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Messages - Drandula

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41
Coding / Re: Game Maker inheritance complications
« on: November 13, 2010, 11:39:39 pm »
Thanks to you, I learned today something new about parent and child objects. I always thought child object overrides parents events and this can't be avoided.

42
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 13, 2010, 02:19:31 am »
I have scrapped many Backstory ideas :| Sometimes ideas have been really absurd, sometimes trying assemble together fans speculation and sometimes about Tetraforce. Once I rethought Termina and masks thing. One idea was having two Triforces, because of two timelines. That led me think having multibly Triforces, just from different times. All those ideas are scrapped.

Now I have came back to idea having heroes:
- - - - -
This is but a one legend among others, which the people spoke of...

Long ago, there was three Heroes, who saved the Land from the Great Evil.
These three Heroes were thought being blessed by the Goddesses as they could slay Evil, what none of Brave Knights of the Land could do.
Before Heroes came, the Evil had took over the Land and placed curse upon it; Floods, Infernos, Insects and Diseases.

Three Heroes came like out of nowhere and disappeared after fierce battle.
Some of people believed heroes went back to the Heavens where they came from.
Others believed they are still wandering among them, waiting for new evil.
As time passed, the legend became a fairytale to tell children and then it was completely forgotten.

But in the end, what really happened to the three heroes?

As powerful as Heroes were, they couldn't slay the Evil, but they decided use Ancient magic to seal Evil for good.
Keys of seal were heroes themselves and only few knew this. These people built three temples to keep seal parts safe, so none could lay hands on them at once.

But...
When people forgot the Heroes and legend, temples were left empty. Anymore none took care of seal, which caused weakening of it. Like a hole, more it weakened, more powerful minions of Evil could get out of the seal.

And it is just a matter of time until the Great Evil will break out.

- - - - -

First idea of heroes was about 4 heroes, and one would betray. That one is scrapped too.
But what are your thoughts about this newer one?

43
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 12, 2010, 02:47:13 am »
Quote
But this caused one bug: I can't place pickable objects above anything. They fall through to z=0 point. This means for ex. bombs will fall through sign/trees if they thrown above them
Fixed. There was a flaw in code, problems with collisions. I fixed it, but then another appeared when tried pile objects. They got launched in the air without stop. This was again another problem with collision which I fixed too. Now Link can pile multiple objects above each other.

Glitch spoiler tag:
Show content
And this just makes another glitch. You can pile some bushes (three, one is stopper to not miss the top), then blast Link above second bush. Put the bomb on top of third bush, there bomb can blast Link above the invisible blocks (16 height), but not above the trees (22 height). But with another bomb you can bomb yourself above the trees. So it takes just 3 hearts to get there. http://img179.imageshack.us/img179/2818/screenshot448.png

Spoiler-tags should be better, you can't use [img ] or [s ] etc.
Poll is open till Monday, then I make the textbox as poll says. Poll result is now 7-4.
I again modified the backstory, but you didn't even know the previous version  :P

Sorry about double-post ^^"

Edit. I changed way Octorocs die when they hit explosion. They fly and spin their way, which is pretty amusing :3

44
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 11, 2010, 07:40:26 pm »
^ True :)

I will hide the glitches in spoiler tags if you want to find them yourselves later.
Show content
Glitch update, it is easier just put Powder Keg, then with bomb blast yourself top of Powder Keg. Move in edge of wanted direction and wait. Boom! Link is on top of trees.

Before I made the video (or in video), Link couldn't get on top of anything. I recoded falling and some other things which made being top of sign possible. But this caused one bug: I can't place pickable objects above anything. They fall through to z=0 point. This means for ex. bombs will fall through sign/trees if they thrown above them.

With short poll, it seems you want traditional textbox (7-2). Well then, I have to code some more :/

45
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 11, 2010, 04:20:04 pm »
^ Haha, no. That part just showed you leave down everything pickable you have hands on when you get blasted.

Glitches hided in spoiler, don't open if you want to try find them later by yourself.

Show content
By the way, because blastwaves cause you fly back, glitching is possible. Actually, I found one already:

http://img839.imageshack.us/img839/8999/screenshot431t.png

I blasted Link top of sign with a bomb, then I used Powder Keg to blast Link top of tree. Second time doing that, I blasted myself too far away and got trapped.

I can make video about that too. Although this is my game and I could easily fix this, I think leave this be. Because in game, Powder Kegs are expensive. And they cause massive damage, 8 hearts (=one row). So you gotta have more than 8 hearts to stay alive from that.

46
Entertainment / Re: The Youtube Topic 2.0
« on: November 11, 2010, 01:47:33 am »
<a href="http://www.youtube.com/watch?v=9RQlikX4vvw" target="_blank">http://www.youtube.com/watch?v=9RQlikX4vvw</a>
I am going to watch this!

47
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 10, 2010, 04:43:22 pm »
^ I have done C -key as skip button. So hitting C will show all text all once and pressing it again closes/pop ups next textbox.
Hitting repeatly C will skip pretty quickly even longest texts.

http://www.youtube.com/watch?v=M5LjmGeaZBs

- Bombs will cause you fly back if too close.
- Textbox first version ready.
- Hookshoot can be aimed and shot with mouse.
And other small things done. Mostly I use my time recoding things.

When I code, usually I make raw code which works, but it is ugly.
Then I start thinking how I reduce the length and make it better etc.

Tero Hannula

48
Entertainment / Re: Which are your top 3 Favourite ZFGC/Yoyogames games?
« on: November 10, 2010, 02:00:58 am »
1. OoT2D - I just can't wait for demo or video!
2. SSB ZFGC - Promising
3. The Shadowgazer - I am still believing it isn't dead

49
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 09, 2010, 09:53:01 pm »
I just noticed, in past week I have done more than in months (or more likely in half year) :'D

I added new poll about textbox, how do you want it?
- Like normal in Zelda games, game freezes until you have listened everything and so on.

- Or you can run away while someone is talking to you, this means you don't have to listen everything.
But game does not pause, and for example enemy can attack you. Well normally you won't talk anybody when fighting enemies.

The last one is easier to code (I have already done it in Pandaman). I can make the normal way too, but then there is two options, easier and harder way. Easier is just freezing game and showing textbox, no ingame animations can be seen. Harder way is making for every friggin moving object its code for stopping movement and action until textbox have been read.

If you have another idea, I can think about that too.

Tero Hannula

Edit. V Back in topic please, we stopped fighting about dekunuts already.

50
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 09, 2010, 01:08:18 pm »
^ I did say, I don't mind it if there is leaves or not :|

51
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 09, 2010, 12:57:15 pm »
But why is there leaf :S
Think about this, leaves are trees energy source, which absorbs light. Light comes from the sun. Now, when we are inside the tree, can you see the sun? No, and leaf inside the tree is useless. (If there is torches burning all-day, maybe they clean the air from carbon dioxide and they get their light from torches)

I just wanted say that :P I don't mind if there is leaf or not, all little details are acceptable. It makes game more rich and lively.

52
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 06, 2010, 06:48:33 pm »
Are you nuts? Deku Nuts are really useful.

Deku Nuts only purpose is stunning enemies. Boomerang can also do this (and can also steal items from enemies), but Deku Nuts can stun large groups of enemies at once. Boomerang also must hit enemy correctly, when Deku Nuts just need to be used and around you all enemies stun. Also using Nuts is fast, you can immediately throw another one. Boomerang must fly back to you.

Deku Nuts aren't important thing and you don't really need them for beating game. They just makes it easier.

53
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 06, 2010, 04:39:42 pm »
I dont like the skull on the back of the spider. Looks too daft for the style.
Textures are just placeholders which are made with MsPaint. I am going to redo them later.

Quote
Btw, why the deku nuts in the inventory?
What do you mean?

54
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 06, 2010, 10:02:26 am »
I thought red potion is more like juice than soup. It isn't big thing.


Spider does not have any attack code or anything yet.

I first tried make flying skull, but it failed. I made it by primitive triangles. It had 56 triangles which all I wrote in Game Maker and when I looked it, it looked about the same as paper sketch. But few triangles were off their positions, because wrong numbers. I was too lazy to fix and I just deleted the enemy.

55
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 05, 2010, 04:31:03 pm »
Well, I made items with flash and that Menu background.

56
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 05, 2010, 02:16:27 pm »
Yup, boom. Now normal bomb is like a firecracker :D
Yesterday I started and today finished the inventory, next one is Equipment and then Quest menu.
http://img31.imageshack.us/img31/8076/screenshot100bz.png

And here is the menu screen from the demo you can play:
http://img186.imageshack.us/img186/8611/oldmenu.png

I hadn't made before any menu code at all, so I made whole inventory in two days.
That includes changing items too.

Tero Hannula

57
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 04, 2010, 06:40:03 pm »
http://www.youtube.com/watch?v=0B9u3dw-JkY
Today, I made the Powder Keg.

58
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 04, 2010, 12:05:43 pm »
Dodongo's cavern look really awesome, but the head looks a bit like pig, like Aero88 said.
That is easily fixed, turn around the nose like I did (Check attachment)
But if this is just placeholder, then how awesome you are gonna make the real one?

Thanks telling where screenies were, I was total idiot as I searched whole topic sometime ago :'D Also I checked once this project from there, but I didn't check the gallery xP

And at same time noticed "Spinning 3D ZFGC logo based off of Drandula's code" Thanks :D

Tero Hannula

59
Updates / Re: Nominations - October 2010
« on: November 04, 2010, 08:45:49 am »
I only voted OoT2D :d

60
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 04, 2010, 05:40:17 am »
TomPel, have you made any progress lately? Because I am waiting for some updates :3
-

In game, there is no masks or ocarina, I decided few days ago leave ocarina. I was about bring masks back, but I didn't see any use for them.
There is 9 items +4 bottles +fire/ice/light arrows.
Three of items, bottles and ice arrows aren't needed to complete the game.
Time is after OoT and MM. The Great Deku Tree has grown old already, so it takes hundreds years after OoT/MM.
Atleast one longer sidequest.

Still I haven't made that damn sword >__< How I can call this game Zelda, if there is no sword?
It isn't hard to make, but I always end up doing something else.


Quote
Many of my friends are also going to the army 10.1. Where are you going to serve the time? Vekarajärvi?
No, I am going to Sodankylä. I haven't decided yet will I stay there half or full year. More likely full year, because it gives time think my future plans.

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