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Poll

Which game should be remade as part of the Community Project?

Link's Awakening
- 16 (34.8%)
Oracle of Ages
- 1 (2.2%)
Oracle of Seasons
- 3 (6.5%)
Majora's Mask
- 16 (34.8%)
Wind Waker
- 7 (15.2%)
(Something else, specifiy with post)
- 3 (6.5%)

Total Members Voted: 43


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Author Topic: Community Project's Game  (Read 21034 times)

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Jeod

Team Dekunutz, Doubleteam
Re: Community Project's Game
« Reply #100 on: April 02, 2009, 10:23:22 pm »
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This is not going to be rushed to the point of abortion and those working on it have real lives and schoolwork. The beginning of the engine is not that difficult to implement so long as it is done right. When it is sunny outside that is where I would rather be instead of here all the time.

I wasn't saying anything to that point. I was just wondering why there hasn't been anything about what the staff is working on.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: Community Project's Game
« Reply #101 on: April 02, 2009, 10:32:19 pm »
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Essentially there isn't going to be updates on the progress of the beginnings of the engine because the scope of initial work is limited.
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Jeod

Team Dekunutz, Doubleteam
Re: Community Project's Game
« Reply #102 on: April 02, 2009, 10:51:33 pm »
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Ok, all I knew before was that the staff was doing something. Didn't know what.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: Community Project's Game
« Reply #103 on: April 04, 2009, 07:19:38 pm »
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Just wondering are we allowed to start mapping Koholinth in MC style. Or is it still to early? Or won't it be necessary?
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Re: Community Project's Game
« Reply #104 on: April 04, 2009, 07:24:32 pm »
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Meh, I guess I can just unhide the Link's Awakening MC board so that people can start doing that while the engine gets worked on a bit. Essentially though I wouldn't want the mapping to get too far ahead of the actual development of the game's engine.
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Miles07

Knight of ERA
Re: Community Project's Game
« Reply #105 on: April 04, 2009, 07:40:36 pm »
  • Long live the Chaos!!
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Just for a "rough draft". The map could always be modified as development goes on.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Jeod

Team Dekunutz, Doubleteam
Re: Community Project's Game
« Reply #106 on: April 04, 2009, 07:47:46 pm »
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Sweet. Any way to export what Xfixium has already finished?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: Community Project's Game
« Reply #107 on: April 04, 2009, 07:55:10 pm »
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There is a way but that is really Xfixium's decision to do or not.
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Re: Community Project's Game
« Reply #108 on: April 04, 2009, 09:46:32 pm »
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My suggestion is to start fresh. A new perspective and style. I'm more interested in seeing what the community can do. Rather than bending things to my style. Also, the way I did the overworld in the past, is not how I would suggest going about it this time. I would rather do it with a bunch of small rooms, with custom transitions.
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  • Pyxosoft

Mirby

Drifter
Re: Community Project's Game
« Reply #109 on: April 25, 2009, 06:29:24 pm »
  • To bomb or not to bomb...
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Ironically, I've been thinking about making a MC LA. Looks like I don't have to. Sweet!
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