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Legend of Zelda: The Ring of Light

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OriZak:
The Legend of Zelda: Ring of Light

Well, I'm finally bringing it back.
If anyone remembers, I was at ZFGC way back since EZBoard, but got shuffled around and I've been at DSR lately. I used to be MetalRidley, and I released this game about a year ago. I took a year off, and now I'm bringing it back! ;D

I can't remember who made the good tree sprites for me (they're in the demo, but not the screen shots).  If whoever you are reads this, just tell me and I'll put you into the credits ;)
Demos:
Demo 1: http://www.4shared.com/file/1909841/cae08efb/zelda_ringoflight.html          Size: 6.98 MB
                  That's the best host I could find...

Screenshots:

Title Screen

 
Beginning Story                                                                   Inside a House

 
Dungeon                                                                            A field with grass

 
Outset Island                                                                     Outset Island

 
Start Menu                                                                         Start Menu
Story:
        After Wind Waker, Link returns to Outset Island with Tetra and they live happily for a few years. Then they get restless and want adventure. They find a bottle that has a letter from a princess in another land. That land is called Dramaria. Neither of them have ever heard of it, but luckily a traveling merchant named Beedle knows where it is...

KNOWN ISSUES:
I will most probably a Demo 1.1 with all these fixed (and any more that people find):

-Tetra's sprite and movements aren't perfect (If anyone wants to help, feel free!)
-Bland backgrounds and title screen
-Bland HUD
-"Waking up" music has no picture (I intentionally did that, but it's boring)
-Cutscenes are glitchy (I'm working on a grid-based cutscene engine)
-Talking to people in Outset (mainly the woman walking around)
-Grandma and Aryll sprites are needed (If anyone wants to help, feel free!)
-Some enemies need to be tweaked (such as in the boss battle when the Babas respawn in the wall)
-Start menu can be opened while a message is displayed
-Swimming in Castle Town (from river)
-Copying files (don't try it)
-Dungeon floor swimming

This list makes it seem much worse than it really is. I think the basic engine is almost perfect, though.
Also, if anyone is willing to help with the graphic problems, that would be great!

Controls:
A, S, D:----Items
F:------------Sword
G:------------Shield
Space:-----Action
Enter:------Menu
Arrows:----Move
Esc:---------Quit

The controls are also mapped for attached controllers, which makes it way better. I used a Microsoft Sidewinder as a basis.

Enjoy :)

Limey:
Finally you came to ZFGC!  Welcome back n__n!

And wow... This project is looking very good :D

Moon_child:
I remember this project and I'm happy its back.

OriZak:
I'm glad someone remembers it ;D

King Mob:
I remember this too. Looks good and plays well. Couple of collision issues but I'm sure you'll work those out - keep up the good work.


--- Quote from: OriZak on June 09, 2006, 03:49:20 pm ----Tetra's sprite and movements aren't perfect (If anyone wants to help, feel free!)

--- End quote ---
If you want you could use this Tetra sprite:

I did it ages ago, just for the practice (she doesn't appear in my game) but I could always finish it at some point.

Not sure if it's feminine enough though...

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