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Author Topic: Need some help for 'LoZ : Tale of the Past'  (Read 1129 times)

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AncientLink

Need some help for 'LoZ : Tale of the Past'
« on: January 01, 2007, 07:59:12 pm »
Hi.  :) Im really stuck with this so if anyone could send a code telling me how to achieve this would be highly appreciated. Its probably easy to you coders out there but to me it isnt so simple... I want a code so that when the hero step on long grass, a puddle or deep water he either has grass/water around his feet or swims. I really cant figure this out. Any solutions? My movement code is just something like:
if keyboard_check(vk_down) then {y+=6 sprite_index=LinkRunS global.dir='S'}
If anyone can help i'll give credit
Thanks.
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Re: Need some help for 'LoZ : Tale of the Past'
« Reply #1 on: January 01, 2007, 08:06:16 pm »
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Make a variable for both when he steps in tall grass,shallow water,deep water,ect. Make an object for the tall grass,shallow water ect. Then when link comes in contact with the obj set the variable to true. Then if the variable is set to true, draw the grass/water around his feet.
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AncientLink

Re: Need some help for 'LoZ : Tale of the Past'
« Reply #2 on: January 01, 2007, 08:52:15 pm »
Ill try that thanks ZoSo :)
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Obsequious Eye

King of Glass
Re: Need some help for 'LoZ : Tale of the Past'
« Reply #3 on: January 03, 2007, 04:44:03 am »
  • Yes, I am mocking you
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just make sure you don't set it to a colision event, otherwise, the variable will stay true. Try using a step event and place_meeting(x,y,object) and !place_meeting(x,y,objectt) (or just else...)
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I'm watching you...
  • Omniscient Eye
Re: Need some help for 'LoZ : Tale of the Past'
« Reply #4 on: January 03, 2007, 09:03:57 pm »
  • Don't Worry Sir, I'm From The Internet.
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yah i was having that problem with my game too, it wasn't the problem of the effect appearing, its that i couldn't make it dissapear.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

paloupa

Re: Need some help for 'LoZ : Tale of the Past'
« Reply #5 on: January 05, 2007, 06:17:19 pm »
yea, i had that problem too...
But i heard that screen  screen_redraw()   works with that. ;)
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Re: Need some help for 'LoZ : Tale of the Past'
« Reply #6 on: January 05, 2007, 06:33:06 pm »
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Hmm, that movement code of yours, I used to use something like that, I think you should change, because you'll have a LOT of glitches otherwise :-\. Search for Goodnight's movement engine, it's great.
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