Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Scooternew

Pages: 1 [2] 3 4 5
21
Feedback / Required Game Updates
« on: March 15, 2007, 02:56:39 am »
Many of the games in the project showcase boards that DO have very complete demos have been barely updated, or not so at all, for months and months. They might as well be considered void, at least until something new is shown. I think it is only fair that you have SOME kind of required update once every two weeks, or once a month, or even more - but that is stretching it. Just new screenshots or information. And a new demo required once every two - three months. Just something.

22
Entertainment / 300
« on: March 11, 2007, 08:41:51 am »
Film. Of. The. Year.

!@#$% unbelievable. Interesting plot, FINALLY. SUCH badass, awesome color contrasting. It looks like the graphic novel was actually ripped straight off the paper and glued onto a film roll. The fighting...so awesome. Perfectly choreographed - and you know what I liked the most? It wasn't a !@#$% shaky camera the whole time. Why do all battle scenes have shaky cameras? You can finally see the jaw-dropping ass-kicking only the manliest of men could dish out to huge, 10,000 rhino/horse/elephant creatures with 100's of phantoms on top of them without a 180 degree rotation. Each performace was so believable - and it wasn't self-righteous self-serving !@#$% either. tt was 20% steel, 60% blood, and 100% ass kicking. On a side note, the movie was also so inspiring. It's a Spartan Braveheart, and I urge anyone with half a brain to drag your bumbling self over to the nearest cinema to witness this masterpiece of the 21st century.

Enjoy.

23
Feedback / The New Heart System
« on: March 11, 2007, 08:35:39 am »
First of all, the new layout is awesome. About the heart system, though:

The good:

1). Finally, an organized method of keeping people in line. No double-standards. A spin off the original "warning" system, but with style. This is good - people can finally get beaten with blunt objects again!

2). Badass and intimidating. Yes, nothing is more badass than an actual TLOZ heart dropping out and you knowing you're approaching gameover. Now all you need is a beeping when you reach three hearts and a fairy to revive you when you're out.

The bad:

1). The system does not need to be public. It's nobody else's business knowing how many times you are warned; it elicits judgemental attitudes. It really just forces people to conform to everybody else's standards. If someone does something wrong, just delete it and PM the person, but keep it private. When applying for a job, I sure as hell wouldn't want my employer to know if I'd been in prison or not. It seems contradictory that the staff has enough courtesy to send you a PM telling you when you've been warned, but then have it openly displayed for view by 768 people. But, "this also has the advantage of allowing people to see we are fair handed." I smirk at this! How can it being public POSSIBLY show if you're being fair handed or not? Of course I trust you are...but a bad statement, regardless.

2). Standards. It's silly to have these types of standards - treat people how they act, don't lump the mature and immature people into the same category. There is an entire forum to whine and moan in (the one in which this topic exists, actually), so people can just come here and complain, yet here it's merely "feedback", not flaming or spamming. No one will get warned. People get pissy too - and we're on an online gaming forum, not sitting through a two hour essay on dystopian literature of the 17th century. Let's just chill. If people get offended by what someone says, don't read it. If it's a personal attack, another story.

3). PC. Why do we have to be limited in what we say? The ever-extending reach of hell's fury has already torn the English language apart with politically correctness, I was just hoping it'd be a bit longer before it reached internet forums. I view this as a place to say what I want to say. There are differences between flaming and talking passionately, but the line is drawn to early. The heart system is just a way to limit what people say, and the excuse "you can say what you want calmly" doesn't fly - sometimes, you have to !@#$% slap someone around a bit. The idea of taking criticism like a man is so taboo these days. Everytime you criticize someone, it's a "personal attack" or some other phrase intending to make the person feel like the victim, only to look stupid in the end because his "attacker" was so right all along. I'm not going to have my opinion watered down by words ending in "ism" and stretched out with !@#$% phrases like "I disagree, but I still see it your way." No, I don't. But I can't say so otherwise. It's also fun to get into people's heads every now and then - just make him cry a bit, not much, just a few tears to sustain me.

:D. I love being twisted. And writing huge ass topics.

24
Debates / Black History Month
« on: March 03, 2007, 03:56:59 pm »
My general view is that it's extremely stupid. If there is one things black people need, it's NOT for people to feel sorry for them, seperate them, and make efforts to show some things they've gone through. Every race has had its ups and downs, why not have a Jewish history month as well?

Other views?

25
Discussion / Another Short Rant
« on: February 20, 2007, 01:52:59 am »
Due to a series of dumb topics I've seen, I've decided to give a mini rant. This isn't aimed only at those topics, but towards anyone who does the following.

1. If you are copying a game in 2d but just changing the graphic style, you suck.
2. If you are making a Zelda fan game in anything other than MC style or a custom graphical style, you are an idiot. LTTP can pass at times.
3. If you are making a fan game and have graphics ripped from other fan games, you are a noob. What are you thinking. I saw a Mario game with rupees a while back, it was completley retarded.
4. If you use "plz u r" you have the IQ of the average household mop. It isn't cool or appealing. Take the 0.00001 seconds to hold the shift button or write a period.
5. If you lose a game because your laptop crashed and decide to quit as a result, you don't deserve pity. You either A) create backups or B) start over because you're devoted. Otherwise you're a !@#$% who buckles under slight pressure and setbacks.
6. If you are working on more than 2 huge projects at once, you might as well stop. Nothing will get done.

Case !@#$% closed. And why does nearly every single game in the void sections of the WIP board completely suck? They are all uninspired, cheesy, unoriginal. And I'm talking about the ones that aren't copies. Honestly, the formula is "take some item" and then put some epic sounding word like "life, aura, destiny" after it.

Discuss.

26
Audio / Request: TP Repeated Theme
« on: January 29, 2007, 08:24:59 am »
I'm looking for this Hyrule theme. I don't know when and where it is in TP, but I hear it all the time and I love it. I plays in Hyrule theme but isn't part of the track on the soudntrack. Here, I made an mp3 to show you what it soudns like (the part I'm looking for). If anyone can tell me what time of day or what event or where you have to be to hear this theme, please tell me.

http://www.scooternew-media.com/LookingFor.mp3

27
Discussion / Offering Credit as Payment
« on: January 25, 2007, 04:57:53 am »
!@#$% dammit, if I see "I WILLWW GIVE CERDIT!!" again in a programming topic, I will cut myself with a blunt knife. Ok? You don't offer credit as a compensation for someone doing the work for you becuase you are too lazy, you offer credit because you are using someone else's code that you didn't write. Either you shut up or you give credit automatically, you don't offer credit to entice someone helping you. If you are stupid enough to do this, you might as well not be asking programming questions anyway.

In before the lock...

28
Audio / Snow's Requiem (Updated)
« on: January 15, 2007, 10:47:19 pm »
Yeah, I just slapped snow on to a cool sounding word. It isn't really the title of this piece. I'm working on this piece for AoDC - for OOL, so please, do not use this anywhere else. This is WIP. It's suposed to have a mysterious, snowy feel, and it occurs after something rather interesting hpapens in the game. So - please, feedback - and enjoy!

http://www.scooternew-media.com/Snow.mp3

29
Graphics / Font Making?
« on: January 15, 2007, 06:12:01 am »
I have a Window's font. I'd like to make each letter into a subimage of a sprite. How is the best way to do this? Thanks for the help, if possible.

30
Graphics / MC Tiles
« on: January 14, 2007, 12:21:58 am »
Can someone link me or post here a good set of Minish Cap tiles? And not just the MC backgrounds, separated tiles? If so, thanks.

31
Zelda Projects / The Legend of Zelda [Working Title] Story Update
« on: January 10, 2007, 12:22:09 am »
Ok. I wanted to delete my old topic because I've just put in a couple of painstaking hours to add lifitng and throwing to my engine, as well as porting over some code for pushing. It has taken my lots of thought into how to get it just right, as well as to look like the original. The actual movement of the thrown object isn't perfected yet, but lifting and walking with the object is, even so much as the object bouncing up and down with Link's steps. Please, please give me feedback on how lifting/throwing, sword, and pushing work. EDIT: I found a small bug in the lifting part. It isn't much, just a positioning error. I fixed it.

Arrow Keys = Move/Push
Z = Sword Swing
S = Lift Object and Throw Object
Enter = Restart Room.

The patch system is out of this demo.

DOWNLOAD LINK

32
Entertainment / Minish Cap Link Question
« on: January 08, 2007, 05:08:03 am »
When you stand still, does anyone know approximately how long it takes for Link to start blinking? Also, when he blinks, does he wait each time a random amount between each blink, or a set amount?

Thanks.

33
Other Discussion / GlovePIE and Wiimote Hook Up?
« on: December 29, 2006, 05:16:53 am »
I don't know if anyone has done this before, but has anyone with a bluetooth adapter for his/her PC used the wiimote on it? It's badass. For example, with my Goldeneye rom, I can use my Wiimote and Nunchuk to play those old games on my computer. Even with motion sensing, and with a nearby sensor bar, exact pointing! I was wondering if anyone else has done this, and if so, has made any cool configurations for any games.

34
MC & FS / [MC]Grass Request
« on: December 20, 2006, 07:00:53 am »
Does anyone have the MC grass sprite that goes around Link's feet? You know, the animated sprite that is at Link's feet when he walks through grass?

35
MC & FS / [MC] Minish Cap Sword + Link Swing Separate
« on: December 20, 2006, 02:36:56 am »
I can't find a separated version of MC Link swinging, and the sword sprite. If someone could get this for me, I'd highly appreciate it. Thanks.

36
Discussion / Changing Everything?
« on: December 20, 2006, 01:56:54 am »
My engine is a bit incoherent as of now. Also, I'm beginning to turn towards Minish Cap graphics. Do you think it's worth recoding ground up, or at least taking the important parts of my other engine and then recoding all new stuff, and redoing all the graphics too? I really think it's a good idea.

Could I get opinions on whetehr you think it's worth it?

37
Graphics / Minish Link - How to Rip?
« on: December 17, 2006, 11:27:03 pm »
Basically, many MC Link sprites exist on spriters resource, but they aren't put into some kind of form that is easy to rip from the sprite sheet or anything. Does anyone have any LTTP animated gifs, or in some kind of organized form, or some method to get them from the sprite sheets on spriters resource so that each frame will be aligned correctly?

38
Audio / Classical Piece - Jaded
« on: December 13, 2006, 02:19:52 am »
The beginnings of a piece I'm working on. It is supposed to be somewhat mysterious and cool sounding. Tell me if you like it. This part is only about 29 seconds right now.

http://www.scooternew-media.com/Jaded.mp3

39
Audio / Town Song - Feedback Please
« on: December 10, 2006, 10:41:51 pm »
Version 1: www.scooternew-media.com/Town.mp3
Version 2: www.scooternew-media.com/Town_Redone.mp3

NEWEST VERSION:
www.scooternew-media.com/Town_Bass.mp3
(Has a bass for nice lows, melody slightly changed, started on second part of piece.)

A song I'm working on for OOL. Do you like it? I'm having trouble sorting out instruments in the end. I also can't get whole sounding instruents, they sound a bit flat to me. If only I could hook up my keyboard, it'd be total ownage.

40
Graphics / Boomerang Trail, or No Trail?
« on: December 09, 2006, 05:36:45 am »
Sorry for poor video quality. Also, there is a flash of a girl's bikini at the end of the video - my desktop <_<.

Either way, this is a quick bit of coding on the boomerang I did to add a trail. Do you think the boomerang would look better with or without the trail? I really kind of like the trail, I think it makes it look cooler.

Ah, the link:

www.scooternew-media.com/Trail.avi

Pages: 1 [2] 3 4 5

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.04 seconds with 33 queries.