ZFGC
Resources => Graphics => Topic started by: Dark-Hylian on March 25, 2010, 07:23:33 pm
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(http://i797.photobucket.com/albums/yy260/Dark-Hylian/sprDekuSheetv1.png) (http://s797.photobucket.com/albums/yy260/Dark-Hylian/?action=view¤t=sprDekuSheetv1.png)
Just something I made in a few minutes. I think it's pretty good, and yes, it's a MC Link edit, for those of you that weren't completely sure.
The shading's probably terrible, and if anyone finds anything that they feel like fixing, feel free.
Please don't use these, they're customs for one of my projects.
C+C?
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Not too bad, man!
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The mouth looks strange, to big and to flat. The body looks a bit too large as well. I think it is better to start from a MC Deku Scrub to create a good Deku Link.
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I wasn't really too concerned with the size, if it becomes a major issue, I'll change it. In the mean time... I have more to reveal. And because photobucket screws up my images some, (at least on my computer) I shall attach it to the post. Also, the Deku Link was marginally smaller than MC Link, but not much. I'd shrink him if, as I said, it becomes a problem.
10 Kudo points to whoever guesses what I'm working on!!
Edit: Eww, it still looks like crud. This isn't working on the exporting =/
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I don't really like the Deku Link..... But I really like the Mask Salesman. The only crit I have about the Mask Salesman is that his backside's hair looks odd, but it's fine with the backpack on. By the way, are you going to put masks on the backpack?
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Yes I am. I noticed that the hair looked odd too, but I'm focusing on churning stuff out now, and going back and nit picking the details later. I simply havn't sprited any masks, and don't have the incling to hook up my N64 and look at the masks he's wearing. If anyone can get me a screenshot of:
The Clock Tower - Clock Town
The Lost Woods (Beginning area, before the sewers).
The Clock Tower Insides - Clock Tower
That'd be really helpful. Might offer myself up for hire as a _________ spriter, or just make it myself, once I have everything made =P.
10 Kudo points still up for grabs!!
Edit: Just finished a Majora Skull Kid facing poses, but my uploading is annoyed, so I can't post it yet.
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Why don't you just look it up or use Project64?
You can see the masks on his backpack if you search "Happy Mask Salesman" at Zeldawiki.org, but you probably can only fit 1 mask per side.
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Another cruddy upload, but!! I added masks to the Happy Mask Man's packs, one per side, two on the back. All of them are accurate (Thank you google). Any better Random?
(Included the facing directions of my Majora Skull Kid.
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Very Nice! Especialy the one on his left. The skull kid is interesting.
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I wasn't really too concerned with the size, if it becomes a major issue, I'll change it. In the mean time... I have more to reveal. And because photobucket screws up my images some, (at least on my computer) I shall attach it to the post. Also, the Deku Link was marginally smaller than MC Link, but not much. I'd shrink him if, as I said, it becomes a problem.
The size of Deku Link isn't my biggest problem either, but the nose/mouth is. It is to flat and the hole is to big for the head. He just does not look like a Deku Scrub.
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can i use? i will give credit.
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I would prefer for them not to be used at the moment for two reasons.
A.) They're being used in my game.
and
B.) They're not finished yet.
By the time I'm done with the game, I'll have all the animations and everything for them. I'd recommend waiting, but if you want to use them, I don't really see why not. *Shrugs*
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Just a quick update with a WIP deku link. This one's not based off of link, but off of the Deku Scrubs. The coloring's a bit dark, don't know if I want to change that yet, or how I'm going to do it. Compare to the old one and see what you think.
Edit: Sorry for double post =/
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That looks pretty sweet too!
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The new one looks definitely better than the old one, but it still needs a lot of work.
The face of the Deku Link is awesome, but the cap looks weird. You could use the cap of the MC Link and edit it a little bit.
Furthermore the body isn't that good yet. It just looks too much like the MC Link body, but a Deku isn't that big, a Deku is thin and small.
You have to create completely new body for the Deku instead of edit already existing ones.
However, nice work.
The Happy Salesman looks good.
The Skullkid uses the MC Link body, too. But like the Deku the Skullkid isn't that big. So I wouldn't use the MC Link body. I would rather use the body of a child in MC and edit the sprite a little bit, so that it looks like the Skullkid body.
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I agree about hte skullkid body. Also, remember, the only difference between Link's hat and Deku Link's hat, is that Deku Link's hat has a longer hood (that reaches the floor, its not just because of shortness).
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In response to the Skullkid, his original form, without the mask on, was based from a Minish Cap child sprite. I added the hat and the Majora's Mask, which made him seem a LOT taller. In comparison, without them he's only one pixel taller than Zil, the brownhaired booger child in Hyrule Town.
Here's a revised and comparisoned Deku Link Child, and the new, smaller (I shifter the mask down, so it makes him considerably smaller, especially in the back view.)
I still don't much like the coloring or the hat on the Deku Link, but he's smaller, and somewhere in the middle of a child, MC link, and a deku scrub.
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Here's a revised and comparisoned Deku Link Child, and the new, smaller (I shifter the mask down, so it makes him considerably smaller, especially in the back view.)
I still don't much like the coloring or the hat on the Deku Link, but he's smaller, and somewhere in the middle of a child, MC link, and a deku scrub.
hey you've posted it before me xD
I have a approach too ;)
I edited the MC-childs with link and a deku scrub ( from mc )
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Nice! In my opinoin, you should use Yue's Deku Link (if you have permission) and use your origional's pallet.
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Yue? Permission for usage? It looks amazing. I'll probably shift the palette, but its form is great!
Edit:(Don't want to "double post again".)
I've made a little comparison sheet of 6 images. One's Yue's Deku Link, one's Minish Cap link, and the other four are previous attempts, one of them (GUESS WHICH!!!) is the one I really like.
Thank you very muchly Yue
(And also, a platform / tower. Anyone who can't guess what project these are going into, is no longer my friend, unless it's Yue, cuz Yue'z awesome).
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do what you want xD
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I like the recolored version! I can't decide what's better, Yue's Deku or ZFGC-style's Deku.
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... one of them (GUESS WHICH!!!) is the one I really like.
The one with the arrow pointing to it? XD Actually, I like the one on the far right end. Well, I just like it's facial expression (looks really deku-like), but I don't really like the rest of it as much as some of the other ones.
I suggest that you change the facial expression on your edit of Yue's to be more like the far right one, and take out the black like under the bottom of the cap, because it doesn't match the style properly (look at Link's hat for reference). Then it should look brilliant! ^,^
Unrelated to the topic but related to Dark-Hylian's avatar -> I made this happen:
(http://img340.imageshack.us/img340/8307/zoraguitar.png)
Don't feel like you have to use it if you don't like it. I just wanted to see it without the solid white background myself. I fool around too much. ;)
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(http://img340.imageshack.us/img340/8307/zoraguitar.png)
Speaking of which, were did you get that? Did you make it? It looks like an OoX concept art, but he wasn't in OoX.
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Google is my friend, and it's a WW drawing of Maku, I believe, the MM's Zora Guitarist.
I think the one on the far right is my best work, but IMO it looks closer to ALTTP than MC.
FF, I like the new Image, I'm about to change my avvy xD
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Spent a while working on the deku sprites, and I've come up with all four facing directions. I don't like the face coloring on the sides quite right, but I think it's pretty good. Scrounged up some MM style MC fairies from somewhere on TSR, recolored, and here we go!
Btw, FF, I like the new avvy a lot =D.
Working on a tileset for North Clock Town currently, looking pretty nice, including the Deku Flower.
Also, Shefali, permission to use the MCed MM emblems that go on the gates to the exits to Clock Town??( The ones attached ).
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Also, Shefali, permission to use the MCed MM emblems that go on the gates to the exits to Clock Town??( The ones attached ).
Those masks never made sence to me becuase, 1: should they be turned so they match the camra angle, 2: I always though the embelems were crests.
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Well in a town, you'd simply rotate them 90* degrees, so they'd fit right on the door. I guess they could be called crests, but they're both the same thing really. Anyways, I'm gonna work on the walking animations for the Deku Link, then maybe the spin >.>. Also, should he fire bubbles, for the point of having them go a certain distance and requiring a whole crap load of new sprites, or should he fire a Deku Nut, like a Deku Scrub would?
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Deku Nuts definitly. Also, a crest is a shield, not a mask..... Then again its Majora's Mask....
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A crest has nothing to do with a shield. And an emblem has nothing to do with a mask. A crest is the same thing as an insignia, typically a symbol that stands for a rank or office, sometimes a household or bloodline. An emblem is similar, often used to refer to a symbol such as a wax seal or a design on a flag. In this case, it's a design on a shield, so either could be used.
Anywho, Made some crud tastic walking animation sprites, but I think the head needs to bob. Anyone know how Deku Link's head bobs / (anyone want to finish the head bob for me??).
And I think I'm going to use a bubble, but the bubble stays the same size and pops after a few seconds, depending on how long you've "charged it".
Also, what think you fine ZFGC lads and lassies of my quick 15 second Deku Flower??
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The latest results of however long that House episode was.
I have yet to animate them, but when they are, it'll probably have Link kick his legs back and forth, and the rotation. Any comments on how they turned out? I'm not too sure about the leaves, but I like the colors on them, I think they fit well. Might post some screenies on how the North Clock town tiles are going. Working on the corners now, they're a bit of a pain, seeing as how most rooms only go two high, and this one's 5 =/.
Edit:
That and... this. I kind of like it, but it's really rough. Used a modified pot top for the holes, and I know, there're only 3 instead of 5.
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I like how you did the the Deku Pipes and Deku Float, but I prefer Yue's Deku face and i think you should base the Deku Flower on the spring-flower in OoS.
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A. The face is exactly the same, except recolored, which I said I'd do, so no changing that now =/ (Except the eyes, I changed the colors and added a black patch around the top to make him look sad.)
B. Can I have a picture of the Spring Flower?
C. Also, I maded a bubbly sprite for his magic bubble. Probably will add transparency to it later.
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Just spent about 15 minutes working on the tileset for North Clock Town. Thought I'd post a screeny of the progress, and of two sprites I've begun to work on. Can anyone think of who they are?? 10 Kudo points for the answer!!
Also, Chaotic Death... if you ever come on anymore... can I use that scarecrow down there??
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Can anyone think of who they are?? 10 Kudo points for the answer!!
They are the dancers for the Gorman Circus!
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Yay. Clap Clap. Some more work on the Tileset, but I'm going to bed soon, Palm Sunday Church tomorrow =/.
As a probably last update for the night, I give you the finest point of North Clock Town area...
BALLOON TINGLE!!
And the MM Balloon that the bomber kid is trying to pop for three days straight.
Oh, and just because I thought it'd be fun, I sprited the Skull Kid without his mask on. Might use it to sprite a Bo from, looks a lot like one.
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Yay. Clap Clap. Some more work on the Tileset, but I'm going to bed soon, Palm Sunday Church tomorrow =/.
As a probably last update for the night, I give you the finest point of North Clock Town area...
BALLOON TINGLE!!
And the MM Balloon that the bomber kid is trying to pop for three days straight.
Oh, and just because I thought it'd be fun, I sprited the Skull Kid without his mask on. Might use it to sprite a Bo from, looks a lot like one.
Make the Majora balloon larger, also, try making a poll and see if FSA tingle or MC tingle is better for the tingle-balloon thing.
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In Majora's Mask, Tingle never has to move - he just drops straight down from where you popped his balloon, then flies straight back up when you're done with him. The beauty of the MC Tingle sprites is that they have no walking animations or otherwise, so they fit perfectly for a role where he doesn't need to move.
So in my opinion, you should stick with the MC Tingle. And as Random said, the balloons should be the same size.
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Not sure if it helps but heres the FSA Tingle parts sheet.
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Spent a while working on the deku sprites, and I've come up with all four facing directions. I don't like the face coloring on the sides quite right, but I think it's pretty good.
The mouth nose of the Deku Link is still wrong, which is very clear from the side view. Take a look at Brown's FSA Deku.
Well in a town, you'd simply rotate them 90* degrees, so they'd fit right on the door.
In a dungeon, I would say you are right. But in towns and the overworld of MC, that is not correct. You can mirror left and right facing, but you can't rotate wall tiles.
Also, should he fire bubbles, for the point of having them go a certain distance and requiring a whole crap load of new sprites, or should he fire a Deku Nut, like a Deku Scrub would?
I have to say it has to be a bubble as well. Nuts are used when Deku Link is flying.
I have yet to animate them, but when they are, it'll probably have Link kick his legs back and forth, and the rotation. Any comments on how they turned out?
I would sprite the propeller leafs separate from deku Link. When making animations you should not only have kicking legs, but also have Link leaning left and right for turning animations. Take a look at MC Link when hovering with Eli.
That and... this. I kind of like it, but it's really rough. Used a modified pot top for the holes, and I know, there're only 3 instead of 5.
I like the Deku Pipes, but maybe the pipes should be a bit higher.
Just spent about 15 minutes working on the tileset for North Clock Town.
I don't think the layout of North Clock Town is right. You are trying to much to recreate it. I think you should take some creative liberties. Like I said earlier, you can't just rotate tiles for the overworld.
And I have to agree with Random. The Majora Balloon should be a bit larger.
But you are doing good work. Keep it up.
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You're probably right, but when I look at a map of the area, Because with the doors at least three tiles high in every wall, this was the simplest and, albiet not sticking entirely with MC style, the easiest choice.
I still think that it could / would work, it works perfectly well in dungeons and the only other simple explanation would be making a crap load of new tiles =/ Unfortunately, that's probably what I'm going to end up doing though.
And MC Tingle it is. I'll resize the balloon, and attempt to work something out with the mouth. I really don't like the look of the FSA deku scrubs, and if you look at the MC scrubs, the mouth is almost spot on.
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Here is my try on Deku Link. Might continue on a sheet later on but here is at least an example of my try on it.
Feedback?
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I like the nose, might use those colors for mine, but the main problem with Deku link is, he's sad, he's depressed, he's a gloomy flippin plant for god's sake, and he's not supposed to be bright and cheery looking like everything else in Minish Cap. I really like your concept, but the only really noticable and significant change is the nose.
Oh, relevent post. I resized the balloons, and I'm working on a flying sheet. 6 frames of him kicking done, all directions, two frames of petal twirling, and working on a tilt animation.
That and the hair brightness.
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I like the nose, might use those colors for mine, but the main problem with Deku link is, he's sad, he's depressed, he's a gloomy flippin plant for god's sake, and he's not supposed to be bright and cheery looking like everything else in Minish Cap. I really like your concept, but the only really noticable and significant change is the nose.
Oh, relevent post. I resized the balloons, and I'm working on a flying sheet. 6 frames of him kicking done, all directions, two frames of petal twirling, and working on a tilt animation.
That and the hair brightness.
It's not an edited version, it's completely made by me. But I could change the pallete on his hair and make the cap a little bit bigger.
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I'm aware, but it's basically the same. I'm guessing it's based off of a MC kid, exactly like mine / yue's. The palette is slightly different, and the hair's a tad longer. The only real problem I've repeatedly run into, is the nose on the sides. I'll probably change the palette myself, probably one shade lighter, but I'm thinking it's almost as fine tuned as it will go.
Relevent post: I've completed the facing down tilt, and have begun compiling a sheet. See below.
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I made the cap a little bit bigger because when Link is transfroming to Deku Link, the cap is not changing size and I also changed the pallete on his hair. See attached example.
In my opinion there is more to fix on Deku Link then you think. But we all are doing the best we can.
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The cap looked better smaller IMO, but it doesn't really matter much. I like the palette, and the shading's a bit different from mine. Probably I'll run that back through all the sprites I have once I make a full sheet (Walking, standing, flying). I'm going to fix the nose, but I'd like to see how you'd sprite him sideways, so I can see what you'd do =/.
Relevence: Sprite Sheet for the amazing flying Deku Link. See below. Left the parachute in there, just in case, because Deku Leaf could be used for other things perhaps.
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I'm working on the side sprite right now. So, It will be up pretty soon. :P
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K, I've changed my sprites to a mix of both of ours, added your nose to my dekus, recolored and mix shaded. Looks marginally more like a Deku now. Going to make walking sprites once I see your side image =)
Look any better to you all??
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It looks a bit better in my opinion. Side sprite almost done. :P
EDIT: I made the side sprites also. But one thing that bugs me is the cap. Can't really make the cap to fit right but I'll try to change that later on.
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I like the nose, just edited my whole sheet. Going to make walking sprites now. Got back from church and I'm in a good humor. I like the sprites, but I agree, the hat doesn't look right. Walking, then spinning. Be back when there's been progress!
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Hey, wow, a lot has been happening on this thread since I've been gone, and the Deku Link is starting to look really good!
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nice, i like were this one is going.
you should try this pointy hair like in MM.
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I like the mixed Deku Link with Dark Link's cap that he made.
Update: Also, I'd like you to take this image from ZFGC-style into consideration.
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
And, for some reason, I can't vote on your poll.
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Eh, I don't much like the ZFGC's deku link, looks too much like a sugar snap pea. However, I absolutely adore the pointy hair, and I added it to the sheet, and I think NOW, Deku Link looks like the emo little !@#$% he really is. Check it out!
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:o!
Wow! I love that latest sheet! Great work to everyone that contributed! *claps and cheers*
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And, for some reason, I can't vote on your poll.
It is locked, but I'm not sure why or who did it. I believe that Dark-Hylian is the one that has locked it? If it was a mistake, I believe that he has the power to unlock it himself, since it is his poll.
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I really like it atm! It's look maches the pure simplicity of the Deku Propellers. Also, please respond about the poll thing.
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It was locked because I reached a verdict, and can't delete / don't know how to delete it. Anyways, does anyone feel like making walking animations?? I don't like mine, They don't look like Deku Link walking, they look like a MC child walking.
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It was locked because I reached a verdict, and can't delete / don't know how to delete it.
LOL! I am a moderator and I can't even delete the poll. It gives me a verification error. Ahem, 4Sword? XD
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Nice job Dark-Hylian!
I just improve the perspective of flying flower.
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Well, should they look all like they do now in the front and sides? Or should the ones I have only be used for the front. Because then I'd angle them so they look like ( shapes, not like O shapes. It's all a matter of preferance, and I'd think a vote would work =/ If anyone has any questions about what they should look like, the two options are
A. Like they are now, just more MC style.
B. Like in MM exactly, where they were tilted forwards and in, so that the side and back ones would be remade. Look for google images if you don't know what I mean.
Also, I've been asked about why I'm doing this. This is for MM 2d, for those of you who hadn't guessed, because I've reached engine block for my own fan game. Thus, by completing one of the most complex 3d zelda games in 2d, I'll have a sufficient engine to work from when it comes to making my own game. I plan to do this independantly, sort of like a coding rite of passage, because as everyone knows, you can't be a great Zelda Fan Game maker until you've tried OOT2d (I'm breaking the mold a bit.).
Thus, my game will be put on hold, but I hope that doesn't really depress anyone too greatly.
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I never got a chance to vote on your second poll, also, what was the results on the Tingle Poll.
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I in-planted the hair that DarkLink made and here is the result I got. (See attached.) I recently started to work on the walking animation but it's pretty hard because of the size and the number of pixels that Deck Link has but I'm working on it. The only thing that I haven't done yet is the standing up sprite which I will get to tomorrow.
Feedback?
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The pants are screwed up, but it looks like it would run smoothly once that's fixed. Also, random, this is the second poll, and the verdict is MC Tingle, because it has all the animations.
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Fixed the pants real quick. More work tomorrow.
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What are you talking about? FSA Tingle has the animations for him going into a balloon (stealing force gems and bombing you) along with falling back down. MC tingle ony sits on a stump and throws graffeti.
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MC Tingle also has his Tingle dance. The same dance Tingle does when he sells you a map in MM. And the balloon stuff is just hanging in the air and bopping up and down a bit.
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Working on some random sprites, sprited a basic Marine Lab man, and I'm spriting something that you should recognize. Also, I'm going to start my own, customy Zoras once I'm done with Deku Link for good.
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Sorry to say this but that doesn't look like Odolwa.
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Not yet it doesn't. It's nowhere near done, I'm just using Vaati's released form as a base. I've worked on him more, and he is definitely not anything like Vaati now. Not MC style yet though, but it's progressing. Just want to get a basic sprite done first.
Once I get around to cleaning it up, I'll post my Marine Lab guy, and some other people I'm working on.
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Okay, now it is starting to look like Odolwa. Btw, try taking his arms down a little, he isn't an airplane...
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Sorry for double posting, but I gave crack at the Deku Scrub Hat. (See attachment.) It is generaly longer and more influenced on Deku Link. I couldn't fit it correctly on your Scrub's head, but you can tweek it if you want. Please take it into consideration and tell me wht you think.
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The back one's okay, but I just don't like the side ones =/ On the other hand, I've worked on the coding some, almost got the first cutscene done. Need to make link being dragged animations, and Skullkid walking.
Also, Odolwa's coming along nicely, fits much better into MC style now than he did before. Added a quickly drawn sword, not that good =/
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Odolwa is looking better. (wanted you to use the side hat and didn't really care about the back one.) To be honest, I don't think Odolwa wil ever fit MC style. He doesn't even fit MM style. :-X
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Alrighty. SinkinDevil, Yue, you guys heard that right? Random just challenged us to make Odolwa MC style. C'mon, let's do this thing!!!! Also, respriting the leaf sprites.
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I dunno... I'm pretty sure Odolwa should be AT LEAST like 3 times bigger compared to link. And should be more cell shaded, opposed to the little pixelly lines you got going there... o.O
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Alrighty. SinkinDevil, Yue, you guys heard that right? Random just challenged us to make Odolwa MC style. C'mon, let's do this thing!!!! Also, respriting the leaf sprites.
Meep... I started a contest/destructive crit.... When I get free time, I'll try to help. I'm busy studying and when I have free time I sprite for Spirit Mythes. I'll try to get to helping you. XD Also, Odolwa should be atleast double his size considering that he is a boss. Not so much three times his size.
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Currently, he's about 6/5 as tall as released ( Mage form ) Vaati. http://www.zeldadungeon.net/Zelda06/Bosses/2_Odolwa3.jpg
Puts him at, yes, about 3 times the height. Currently, it's 23 (Link's average height) vs 54 Odolwa's height. I'd say that's close enough. Anyways, whatever you bring to the table, and to each his own.
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Either way, 3X bigger would be too large. Even if MC has larger bosses.
Update: I also found the following image that you may use for comparason. I Still don't think that it is MC. It looks like ALttP with an altered pallete.
(http://img.photobucket.com/albums/v70/jeice007/odolwa1.png)
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A challenge? Meh! Me wanna finish Deku Link... But a challenge would be fun... Alright, I accept the challenge.
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I'm working on Deku Link, and I'm working on shading the back of the cap properly. Also, Concepting on how the Bow / Hookshot / Bubble / Z-targeting's going to work. It's completely different from MC's system, and I like it so far, it's just a lot of math and figuring out how to angle things, and keep them from hitting things of the wrong height/depth (Up one level, etc).
Going to get up a mockup of Ztargeting, and FF, going to have a new WW Avvy, so you can outline it if you want, I really think it looks cool.
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I'm working on Deku Link, and I'm working on shading the back of the cap properly. Also, Concepting on how the Bow / Hookshot / Bubble / Z-targeting's going to work. It's completely different from MC's system, and I like it so far, it's just a lot of math and figuring out how to angle things, and keep them from hitting things of the wrong height/depth (Up one level, etc).
Sounds that it will be interesting. Is it just different in MC coding and the player's experience?
Going to get up a mockup of Ztargeting, and FF, going to have a new WW Avvy, so you can outline it if you want, I really think it looks cool.
I like it. Is that Beast Ganon (never played Wind Waker).
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I don't think Beast Ganon is in WW; he's in OoT and TP like that but he's just Ganon in WW...
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I don't think Beast Ganon is in WW; he's in OoT and TP like that but he's just Ganon in WW...
Wait, In WW, Ganon was Puppet, Phantom, and Gerudo? Thats it?
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I'm not sure... hmm... *checks*
Boar, Spider, Bug, or something like that.
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That Icon looks like TP Boar in the style the guy who made Maiku made it.
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Hmm.. I'm of the opinion that Z targetting doesnt work well with overhead 2D for attacking, however with deku link, you could probably get the projectile to not look wierd going toward diagonals and whatnot.
The bubble can emerge from the 4 directions, and then bend toward the target.etc
Brings back a possibility of a MM2D hm? =P
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TRM's making an MM2D, he just has to finish OoT2D first.
Actually, I bugged him on MySpace about that recently. He had a status update, and I commented "DEMO 4 NAO!"
To be on-topic, looks good.
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Yeah, I'm making a MM2d, but Z-targeting is going to be done. It's pretty simple, but I'm implementing AimH, making it so you can hit things at varying altitudes with bow and such, and that's the difficult part. The only moderately difficult part of Z targeting is the swapping of the movement engines (not too bad) and the switching targets when there'r more than one within range.
Also, this is just a WW Style art peice of Ganon from TP, just to clear that up. I'm working on the leaves for the propeller, someone want to sprite a Popping up animation? it'd help, and it could be facing Up, so you don't have to see the face.
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Meh, I wouldn't put any stock in TRM's OoT2D Imo....
I know Z targetting can be done, and i've had several ideas about it, but I'm sure it'd still feel really wierd... I'll look forward to seeing it though.
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Got the U/D propellers, and they look a bunch more like MM's angled leaves. I still don't like them much, but... =/ I'm going to work on a bunch of NPCs, so hold tight all.
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I like them!
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awesome i have been watching the progress and its coming along greatly!!!
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Yeah nice job, maybe sometime you could post a .gif of it together =D
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Figured I'd use the original ones I made for the side view, they work well, and sprited two well known NPCs. The meds I'm on make me feel like crap, so for the next 8 to 10 days, I'll be doing a little less on this than I would have normally. Anyways, I'm just sparatically spriting the random oddities that jump into my mind. Prolly spriting Cremia / Romani next.
Edit: Of what all together?
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The first guys is the docter who likes Zoras in OoT/MM and hates them in TP right? And I have no idea who the second one is.
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She's the minigame lady in Clock Town, where you have to avoid the rising walls. Also, sparatism caused me to, instead, sprite a cute wiwl chibi garo. I don't think he's fat enough yet, but he wooks so cuwte.
FF. btw. I have like 6 of the WW art, you can outline if you please, and if I grovel long enough.
Edit: Cremia sprited, had trouble with the shirt though. C+C??
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I like the Garo! He's cute. I don't think you shouldv'e used Anju's Mc Body as a base. You know, OoT2D/MM2D doesn't have to be exactly OoT/MM. You can have custom sidequests and etc. Yo can have a little custom sidequest envolving the garo masters' leader's child.
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I plan to keep the basic plots, and keep as much of MM as I can in it. If there's something I can't possibly keep in, like the Hookshot Game in TP, then I'd replace it with something along the same lines. I also plan to take some of my creative license to this project, adding more connectivity and history to the land of Termina, like the great Stone Tower Mystery, why on earth a mechanical (frozen) bull can make the goron area freeze (and stay) frozen over.
I believe MC Anju's body was a good choice, I mean, it looks like her, and in MM, she's about the same height. Were it Romani, I would have reduced the size greatly.
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I plan to keep the basic plots, and keep as much of MM as I can in it. If there's something I can't possibly keep in, like the Hookshot Game in TP, then I'd replace it with something along the same lines. I also plan to take some of my creative license to this project, adding more connectivity and history to the land of Termina, like the great Stone Tower Mystery, why on earth a mechanical (frozen) bull can make the goron area freeze (and stay) frozen over.
I hope you use a sensored version of this theory --> http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/50295-stone-tower-of-babel-why-termina-was-doomed.html (http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/50295-stone-tower-of-babel-why-termina-was-doomed.html) <-- for the stone tower. ;)
I believe MC Anju's body was a good choice, I mean, it looks like her, and in MM, she's about the same height. Were it Romani, I would have reduced the size greatly.
But the Coocoo Lady looks nothing at all like Malon. > .> Besides, Romani is soposed to math Cremia. Do you really want a midget Anju walking around trying to kill them?
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.. and FF, going to have a new WW Avvy, so you can outline it if you want, I really think it looks cool.
FF. btw. I have like 6 of the WW art, you can outline if you please, and if I grovel long enough.
Just noticed this. XD
I've attached a couple. The first edit has a little bit of a motion blur and I like it because it looks more alive that way. However, I did a simple outlined one as well, just in case you like that way better.
I think that's the last one I will do though, because there isn't really much point in doing this, is there? Really, I was just did it to exercise my skill in graphics and to have a little fun. I should be focusing on other things though. ;)
EDIT:
On-topic, I really like a lot of these sprites that you're dishing out! Btw, you should change this topic's title to include more than just the Deku Link. It's More Like MC MM, or something, right?
Anyway, great stuff!
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Sorry to bring back old topics, but don't go around asking for credit for that happy mask salesman sprite! You stole it from --> http://hikolol35.deviantart.com/art/A-few-NPCs-139192615 (http://hikolol35.deviantart.com/art/A-few-NPCs-139192615) <--. Everyone, including me, thought you made it, you even asked credit for it and said not to steal from your image. Again, sorry to bring old topics back up.
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really? and i just noticed that the blue guy from the labortory that has the weird hair is his too!! >(
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Well, in case you can't read my Deviantart private messagings, I've asked hikolol35 for permission to use and modify. And, I believe that hiklol only has a singular pose. As well, I never claimed credit for it, I believe I stated that I added poses, but that's besides the point. I'm sorry for any misconceptions. And no, the lab man is actually made from scratch, looking at hiklol35's and at an actual image from the game.
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(I didn't say anything about the lab man.) But atleast give redit on your image, even if he doesn't ask for it. It is rude to not get credit for something you did even if you said you didn't want it. The point is, everyone thought you started it out, just mention it next time.
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If I make a sheet of the things, I'll tag em with credit. But... relevent to the topic. I've added walking, spinning, and water hopping for the deku, and I'm beginning to work on Goron Link soon, after this weekend (i'm going away). Have almost all of North Clock town tiled, and a good deal of South Clock Town done as well. Working on some new epona sprites, I hate the ones I have, and some custom tiles for the starting areas =)
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Just past work, with walking and spinning and such for Deku Link. Some objects, like the slide and etc, working on a new type of tree, like in MM, and goron / zora link. Lacking inspiration, need some menial tasks, like smallish objects =/
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what about zora link? Theres not much of him. THeres a lot of deku link and some of goron link but not much of zora link.
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I'm spriting them in the order they come. The problem with Zora link is that there never were Zoras in Minish Cap style, and I don't really think King Mob's fit the OOT/MM style. Thus, I'll have to come up with my own, because I hate (no offense) all of the others that I've seen. However, I'm writing a book, have school, and just got sick again, so it's not exactly my first priority.
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Hello, just sprited this up, took maybe half an hour. I love the face, and I love the eyes, but I hate the lower portions. To me, it just doesn't look right for a zora. And yeah, I know I didn't add the fins to the face or the arms yet. And I really hate the feet. But, I have been pestered for a glimpse of Zora Link, so here's the first draft.
Edit: I messed around with some other peoples Adult link and Zora link legs, hated them all, and decided to make an adult link. Perfectly, as planned, I hated everything but the legs, which I chopped out and stuck on the zora. Edited it and fixed it, and I love how it looks. It's also a bit taller now too.
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The perspective looks a bit off to me.
Check the attachment, I've put your zora side by side with MC link and OSM's Adult MC link.
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Yeah, i noticed that as well. I changed it some, reshaded the forhead, gave the top of the head some more surface area and moved the eyes down. Also, part of the problem might have been that in one, I was using dark grey, instead of black, and in some minish cap sprites, (although I have some aversion to doing this) they use solid black. Here, see if it looks any better. Oh, and I'd think that Zeemo or whatev would be jumping all over this by now XD
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I think you need to make the head bigger, it's too small compared to link's.
The back view is perfect though, don't change it.
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I think the back of his head should be a bit larger. And also the sprite is not complete. The back of the head should be green like Link's cap and on the arms there need to be green fins.
(http://images3.wikia.nocookie.net/__cb20090428224618/zelda/images/9/92/Zora_Link.png)
It starts to look really nice. Keep it up.
EDIT: Looking at it some more, I think the head tail, should be longer than Link's regular cap.
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It's starting to look better, but here is my version of Zora Link. Not for use though since it's for my secret project. Which may be seen at Z3. ;)
Anyway, thoughts?
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Make sure to use transitions on the arms, don't go dirrectly green. (Well, as far a the pallete lets.)
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check out my zoras maybe that might help:
Heres the ones i FOUND:
http://zeemo71.deviantart.com/art/Zora-Collection-135629357
Heres the ones i MADE
http://zeemo71.deviantart.com/art/These-are-my-CUSTOM-zoras-152724464
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I'm working on it right now, as well as tiles for the woodfall temple. Unfortunately, the tiles are going to be like... 6 up, not 2. Ah well. I don't like all of my attempts at making the back of the head longer and green, and I don't want to put the fins on his arms. Personally, i think not having the fins will make it a lot easier to animate, and I can just put a little sprout-the-fin animation when he's shielding or using his boomerangs. Looks okay Sinkin. Too much purplyness for my taste (the skin, not the background). But if you're trying for a TP-style MM, in Minish Cap graphics, then it looks pretty nice. If anyone wants to have a go at any of the aforementioned changes on mine, have at it, I'll upload my attempts soon.
Edit: Here. Didn't increase the back view's size, looked blechy when I did. However, I added the green, and think it looks okay. C+C?
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Edit: Here. Didn't increase the back view's size, looked blechy when I did. However, I added the green, and think it looks okay. C+C?
Those are perfect! They seem a little radical when zoomed in, but it is perfect at 100% size. My only crit is that its sideview looks too flat.
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Cool. This will give me a good basis for all of the zoras. I'll pillow shade the side view some more, and work on walking and the likes. Also, are Zoras taller than Gorons or vice versa? Cuz I'm spriting a Goron Link, and it'd be kinda annoying if Zoras were like... hugo taller. That'd be a pain. Anywho, does anyone want to sprite the shield poses for the Deku Link? As well, just a little something I might use in a project...
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I think they were of equal height.
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Okay. Decision time. Should I use FSA or FS(Dunno which, havn't played em) style for backgrounds, with lttp tiles, MC npcs, and some MC objects. It would save me from having to make a TON of tiles, while presenting most of the needed tiles for a "3d" environment (stackable walls, 8 angles, etc.) I already have beeg beeg tilesets from lttp, so getting them wouldn't be a problem, but doing it in MC would bring a crap load of new custom "MC" tiles to the table for use in some of my other projects. What think you, ZFGC?
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Here's a small compilation of the characters I've worked on, cleaning the slate and getting it all out there before I start with more. Almost all of the Deku Link animations are finished, the sheet from before has been revised and the colors have been tweaked. Zora Link animations are under way, and all 4 directions for Goron Link should be on their way as well. I'm respriting the happy mask salesman, as I found the Goron Merchant's sprite WITH the bag in all 4 directions, so that'll be neat. Structures such as the tall, black trees with the occasional heart piece on them have been drafted, and are under construction. The deku flower sprites have gone back into development, and I hope to yield better results. I'm sorry for the "watermarking" of the picture below, certain incidents have caused such a precaution. Thank you very much, you know who you are. Anyways, C+C on what's there?? =)
And the skull kid looks SOOO much better in real color =/
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It might be the gray background, but they look washed out...
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Watermarking. Not feeling entirely secure putting the real color ones up here.
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Right view zora head looks weird, make it one pixel wider to the left.
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Right view zora head looks weird, make it one pixel wider to the left.
That'd be left :P
And I do agree; something about the head bugs
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It loks as if it has been hit flat with a large frying pan and the pan didn't got a facial indentation. The same goes for Deku Link also.
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The head has the wrong perspective, that's why. It has platformer perspective. Make it 3/4's
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Tried to fix the Zora Link's head angle, I think it looks a lot better, but not too great. As well, I added the Clock Town's Bomb Shop owner, as well as the Banker. Also, I added the phonograph's head to the Guru Guru sprite. Now that I mention it, I seem to remember a phonograph in Minish Cap.
C+C?
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Here's some newer work. MM guards, at least they are from the pictures I saw, might dull the blue a bit. The old lady from the bomb shop, carrying her bag of bombs. As well, the standing pose for Sakon, the thief who beats her down and robs her. Two Bomber's boys, red and blue, as well as Grog. Then there's a REALLY quick draft for a MM/OOT Armos Knight. C+C?
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Man your a jerk these are great! And yet you keep them to yourself :P
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Like most spriters, he probably prefers to complete sheets before releasing them in fear of them being stolen or finished by someone without his consent.
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Not too bad. Have you started Kafei yet? Or anything from the inventory? I might be willing to help out if you PM me some info on what's done and what you're having trouble with. (Not much experience in MC spriting but hey spriting is spriting)
Also, in MM Deku Link was the child. Small, vulnerable. Hylian Link was a teenager. Not fully mature, but not a child. Medium sized. Goron and Zora Link represented an adult, and should be about as tall as an adult Link would be if this were OoTMC. Child Link's head would be around adult Link's upper body, just a bit below the head. Right now your sprites are just a head apart.
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Thank you Ayiki. I'm not in need of much assistance, I have a list, and am just working down it. As well, have you ever seen an Adult MC Link? Because the few I have, MC Link's head comes up to the shoulder/neck. Thank you for the praise =)
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Actually I've always thought of those adult links as not accurate. Adults in MC if I remember correctly, were just as high as link, so if I were to create an adult link, I'd just give him the proper accessories, darken the cloak, change his face a bit.etc, but I wouldn't make him higher.
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Here we go. Some new sprites, including: *Dur Dur Dur Dur!!!!!!*
Anju's grandmother. I like this one quite a bit. Think it turned out well.
The Swordsman. I really like the angle, but I don't think the shading around his body in his hair is quite right.
Ingo. Looks a little more like MM Ingo than MC Ingo does, but I never liked MC's to begin with.
Mamamu Yan. The dog racing lady! Didn't much like trying to make a fat person, fat people aren't my thing. Think it turned out okish. Don't much like the dress.
ANNNND the Twin Jugglers. Eh, don't think they turned out TOO bad, but they look unhappy. I don't remeber them looking that sullen in the game, but the pic I based it off of had em frowning =/
C+C?
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Very nice! But maybe work on the zoralink head it looks a little flat at the top
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Here's a second try at a Garo, hit a bit of a dry spot, so tried an enemy. As a rule, I am terrible at enemies, and I don't even know why I tried, but it was humanoid enough I guess it worked. I hate it personally, but I hate ALL of the enemies I sprite. C+C and/or feel free to EtCooi (Edit the Crap out of it).
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I like the structure, but his cloak should be a bit wider. Garo always held their cloaks out while holding their daggers.
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Been working a lot on coding and everything, and here's a not quite accurate, but functional inventory menu. I also have most of the coding for equipping and item gaining and all. Heeeeeere we goooo! Credit for the icons to Faceless!!
Edit: Quick did the Quest Status page...
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I was about to say don't forget to credit faceless, but you did :3 Lookin' good so far, but your Garo is a touch small...
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I like the inventory menu, but your quest status menu is a bit empty. I don't know if you are going to add some extra quests or something.
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I plan on it, because some of the quests will be a tad hard. But you also have to remember, the Menu Screens in MM and OOT are aboutt half of the screen, this is about two thirds. Anywho, school, work, then back to this!
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1 and = to cycle menus? O_o
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Most likely, what would you use? A is already used as an Item button, and I don't see anything else really, 1 and = seems logical to me.
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Q E?
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I was thinking using Q for target, E for shielding, or vice versa.
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Most likely, what would you use? A is already used as an Item button, and I don't see anything else really, 1 and = seems logical to me.
Don't know why I didn't notice that before. I have to agree with Xiphirx that 1 and = are not really logical. Depending on what other keys you use, but Q and E are more logical. S and D could work as well. But again it depends on the keys you have chosen.
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The controls are AWD for the 3 keys. Q is most likely Target, and E is most likely Shield. Arrow Keys for Movement, S for context, and either Space for the Sword.
Either that or:
ASD for the 3 keys, E for the sword, W for the context, Q for the shielding, and click for the target. Leaning towards the first one.
Might use Z and X though.
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Then 1 might be a possible, but the = is to far away, 3 or 4 would be better. Maybe you could sink to the Z line. especially when you want to use the space bar.
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Button Scheme, Z and X or C for the switching.
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I have thought about it and looked at the MM keys a bit. But think about it. In MM the Z button is used for targetting and the R button on the N64 gamepad is used for shield. But that is only in the In-game situation. In the In-menu situation the Z button and R button are used to scroll the menu screens.
Before adding more and more keys to the input interface consider first what the functions are of your existing keys in that particular situation. Meaning that the targetting key and shield (second context) key are probably left without a function in the menu.