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MC & FS / Re: {Request} Minish Cap Color Palette.
« on: January 02, 2010, 07:46:17 pm »
No problem.
-The swordbeam vs doorways took me a minute. This actually doesn't sound like a problem. The doors do not stop the swordbeam. It's the invisible transition below that stops it. So we are probably talking about a door that does not yet have an actually connection to the next room. Could you describe the location so I can be sure?
-The swordbeam vs containers is a choice of mine. I am using two sprites for the beam. One is a rectangle for hitting walls etc. Vs other things like pots it uses the actual sprite. So there can be freak instances where an object or small enemy is missed by the beam. It wasn't the original plan, but I kinda like it. Makes it a little more realistic and challenging.
Is this what happened in your situation, or am I way of?
Anybody else have this problem?
Wow, I thought making own textbox-engine in my game,
but these are much better than I could do. So this makes
my work easier/faster to do.
But who gets the credit if I use those?
Didn't Scooternew write one not long ago with colour change etc?well the links are most likely dead
global.cont.x = 1104;
global.cont.y = 624;
objLink.x = global.cont.x;
objLink.y = global.cont.y;
objLink.x = 1104;
objLink.y = 624;