Niek:
A community project should be something that the community can work on, be interested in, and get benefits back from. The previous community project failed on at least one or two of those conditions and has now been demoted to a team project - however, the likelihood is that it will be moved to the Archive as there has not been work on it in a while.
I do not like speaking ill of the dead though, so I will just elaborate on what the new project would do better. Because the game part of the community project would be a remake, the first thing to do after getting a basic engine together would be to start making what was at the beginning of the game and then onward. Other areas could be worked on in advance because the areas of the game would already be defined. Other objects such as enemies and NPCs could be worked on because the engine would be separate from the game - those working mostly on the game would not be too distracted with what they could work on next.
As for my insistence on the Minish Cap style, it is the best style to use on the project for a number of reasons. This is mostly because it is modern and would be something that would be the most interesting to do the game with. I am not saying that the game has to be entirely done with rips. I am recognizing though the more customs a game has, the slower its development is. But really, the Minish Cap style already has good customs, edits, characters remade from previous Zelda games, and rips. I am not saying that all community projects should be Minish Cap style and done with Game Maker, just that this one should be so it is easy enough to do.
Infini:
Exactly.