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The Legend Of Zelda - The Ruins Of Time [Version 0.08] Items and More

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TheDarkJay:


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Story:

Hyrule, a paradise of deserts, forests, wonderful cities and amazing people. A place of ultimate peace and rest, away from the violence and evils of the rest of the world. That was what Hyrule was like, before he came.

Long ago a great evil was sealed away in the Temple Of Light, a sacred realm in the Temple Of Time. This great evil was Gandon, the Devil Of The Void. He once ruled the world with unquestionned power, back when the world was new. He grew so powerful he became a god, and he bound the Sacred Triforce into his sword.

For centuries he ruled, until a hero rose up to challenge him. Using Gandon's own sword, he sealed Gandon in the Temple Of Light, and the Sages Of The Past built a great temple around the gateway to the realm, the Temple Of Time, and sealed Gandon inside.

There Gandon remained, until he escaped. A evil man, Gannondorf, Opened the Door Of Time that sealed the Temple Of Light away, and Gandon escaped, killing Gannondorf as he did so. With all his anger and might, Gandon destroyed the Temple Of Time And The Door of Time, before fleeing off to conquer the land.

With out time as a barrier, the monsters of the past began to return to Hyrule, and, under Gandon's command, they began to slay and lay waste to the once beautiful land of Hyrule. People now are either slaves or hidding away from the creatures, either way they are doomed.

One day a young Slave boy escaped from his emprisonment in a black citadel, a castle built and ruled by monsters, and began to wage a war against the creatures domminating the land. His name, Link. Little does Link know it but one day he will fight Gandon and the fate of Hyrule, nay, the World, will rest on his shoulders.

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Screenshots:
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Download
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Version 0.08
- Equipping Items added
- Link's got new Hair that looks more like it did in Ocarina Of Time
- NPC's that are flagged as enemies die when you talk to them
- Full Screen has been made work, though it may still be glitchy/laggy at some places
- Starting Data is now controlled by a Sav file
- Items can be picked up off the ground
-A stat menu has been added
Download Version 0.08

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Controls
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Arrow Keys - Move
W - Talk Up
S - Talk Down
A - Talk Left
D - Talk Right
1 - View the Stat Menu
F1 - Return to Main Menu
F5 - Save the Game
F9 - Load the Game
Space - Exit Speech-Box
Esc - Quit

PLEASE NOTE: Your OpenGL Settings MAY stop the program from running correctly in either Full-Screen or Windowed Mode.

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Old Downloads
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Version 0.01
- Basic Movement, map loading & Blocking
Download Version 0.01 LoZ-RoT.zip

version 0.02
- New Map To Prevent Crashing
Download Version 0.02 LoZ-RoT.zip

version 0.03
- Map Moving, Title Screen
Download Version 0.03 LoZ-RoT.zip

version 0.04
- Talking NPCs
Download Version 0.04

Version 0.05
- Basic .INI Settings
- Sounds
Download Version 0.05

Version 0.06
- Effects
- New Game and Quit buttons (working) and Load Game button (not working) added to Title Screen
- Map-Jumping inside the same World Map
Download Version 0.06

Version 0.07
- Loading and Saving working
- Returning to the Menu added
- Jumping between two world maps added.
Download Version 0.07


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---Credits----

Yagl, Yet Another Game Library, is a OpenGL-based Graphics library for C/C++ and FreeBASIC. It is currently availiable under the Zlib license and can be downloaded at http://goddess.selfip.com/yagl

Moree for the Link Battle and Menu Pose Sprites (Edited By Me).

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A brief note of specs:
You computer must be 100% OpenGL compatible to run this program at maximum efficientcy.

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Kleaver:
That's it? It's just a face moving around a big map? O_o

TheDarkJay:

--- Quote from: Kleaver on April 09, 2006, 09:40:15 am ---That's it? It's just a face moving around a big map? O_o

--- End quote ---

And sound...and .INI loading. And Npc's talking...I've experienced...techincal difficulty's of a PC kind. For some reason, my new PC clears the screen when i clear the OpenGL buffer. This means I'm gonna have to SOMEHOW stop that or this project is going to end.

In the next Demo they will be (if i can get it fixed)

-More .INI Control
-Cell jumping
-World Map Jumping
-Maybe a sustitude for the battle engine, just until i can get the actual one working
-Multiple Speech Boxes In A Row
-Being able to skip a line in a speech box ( '\n' is new Line )
-Some More Stuff (i hope)

And you will meet Sam The Goblin, the first boss. Hehehe, let's just say i based him off a kid i know...

TheDarkJay:
New Screenshot!



We all knew Link loved himself, and this just proves it!

EDIT: The faces are layed over the NPC's and stuff using transparency. The transparency is set when loading the image, and can range from 0.0 (invisible) to 1.0 (solid), this pic is when the transparency is set to 0.25, or 25% transparency.

Moon_child:
Its sad that this Fangame doesn't get as much attention as it deserves. I mean he's making it in C++ whats extremely difficult and takes much more then GM would take.

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