i just don't get to figure it out:
i want the player(obj_player1 - 3) on the start of a battle (global.battlemode=true) to jump or walk (up, down, left right types) into different places around the enemys (obj_enemy) having his "draw weapon"-animation played and then looping around in his battle-idle animation
all i'm getting is without animation, using a object collision to stop it and change it to the battle idle or its going further after battle or its just shaking at its area without animation