>_> It's alot less impressive to finish a game with an engine set out in front of you, but their is alot more to be said about the person who makes their own engine and doesn't finish a game...
Are you here to make a game and finish it, or are you here to impress everyone else? Most people want to actually finish a game, and Zelda Classic, has the biggest record of completed Zelda fan game, wouldn't you perfer to use an already done/finished engine, then to go through the whole mess, and make one from stratch, when all zelda games, mostly use the same items? 0_o
These quests are very vissually appealing but lack originality in terms of weapons, enemies, game play etc..
The engine, allows you to completely change the style of the items, enemies, and even game play, is up to you.
1st. Items: You can customize every single item in the entire game. You can also create your own unique items, by simple cuts. and tricks. ( Rock Feather, Four Links, etc. can be all made customize, but not everyone is willling to do this. )
2nd. Enemies: You can, also customize the enemies, to whatever you like. How much there attack hurts, the sprites, their colors, their speed, etc. About everything. ( ZC 2.11 B. 12 )
3rd. Game Play: You can make the game play to whatever style you want. If you wanted Side Scrolling, you can make it. If you want to make a puzzle choicing game, you can make it. Even with custom password features, ( which was used in MegaMan DWR )
So, even though it doesn't seem like it, ZC can be very unique, but with alot of work. It's missing a few things to make it greater, ( scrolling, big enemies, running boots, rock feather, etc.)