resource sites only concentrate on what I would refer to as the first stage. Which is the efficient retrieval of resources. Since our focus is on game development, I wanted to incorporate the extra stage of integrating those resources into a project (Most of this would be focused on game maker as it's what the majority uses). As an example, being able to download a gmk file filled with selected resources that you could merge into your own project or being able to use an engine with another set of resources.
 
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Re: Moderator Count
« Reply #36 on: March 14, 2012, 03:13:32 pm »
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Instead of creating a new topic about a similar issue I will update this one with some new information. In regards to the latest moderation changes, in order to reduce the number of global moderators down to 2 so quickly I had to pick two that had a sense of how to improve the boards they were assigned to. Martijn dh had an idea of how to improve Graphics and had already taken significant steps to pursue that idea. Niek has had ideas on how to improve Coding for a while, even though he wasn't a global moderator for as long he worked towards that goal, and there were a few people who could have been chosen for a lead.

The point being that the number of global moderators would have bottle-necked and not reduced very much if I would have pursued another way. Either that or someone who may have been doing more may have been placed as a local moderator to a global moderator and that may have seemed unfair - in some case this is unavoidable as certain users' activity fluctuates at different times.

And I have a confession to make, all of those who were global moderators and now appear as local moderators in the coding and graphics boards still have their global moderator permissions - they're just secondary and hidden. This was because I realized that reducing the number of global moderators would not be easy and the likelihood was that it would not be initially perfect - so as I said in the Staff boards, there would be an interim period of 1 to 3 months to figure all of this out, with those who had best need for their global moderation abilities to have them. I didn't think that this would offend anyone or rather than anyone could respect what Martijn dh and Niek were doing and be happy to work as a part of a strong team still.

Having global moderation and local moderation is tricky like that, so I need the community's feedback on this matter. My leanings right now are to somehow obliterate the idea of global moderators being leads over the local moderators and somehow set up teams of equals - all moderators would become true local moderators and all staff discussion for development policy would just be handled in the development boards and/or Feedback.

But yeah, I don't totally know and could use your feedback on this issue if you would be so kind.
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