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General => Boards => Archive => Contests => Topic started by: Theforeshadower on June 21, 2008, 05:09:44 am

Title: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on June 21, 2008, 05:09:44 am
Category:Game Development
Theme: "re-creation" and comparison / Old School or New School
General Rules:
    - you can enter the contest via reply in this topic; your submission in August is taken via PM
    - you may use any language or RAD(IE Game Maker, MMF2) program to create your project for entry
    - you may NOT use an existing engine(s) you may have or other users have
    - contestants must have at least 150+ posts or have been a member for at least a year
    - contestants may enter as a team{NOTE: This is not a recruiting board!  PM other users if you want 
       to work as a team than individually.}
    - the game you are re-creating must be between the years of 1985-1999.
    - submissions only have to be the title screen, must have an opening sequence if the game you have       
      chosen had an opening sequence, and one FULLY FUNCTIONAL LEVEL*see more guidelines
Time Frame:Registration ends July 6th.  Actual submissions must be PM to me by August 1st.  Voting will end August 7th.

Prizes:
(2) | 1st place gets a pretty award and 500 rupees and as soon as I can get it either Wii Points or $$$
(2) | 2nd place gets a pretty award and 250 rupees
(2) | 3rd place receives a pretty award and 100 rupees


Final Results:
(e means I rounded up, ...  means the number sequence continues)
OLDSCHOOL
~ Infini : 9
~ 4sword : 5.730 e
~ Theforeshadower : 4.455 e
~ Kylink : 4.811...
~ Metakirby : 2.529 e
NEWSCHOOL
~ Orizak : 7.777....

Since staff cannot win prizes, 4sword and Orizak will both receive 500 rupees a piece and $20 in Wii points as soon as I can get them.  Kylink will receive 250 rupees. Metakirby will receive 100 rupees.

Position is based upon staff reviews and then an average of user votes.

You may see the (2) before each prize description.  Now, I really let you know how the fun begins.


Contest Description(READ):

Comparison : Old School or New School

Disclaimer: No, I really did not mean to use Mountain Dew's contest name but it fits really well.
 
       Are you old school, or new school?  Do you like remakes?  Do you ever think you could have made a remake better?  Or, are you the type of person who says to leaves things as they are?
Now, YOU get to decide!
        If you decide to enter this contest, you must choose whether you are old school or new school( you are allowed to enter both categories...this will be explained further).  After you have chosen, you must then go and select a game that was made anywhere from 1985 to 1999.  You may choose a 3D game but know this:
  IF YOU CHOOSE A 3D GAME, YOUR CREATION MUST BE 3D!
        This is not a 3D-to-2D contest.

Here are some more guidelines:
Old School | - you MUST use the original graphics,gameplay,music, etc. from the title you choose to                             recreate
                  - your focus is recreate the game almost as close to what an emulator does

New School | - you Must stick with to the theme and style of the game you have chosen
                   - your focus is to take an old game and give it a face lift.  Update the graphics/sprites.
                      Give it some pretty eye-candy effects.  Better music, etc.
                   - A plus is to also build upon the orginal game's gameplay.  EXAMPLE:  Add stomping to the
                     original Super Mario Bros. if that had been your choice.

*A fully functional level shows everything the original game had.  If it is an adventure game(IE Zelda), you must either have a fairly good sized overworld or re-create a dungeon.*

You may enter both categories but you MUST choose different games for each category.
You may work as a team.  Submissions will be taken in by me via PM.  This is for contestants
to decide whether or not they want their source code released to the public.
Source code is REQUIRED.

Suggestions for beginners:
Pong
Moon Patrol
Pacman
Asteroids

Suggestions for more advanced programmers:
Super Mario Brothers
Legend of Zelda
Megaman or Megaman X
Sonic
U.N. Squadron (Area 88 in PAL countries I believe.)
Bionic Commando
Cabal
Bad Dudes ( <3 )
Final Fight


Remember, the more effort you put into this, the better your score will probably be.
MOST IMPORTANT: Have fun while you code!

Contestants:

Old School Entries:
- Theforeshadower        | Megaman IV
- 4Sword                     | Pokemon Blue
- Kylink                        |Zelda II:Adventure of Link
- Knighty                     |Pocky & Rocky
- Colbydude                  |Super Mario Bros.

- Infini                         | The Lost Vikings
- Source                      | Demon's Crest
- Xero                         | (Unknown Game)
- MetaKirby                  | Startropics
 
New School Entries:
- Theforeshadower         | Street Fighter 2010: The Final Fight
- Bruce Goodman/LynkW | Legend of Zelda
- TheDarkJay                |Penguin Wars
- Dayjo                        |(game yet not chosen)
- Reo                           |Special Stage from Sonic 3
- Orizak                        | Kirby's Adventure
- whitechapel                |Final Fantasy Legends II
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 21, 2008, 06:42:45 am
Ill enter. I might end up doing a Zelda 1 remake, or something else,so dont put anything down yet.


Also, using Zelda 1 as an example, if I made it in PAlib, could it still !@#$% as old school if the menu was the bottom screen?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 21, 2008, 06:54:43 am
Ill enter. I might end up doing a Zelda 1 remake, or something else,so dont put anything down yet.


Also, using Zelda 1 as an example, if I made it in PAlib, could it still !@#$% as old school if the menu was the bottom screen?

!@#$%? olo

Hmm. Well, yes.  I'll still count it though it may take away some slight value away from the score(not much maybe like a .25 of a point or something).
I'm willing to work it out for ya.  I'm not going to go all out and say no.
I am flexible.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 21, 2008, 06:58:43 am
Also,(using the example from before) If I replaced the graphics with BS Zelda and updated music with floafs remakes, would that be legal? (In other words, do I need to make my own GFX and sound for New School?)


~LynkW-Now more annoying than a Lawyer.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 21, 2008, 07:10:28 am
Also,(using the example from before) If I replaced the graphics with BS Zelda and updated music with floafs remakes, would that be legal? (In other words, do I need to make my own GFX and sound for New School?)


~LynkW-Now more annoying than a Lawyer.
Now if you did it BS style, then I would consider it still Old School since BS Zelda was a real game(though not in the states).

New School in that situation would be LttP graphics or MC style...BS Zelda was a legit game hence I could not consider it New School even if you copied the original LOZ with just a BS Zelda face plate.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 21, 2008, 07:35:41 am
So we can use resources(except code) than we didnt make in NS.

I think I know what I will do.
Show content

A LOZ remake on the DS in PAlib.
GFX: LTTP Styled LOZ GFX
Sound Effects: Unchanged. (Wait. Were there any?)
BG Music: Floafs remakes(Yes, I have permission to use them.)

Gameplay:
CPad:Move
B:Sword
A:Item
L+R:Pause(Maybe)

On touchscreen, LOZ like menu thing appears. Touch icon to change A Item HUD stuff(hearts, rupees, etc) also displayed here.
On TopScreen Game happens.

Above is CopyRight LynkW.


~LynkW-Currently collecting all GFX and Sounds.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 21, 2008, 10:10:12 am
Alight I'm in, if I have the time.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: 4Sword on June 21, 2008, 11:03:59 am
Assuming that an upcoming one-week vacation and one week of bailing straw will not be that much of a hindrance, I will enter this as an "old school" participant with the game I am replicating to the best of my abilities being Pokemon Blue, if that is alright.  I am going to make it in Game Maker 7 which I have although it is unregistered; this does not produce much of a problem in that there are almost no issues with transparencies.  This contest is convenient in that I was starting to make such a remake just last week.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: TheDarkJay on June 21, 2008, 11:07:30 am
I'm in :)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Cassyblanca on June 21, 2008, 06:29:30 pm
Throw me in for a "new school" entry.

Quick thing, though.
Why is it that for the competitions that require little talent related to what ZFGC is *supposed* to be about (games development), you give out awards that aren't worth DICK, yet for things like effects, you give out awards that actually hold monetary value? :/
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 21, 2008, 06:47:32 pm
Probably because they dont plan the contests ahead of time.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 21, 2008, 06:53:41 pm
Probably because they dont plan the contests ahead of time.
Actually we do.

Quote
Quick thing, though.
Why is it that for the competitions that require little talent related to what ZFGC is *supposed* to be about (games development), you give out awards that aren't worth DICK, yet for things like effects, you give out awards that actually hold monetary value? :/
Because this competition is TFS's idea, he dosen't have any money to give. Had it been an admins decision money may have been available. I'll see what can be done.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Colbydude on June 21, 2008, 07:26:36 pm
Set me up, I'm in.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: TheDarkJay on June 21, 2008, 09:09:31 pm
I'll probably be doing new school, FYI.

Also, why 1985-1999 (I get the 1999 part, just not the 1985)? Tic-Tac-Toe was ran graphically on computers in 1952
http://en.wikipedia.org/wiki/OXO
:)

Pong was released in 1972, and The Galaxy Game a year before that...and Pacman was released in 1980. A lot of the games you suggested are out of the allowed area.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dayjo on June 21, 2008, 09:43:41 pm
Put me down, dunno what I'll make (if I manage to get around to doing it) yet :P
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Cassyblanca on June 21, 2008, 11:15:12 pm
I'll probably be doing new school, FYI.

Also, why 1985-1999 (I get the 1999 part, just not the 1985)? Tic-Tac-Toe was ran graphically on computers in 1952
http://en.wikipedia.org/wiki/OXO
:)

Pong was released in 1972, and The Galaxy Game a year before that...and Pacman was released in 1980. A lot of the games you suggested are out of the allowed area.
He's got a point. Make it like, 1970 at LEAST <.< That way I can remake Adventure xD
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 21, 2008, 11:50:33 pm
I'll probably be doing new school, FYI.

Also, why 1985-1999 (I get the 1999 part, just not the 1985)? Tic-Tac-Toe was ran graphically on computers in 1952
http://en.wikipedia.org/wiki/OXO
:)

Pong was released in 1972, and The Galaxy Game a year before that...and Pacman was released in 1980. A lot of the games you suggested are out of the allowed area.
He's got a point. Make it like, 1970 at LEAST <.< That way I can remake Adventure xD
Pong was re-released on many consoles throughout the end of the 80s and the 90s.
I chose this time frame because it was a very important time for videogames, IMO.
Remember, videogames were actually in a bad slump until 1985 when the Nintendo was released.
Then 1999 signifies well not exactly the PS2 launch (It was 23 days after 1999...Jan. 23, 2000) but essentially the birth of more advanced games.  Some may argue that the Dreamcast was.  Whatever.
This is not what the contest is about.  I chose '85-'99 because that's what I chose.
Simple as that.


Also, those of you who wish to enter and have yet to pick a game, you have until the end of registration to post the game you choose.

EDIT: Also, for those of us who have chosen a game already, you may change your choice of game if you do so before July 6th.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 22, 2008, 12:00:44 am
I'm doing The Lost Vikings :P.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: TheDarkJay on June 22, 2008, 12:02:47 am
I choose Penguin Wars (http://en.wikipedia.org/wiki/Penguin_Wars) and I'll be going New School on it's ass ;)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Vash on June 22, 2008, 12:11:40 am
I'll probably be doing new school, FYI.

Also, why 1985-1999 (I get the 1999 part, just not the 1985)? Tic-Tac-Toe was ran graphically on computers in 1952
http://en.wikipedia.org/wiki/OXO
:)

Pong was released in 1972, and The Galaxy Game a year before that...and Pacman was released in 1980. A lot of the games you suggested are out of the allowed area.
He's got a point. Make it like, 1970 at LEAST <.< That way I can remake Adventure xD

My suggestion would be not entering the contest if you don't like the specifications for the contest. Ranging between prizes/awards and specific bits in relation to the contest's regulations.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: TheDarkJay on June 22, 2008, 12:18:09 am
I only mentioned the dating because a lot of the games he suggested were released before 1985 (I didn't think re-releases would count) which I thought would have meant something would have needed changing somewhere... :)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Cassyblanca on June 22, 2008, 12:21:47 am
How faithfully do these have to be made, by the way? Are we free to, for example, recreate the game from a different perspective, and with an updated engine? (For example, recreating Pool of Radiance in a top-down view, rather than using a first-person style, and using 3.5 edition Dungeons & Dragons rules behind things?)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Vash on June 22, 2008, 12:29:44 am
How faithfully do these have to be made, by the way? Are we free to, for example, recreate the game from a different perspective, and with an updated engine? (For example, recreating Pool of Radiance in a top-down view, rather than using a first-person style, and using 3.5 edition Dungeons & Dragons rules behind things?)

Quote
New School | - you Must stick with to the theme and style of the game you have chosen
                   - your focus is to take an old game and give it a face lift.  Update the graphics/sprites.
                      Give it some pretty eye-candy effects.  Better music, etc.
                   - A plus is to also build upon the orginal game's gameplay.  EXAMPLE:  Add stomping to the
                     original Super Mario Bros. if that had been your choice.

I think that is what is meant by 'new school', however TFS should confirm this before it's considered 'fact'.

I only mentioned the dating because a lot of the games he suggested were released before 1985 (I didn't think re-releases would count) which I thought would have meant something would have needed changing somewhere... :)

Yeah, that's a valid point. I was more or less focusing on the awards/prizes comment, though I don't feel 'bitching' about specifications within the contest is needed, putting things in a more nice way and a direct question is more logical. -- Not that any of what either of you said could directly be defined as 'bitching'. Just a heads up, for any contest goers in the future, for any other contests.

We take offense (or I do at least) to saying our contests are not planned, none of you are aware of how active staff boards are (posts are not counted in staff boards after all). If they were, I'm sure most staff members would have significantly larger post counts. With that said, we don't pull idea's out of our butt and then slap them up in a topic a few hours later, we discuss matters first in the staff board's, get input from everyone.. check of ideas and modification, then agree on some sort of 'product', which then is posted.

None the less, Jay, I do agree with you there, I was just dumbfounded by some phrasing in past posts in the topic.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 22, 2008, 12:43:59 am
How faithfully do these have to be made, by the way? Are we free to, for example, recreate the game from a different perspective, and with an updated engine? (For example, recreating Pool of Radiance in a top-down view, rather than using a first-person style, and using 3.5 edition Dungeons & Dragons rules behind things?)
lol I believe that was actually done before.  I remember some company releasing one of the old first person AD&D games in a more Baldur's Gate style.

But I would say, yes.  That would fall under New School.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Cassyblanca on June 22, 2008, 12:48:28 am
In that case.

New School - Pool of Radiance (Amiga, Apple II, Atari ST, C64, MS-DOS, Apple Macintosh, NES -=- 1988)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Colbydude on June 22, 2008, 02:15:12 pm
Alright, decided what I'm gonna do. I think I'll just go for some Old School styled Super Mario Bros. Probably try to get to the castle, but if I don't it'll be the end of 1-2.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Piers on June 22, 2008, 03:47:43 pm
 Alright, no 3d-2d conversions, right? What about 2d-3d?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Kylink on June 22, 2008, 06:33:53 pm
I'm doing Zelda II The Adventure of Link. I think I'll keep it old school, less work that way.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 22, 2008, 10:22:38 pm
Alright, no 3d-2d conversions, right? What about 2d-3d?
Depends, what game were you thinking about? and if so, it would be a New School category entry.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Knighty on June 22, 2008, 10:23:43 pm
I'll enter!
I'll be doing Pocky & Rocky, old-school style! :D
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Piers on June 23, 2008, 01:09:13 am
Alright, no 3d-2d conversions, right? What about 2d-3d?
Depends, what game were you thinking about? and if so, it would be a New School category entry.
If I wanted to redo a dungeon from say, Link's Awakening in 3d, would that not be allowed?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 01:10:39 am
Alright, no 3d-2d conversions, right? What about 2d-3d?
Depends, what game were you thinking about? and if so, it would be a New School category entry.
If I wanted to redo a dungeon from say, Link's Awakening in 3d, would that not be allowed?
That's fine.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 23, 2008, 03:13:07 am
Since I love to ask questions:
Quote
*A fully functional level shows everything the original game had.  If it is an adventure game(IE Zelda), you must either have a fairly good sized overworld or re-create a dungeon.*
can you be more specific? should I just make a random dungoen with 3 items working, a few enemies, and sword?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Source on June 23, 2008, 03:17:45 am
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 03:41:26 am
Since I love to ask questions:
Quote
*A fully functional level shows everything the original game had.  If it is an adventure game(IE Zelda), you must either have a fairly good sized overworld or re-create a dungeon.*
can you be more specific? should I just make a random dungoen with 3 items working, a few enemies, and sword?
Random...no.  You would have to pick one of the dungeons.

When I said, "One fully functional level." I meant a level from the actual game itself.


Sorry for any confusion.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Why not?  It is just a modified Megaman X meets Castlevania type game.  Since you only need one level, you could do the opening/graveyard level.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Source on June 23, 2008, 03:53:46 am
Why not?  It is just a modified Megaman X meets Castlevania type game.  Since you only need one level, you could do the opening/graveyard level.

Oh !@#$%, I must've skipped the one-level part. I thought you were expecting us to recreate the entire game. In that case, I'm going with Demon's Crest.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 23, 2008, 04:33:27 am
Since I love to ask questions:
Quote
*A fully functional level shows everything the original game had.  If it is an adventure game(IE Zelda), you must either have a fairly good sized overworld or re-create a dungeon.*
can you be more specific? should I just make a random dungoen with 3 items working, a few enemies, and sword?
Random...no.  You would have to pick one of the dungeons.

When I said, "One fully functional level." I meant a level from the actual game itself.


Sorry for any confusion.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Why not?  It is just a modified Megaman X meets Castlevania type game.  Since you only need one level, you could do the opening/graveyard level.



k, and how big would I need to make a part of the overworld if I did that instead?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 04:38:08 am
Since I love to ask questions:
Quote
*A fully functional level shows everything the original game had.  If it is an adventure game(IE Zelda), you must either have a fairly good sized overworld or re-create a dungeon.*
can you be more specific? should I just make a random dungoen with 3 items working, a few enemies, and sword?
Random...no.  You would have to pick one of the dungeons.

When I said, "One fully functional level." I meant a level from the actual game itself.


Sorry for any confusion.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Kind of late, but !@#$% it, I'm in. I'm probably going to go old school and recreate Contra 3. I would do Demon's Crest, but I couldn't bear to work on something like that.
Why not?  It is just a modified Megaman X meets Castlevania type game.  Since you only need one level, you could do the opening/graveyard level.



k, and how big would I need to make a part of the overworld if I did that instead?

Since you are doing Zelda 1 I would say just the few screens leading to Level 1.

Sorry, I wasn't paying attention and hit the modify button on your topic instead of quote...lol
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 23, 2008, 05:17:26 am
So thats 8 screens. Ill probably do that, and include the bow and sword.(and the oktorocs) is this ok?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 05:34:27 am
So thats 8 screens. Ill probably do that, and include the bow and sword.(and the oktorocs) is this ok?
Yeah.  Just remember, though, the more effort, the better the score will probably be.
Don't worry, you have an entire month to do this. lol
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 23, 2008, 05:39:56 am
Is this thing only scored? or are there gonna be votes like in COMP4(Effects)



Edit: God damn it, I cant choose the GFX style :(
Quote
Now if you did it BS style, then I would consider it still Old School since BS Zelda was a real game(though not in the states).

New School in that situation would be LttP graphics or MC style...BS Zelda was a legit game hence I could not consider it New School even if you copied the original LOZ with just a BS Zelda face plate.

So even if I had a different soundtrack, and some different gameplay elements, I still couldnt use (partially edited)BS Zelda GFX?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dumb_Ass on June 23, 2008, 07:31:01 am
Put me in for new school.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 23, 2008, 08:30:32 am
Quote
Is this thing only scored? or are there gonna be votes like in COMP4(Effects)
Given that voting was abused last time, its probably going to be a mixture.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Porkchop on June 23, 2008, 05:51:44 pm
For this much work and stuff... that's not much of a prize.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 07:32:24 pm
For this much work and stuff... that's not much of a prize.
Well, besides not having much money, I really do not know what you ZFGCers want.
Since it this has Old School in it and New School, what about Wii Points?
You guys could use the Wii Points to either buy the classics or get the Wii Ware.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Piers on June 23, 2008, 07:48:57 pm
For this much work and stuff... that's not much of a prize.
Well, besides not having much money, I really do not know what you ZFGCers want.
Since it this has Old School in it and New School, what about Wii Points?
You guys could use the Wii Points to either buy the classics or get the Wii Ware.
Not everyone here owns a Wii... but, I suppose the majority of people on zfgc do. In all honesty, I think $10, a pat on the back and some rupees is worth it.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 23, 2008, 08:45:32 pm
Dont most people here use the homebrew channel and the WAD thing?


Personally, Im fine with ANY prize. This conest gave me something to do :p


Also,
[qoute]
Edit: God damn it, I cant choose the GFX style :(
Quote
Now if you did it BS style, then I would consider it still Old School since BS Zelda was a real game(though not in the states).

New School in that situation would be LttP graphics or MC style...BS Zelda was a legit game hence I could not consider it New School even if you copied the original LOZ with just a BS Zelda face plate.

So even if I had a different soundtrack, and some different gameplay elements, I still couldnt use (partially edited)BS Zelda GFX?
[/quote]
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 23, 2008, 10:47:33 pm
Dont most people here use the homebrew channel and the WAD thing?


Personally, Im fine with ANY prize. This conest gave me something to do :p


Also,
[qoute]
Edit: God damn it, I cant choose the GFX style :(
Quote
Now if you did it BS style, then I would consider it still Old School since BS Zelda was a real game(though not in the states).

New School in that situation would be LttP graphics or MC style...BS Zelda was a legit game hence I could not consider it New School even if you copied the original LOZ with just a BS Zelda face plate.

So even if I had a different soundtrack, and some different gameplay elements, I still couldnt use (partially edited)BS Zelda GFX?
[/quote]
That's fine.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 24, 2008, 05:07:12 am
Oh and since we can enter both categories(even though I cannot win), I am also doing
Street Fighter 2010:The Final Fight for a New School entry.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 24, 2008, 08:32:16 am
Dunno if I should be commenting, but SF2010? Brilliant choice. That game was awsome.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: xero on June 25, 2008, 06:38:32 am
I'll enter in the old school category. And are we allowed to begin collecting resources for this now, or what are the rules as to when we are able to begin?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 25, 2008, 06:55:49 am
I think we are allowed to start immediately.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 25, 2008, 07:26:50 am
Oh, if you are happy with the game you have chosen then by all means, begin!
LOL

I already have half my engine done since I started making it a day after I started the competition.
Guess I shoulda said something.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 25, 2008, 08:18:35 am
Im over half way done with the minimal entry myself, so I probably will have more than:
Moving link in 8 screens
Sword
Bow
Oktoroc.
Health system.

I think ill be able to get:
Boomerang
Potion
Bombs
leevers
Zoras

..Wait. Am I the only one here giving away what Im doing?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: TheDarkJay on June 25, 2008, 12:04:47 pm
Heh, I'm still designing my actual game, but I've begun work on the basic engine. I'm building in in C++ pretty much from the ground up.

Actually, I've been meaning to ask something. I'm programming this on my Linux laptop, and so am using the X Window System at the moment. Will I have to port this to Windows for the contest? Because I could do that, it shouldn't take too long...just best to get a heads up now rather than later :)
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 25, 2008, 06:11:57 pm
Heh, I'm still designing my actual game, but I've begun work on the basic engine. I'm building in in C++ pretty much from the ground up.

Actually, I've been meaning to ask something. I'm programming this on my Linux laptop, and so am using the X Window System at the moment. Will I have to port this to Windows for the contest? Because I could do that, it shouldn't take too long...just best to get a heads up now rather than later :)
Yes.  The only Linux I have is Knoppix, but it's a LiveCD not on an actual hard drive. -_-
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 25, 2008, 07:36:27 pm
that remingds me to. Does any of the staff have an R4 or something similar? Im not sure if my final product will work on NO$GBA
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 25, 2008, 07:38:12 pm
I do but I would consider it a terribly bad entry if only 1 or 2 staff members were able to actually play it. Consider doing it for the PC.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 25, 2008, 07:40:01 pm
..But it said we could use ANY lib or language....
Ill just try to make it worth with emulators
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on June 25, 2008, 09:05:05 pm
Quote
..But it said we could use ANY lib or language....
AND you will obviously be judged on your choice as well.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on June 25, 2008, 09:17:42 pm
Im geussing LOL at gamemaker users score?
Also, I tested it in NO$GBA. Works fine.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: OriZak on June 26, 2008, 08:47:19 pm
I'll do this one :D

I'll remake Kirby's Adventure for NES. Hah I just realized that GBA game was a remake, but I'll do it in a different way.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on June 26, 2008, 11:23:53 pm
I'll do this one :D

I'll remake Kirby's Adventure for NES. Hah I just realized that GBA game was a remake, but I'll do it in a different way.
So, New School then?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: OriZak on June 27, 2008, 12:14:29 am
Oh, yeah. New School. Sorry, I thought I put that in there O_o
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: 4Sword on June 28, 2008, 05:05:02 am
Ha, like I said in another topic about my daily life on this vacation I am on, I ran into some downtime and programmed parts of my entry.  The movement glitch was corrected and I actually made the movement code more efficient, the view no longer comes to an abrupt stop when the player does, the skeleton of the menu is set up, the playable map is tiled, and a custom text engine is almost completed (I just have to make so the y-coordinate of the drawn lines move up when I wish them too, but it does animate the text drawing in a manner consistent with how the Game Boy does it).

Needless to say I am quite proud of myself.  You will be pretty impressed because not a lot of people would expect this from me.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: whitechapel on June 28, 2008, 08:04:10 pm
Would I be allowed to remake Sweet Home (japanase nes horror/rpg) in English? I suppose I could justify that as new school and just throw in some other enchancements :]

Scratch that, I'll do Final Fantasy Adventure. That was pretty much my favorite gameboy game growing up, and kinda served as an intro to non-turnbased battle systems. Actually, I think I'll make some updates too. So new school I suppose.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dumb_Ass on June 30, 2008, 08:34:50 pm
I'll decide on the 5th, when I get back from Vacation... or the 6th, which is a day after, because I'm not sure what I'll be doing after I get home on the 5th.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dayjo on July 01, 2008, 01:49:44 am
Sorry guys. Not enough time to complete this thing.. way too busy with work, sleep and snowboarding.
Maybe i'll enter some other time
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Kylink on July 01, 2008, 09:42:16 pm
I laugh at my own inability to code properly. It's really tough recreating a game, even an NES one!
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on July 01, 2008, 11:07:12 pm
@Kylink:Try doing so for the DS, and THEN complain!

In general, Im mostly done. I only have 2 areas, but many items, movement code similar to goodnights,etc.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: whitechapel on July 02, 2008, 02:22:26 am
Blegh I didn't see the August 1st dead line. Can I just enter for a slot in the New School and not say what game I'm doing until I submit it, or do I have to let it be known right away? I definitely won't have time to do Final Fantasy Adventure the way I wanted to in less than a month.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on July 02, 2008, 04:47:19 am
You have untill July 6 to choose to enter, and what to enter.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on July 04, 2008, 11:05:55 pm
2 days left to register or to choose your game!
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: whitechapel on July 05, 2008, 04:30:46 am
I've finally decided in Final Fantasy Legends II (gbc), still new school. The enemy AI is a bit less complicated than an action RPG, so I think I'll be able to get this one done on time :]
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Chesu on July 06, 2008, 03:15:01 pm
I wish I could enter... I would meet both criteria, had my account not been mysteriously deleted.  :huh:
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Giverny on July 06, 2008, 05:19:35 pm
I think the admins would understand if you could prove those criteria using your old account, but i dunno.

Also, last day to enter?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Infinitus on July 06, 2008, 05:31:05 pm
I wish I could enter... I would meet both criteria, had my account not been mysteriously deleted.  :huh:
Probably because your account was inactive and pruned. I'm sure you'll be let it anyway.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on July 06, 2008, 11:34:49 pm
I'll get around to updating the list at around 1:00am.

Registration ends at 12:00am EST.  That gives you guys another 4+ hours to change decisions or back out and what not.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dumb_Ass on July 07, 2008, 01:44:04 am
Hmm... can I do the Special Stages from Sonic 3? Technically, it was its own game when Sonic and Knuckles locked on with Sonic 1...
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Theforeshadower on July 07, 2008, 02:02:59 am
Hmm... can I do the Special Stages from Sonic 3? Technically, it was its own game when Sonic and Knuckles locked on with Sonic 1...
Yeah...old school or new?  You made a choice a while back to do a new school project.
You going to keep it new school?
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends NOW!)
Post by: Mirby on July 07, 2008, 02:10:52 am
I think I'll enter this contest doing the first Startropics. I'll remake the first dungeon. Do I need to do the save screen? If so, I'll do that. Also, good luck with the Lost Vikings, Infini, although I thought number 2 was better. I'll probably get last, but it's the effort that counts, right? Also, DO THE FINAL LEVEL, tfs. The final boss music owns in MMIV (just beat it; see the "Classic Megaman Series" topic in Gaming and Entertainment). I hope I do good. Also, Old School style.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Dumb_Ass on July 07, 2008, 02:21:52 am
Hmm... can I do the Special Stages from Sonic 3? Technically, it was its own game when Sonic and Knuckles locked on with Sonic 1...
Yeah...old school or new?  You made a choice a while back to do a new school project.
You going to keep it new school?
New school.
Title: Re: Contest #6: Game Development 2 - Comparison (registration ends July 6th)
Post by: Colbydude on July 07, 2008, 03:56:54 am
LAST MINUTE CHANGES FTW!

Yeah I asked some people on what I should do and I guess I'm switching to Super Mario World instead of Super Mario Bros. And I'm still keepin it old school.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on July 07, 2008, 04:22:56 am
Registration Closed
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Dumb_Ass on July 07, 2008, 06:03:23 am
Ok... update the list?
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 07, 2008, 12:17:46 pm
Quote
Also, good luck with the Lost Vikings, Infini, although I thought number 2 was better.
Actually, I'm almost done ^.^, engine and editor are pretty much done, just need to map out the maps and sort out the intro scene. 2 probably was better, but I have more nastalgia for 1.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 16, 2008, 06:07:05 pm
Just a warning; 2 Weeks Remaining.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 16, 2008, 06:46:21 pm
If I was not so much of a perfectionist, then I might be able to feel less rushed.  I am more or less thinking past this competition in light of NCFC so that issues from sloppy coding can be avoided and reasonable progress can be made.  I can possibly crank this out, but meh.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Giverny on July 16, 2008, 06:53:53 pm
All I have to do for Zelda 1 DS is add an ocktorok and retile everything. I already have bomb, arrow, the respective ammount(only 8 bombs,etc.) I have an icon for the boomerang, but its not working. I have something like LTTP for movement, and GB like screen transition. Am I missing anything?
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kylink on July 17, 2008, 02:41:06 am
Bah, mostly my Zelda II one will be for kicks. I can't code if my life depended on it, so don't expect much, if anything.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on July 17, 2008, 04:25:24 am
lol I did a no no and let my Zelda game get the priority over Megaman IV.
No worries as I have most the engine finished...I just need to do the levels themselves...and bosses -_-
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: TheDarkJay on July 18, 2008, 04:08:07 pm
I'm afraid I'll have to pull out of this. To use a lame excuse, real life stuff and plain laziness got in the way. Plus I made the stupid mistake of working off my iPod entirely trying to get a Windows version of my Graphics device working, and when I formatted the PC and plugged the iPod back in to reupdate my iTunes library, it somehow got wiped in the process (not a clue how), meaning I'd have to start that again (I blame apple). Fortunately my music didn't get wiped until it was all safely on my PC :P Syncing it somehow formatted it...maybe it updated it when I wasn't looking or something? 0_o

Still, the version I have stuck on my laptop doesn't even have .bmp loading support...I'll probably get round to writing that up again etc. at some point (I basically yanked the decoders out of an old project of mine anyway, when really I should have rewrote them completely), but right now I just don't feel like it.

Then again, even if my iPod didn't drag my files into the abyss kicking and screaming as they went, I'd still have ten days to write up the actual game, which would have meant scrapping my Kernel idea until later anyway...

Long story short, I'm out. Cya.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mamoruanime on July 18, 2008, 04:09:40 pm
Infinitus won; trust me on this one XD

D: his remake kicks some hardcore ass right now
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Soulrivers on July 20, 2008, 12:03:08 am
Infinitus won; trust me on this one XD

D: his remake kicks some hardcore ass right now

Admin bias. :( NO MORE.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 20, 2008, 12:04:23 am
Infinitus won; trust me on this one XD

D: his remake kicks some hardcore ass right now

Admin bias. :( NO MORE.
Makes no difference anyhow :P. I'm on staff so I auto-forefit if I win.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 20, 2008, 12:06:50 am
wut? I need to get to work on my entry...
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kylink on July 20, 2008, 03:33:35 am
Bah, I won't have the first dungeon, or even any towns done. Just download, enjoy, and I'm banking on the fact that barely anyone else releases anything so I can win on a technicality.  XD
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Giverny on July 20, 2008, 04:12:35 am
At this rate, thar aint much competition olo.
Im releasing the source with mine under GPL, so everybody gets a LOZ Goodnight Engine :o
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 20, 2008, 07:49:30 pm
I meant continue. Forget the dungeon; I'll just submit beginning OW gameplay.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on July 21, 2008, 06:56:23 am
Seeing as I cannot win since I am hosting this tournament, here is a little teaser from an older version of my Megaman IV remake.  Sorry about the quality.

http://www.youtube.com/watch?v=nH7_Rd1t9Dg
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 21, 2008, 08:59:31 pm
You better have the most awesome final boss music in the history of final bosses in it! (The one from that game of course!)
Also, REPLY# 100! w00t!
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on July 21, 2008, 10:02:37 pm
You better have the most awesome final boss music in the history of final bosses in it! (The one from that game of course!)
Also, REPLY# 100! w00t!
Here so you can get off my back already!

http://www.coders-tavern.com/Andrew/finalfight.wav

Oh and my personal favorite!

http://www.coders-tavern.com/Andrew/siberianskies.wav


The password input is very difficult to figure out how to do -_-.  I have to come up with all these variables or something then have the...GAH!  Too confusing! 6_9

Well I hope the rest of you are having better progress than I am ^^
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Giverny on July 21, 2008, 10:08:23 pm
I only have a bunch of tiling to do. I have a few features of Zelda 1, and musics already one.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 21, 2008, 11:00:25 pm
Right I'm now done, just finished the credits cutscene off. Guess I'll use the next few days to polish.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 21, 2008, 11:20:03 pm
damn you. I need to finish working on mine.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kylink on July 21, 2008, 11:22:49 pm
I still have two weeks left, I'm not gonna rush. But then again, mine will suck. Ah well.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 21, 2008, 11:52:13 pm
I still have two weeks left, I'm not gonna rush. But then again, mine will suck. Ah well.
10 days. Always good to rush yourself anyway, means that you don't get lazy and end up having to do all the work at the last moment.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 23, 2008, 12:28:09 am
Righto, PM'ed mine to you TFS. Theres a ton more I could polish and add stuff to, but to be frank I think I've already expended way to much time on this >_<.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on July 24, 2008, 03:32:44 am
One week left!

If you feel comfortable with what you have, or cannot do anymore, feel free to PM what you have sometime during this week.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 24, 2008, 04:17:09 am
I might have nothing to really show because I am too much of a perfectionist; I am reworking the original movement code because the animation rate was not perfect, and the ledge jumping should draw a shadow prior to moving off the ledge and for a moment once you land.  Getting it showable is a lot of work because a lot of what it is has to be technical, and adding features on changes the code requirements of the previous features.  I'll still try to do something, but meh.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: OriZak on July 24, 2008, 07:43:02 pm
...Actual submissions must be PM to me by August 1st.  Voting will end August 14th. ...

Does this mean we can send it to you on August 1st or do we send it July 31?
Hah I've been kicking this into overdrive the past few days :)
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: whitechapel on July 28, 2008, 02:24:11 am
Hmm, go ahead and count me out of this. I got a considerable amount done on the engine, but I really don't feel like finishing it. Got pretty boring pretty quickly :/
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: King Tetiro on July 28, 2008, 06:02:31 am
Shame white. I was hoping to try it out
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: whitechapel on July 29, 2008, 03:20:39 am
Well I got the entire menu done, but I plan on redoing it and improving it to use it in an original rpg. I'm going for a cross between a sort of xenogear & chrono trigger styled battle system which I think will work well with some of the ffl2 elements. Sorry to disappoint you though. Maybe I'll work on it again some day.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 30, 2008, 10:07:18 pm
1 Day Remaining! Get your entries sent.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 12:15:40 am
I sent in my admittedly cruddy Startropics OW Demo. That's all it ended up being. Meh, at least I tried!
And this:
I'll probably get last, but it's the effort that counts, right?
See, I said it!
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 31, 2008, 07:41:16 pm
Meh, I have virtually nothing of value in what I have for you and arguably the room transition is rushed, in fact it sucks and I hate it.  Once I have it uploaded I will send you the link to what I have.  It really is just an updated version of my engine though and it is just a "debug" style overworld. 
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 07:52:42 pm
I shouldn't worry, few of them are going to be that amazing, at least you actually completed something, unlike most of the other enterants.


Anyway TFS, start posting god dam it :D. I wana start seeing what people have submitted.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 08:07:52 pm
Hey, I completed something too! Granted, it's a horrid POS, but still!
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: OriZak on July 31, 2008, 08:56:59 pm
Wow I feel good about this, I actually finished most of what I planned on having. I did put an ungodly amount of effort into it though, lol it will be a while until I feel like game deving again XD
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 09:03:30 pm
Wow I feel good about this, I actually finished most of what I planned on having. I did put an ungodly amount of effort into it though, lol it will be a while until I feel like game deving again XD
Yeh I know how you feel, I used to much time on mine to.

I wish TFS would get back online though, I wana see everyones entries :(.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 09:08:20 pm
I could PM you mine, Infini ;)
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 09:08:51 pm
Nah, I'll leave it up to TFS to post everything.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 31, 2008, 09:17:31 pm
He will probably be online much later than now.  Oh, and I think mine is !@#$% because I used a built-in fade effect that does not emulate the Game Boy effect, the room transitions are too quick and not handled in the draw event, if you walk into a building you can turn left or right before going to the next room, if you leave the room you go past the door, the stairway inside the room to go between floors has no transition, the code is still redundant in the step event, and in the "Load" room previous variable names are being set even though they are not used.  Of course, most of that is behind the scenes, but I notice these things. 
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 09:22:47 pm
I shouldn't worry, if you've captured the basic feeling of the game you should be ok.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 31, 2008, 09:33:25 pm
I really do not care about the contest, I just don't like putting code out there that is not as good as it could be.  I like to constantly refine and streamline my code; but yeah, my engine has enough of the overworld feel lol.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kylink on July 31, 2008, 10:26:46 pm
I really do not care about the contest, I just don't like putting code out there that is not as good as it could be.  I like to constantly refine and streamline my code; but yeah, my engine has enough of the overworld feel lol.
Oh get off your high horse, I'm sure yours is going to be leagues above mine.  ;)

If anyone gives me over a 3 or 4 out of 10, I will personally slap them. I mean, I put effort in...but uh...not very much. In fact, I said "screw it" so I gave it a funny introduction.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 10:43:14 pm
Hell, I'm sure yours is going to be leagues above mine, Kylink! If so, then 4Swords' will be lightyears above mine!
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on July 31, 2008, 10:49:28 pm
I really do not care about the contest, I just don't like putting code out there that is not as good as it could be.  I like to constantly refine and streamline my code; but yeah, my engine has enough of the overworld feel lol.
Oh get off your high horse, I'm sure yours is going to be leagues above mine.  ;)

If anyone gives me over a 3 or 4 out of 10, I will personally slap them. I mean, I put effort in...but uh...not very much. In fact, I said "screw it" so I gave it a funny introduction.

lol, by no means am I saying that I am better than anyone, I am just really, really critical of my code.  In fact, I went back into it and fixed it so the redundancy I mentioned above was rewritten out of the code and now the "delay" effect of ledge jumping is more easily recognized and more like the Game Boy game (not to mention I fixed the error that happens when you are already walking and then you run into the ledge so that the animation is fine).  w00t. 
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kylink on July 31, 2008, 10:50:04 pm
Hell, I'm sure yours is going to be leagues above mine, Kylink! If so, then 4Swords' will be lightyears above mine!
Nope, I bet you 50 rupees that mine will get a lower score. In fact, you don't even have to give me anything if you're wrong. If I get a better score than you, I will give you 50 rupees.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 10:52:41 pm
Owwwh, we're doing bets now are we? Awesome. I will give anyone 100,000 rupees who can take a screenshot of the ending sequence of my game :D
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Porkchop on July 31, 2008, 10:56:49 pm
Owwwh, we're doing bets now are we? Awesome. I will give anyone 100,000 rupees who can take a screenshot of the ending sequence of my game :D

Did you do the whole game, or just some of it?
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 10:57:40 pm
The original or your version?
*gets a save state ready...*
And Kylink, mine is a horrible OW demo that doesn't even move fluidly. Yours is...?
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 10:57:59 pm
Owwwh, we're doing bets now are we? Awesome. I will give anyone 100,000 rupees who can take a screenshot of the ending sequence of my game :D

Did you do the whole game, or just some of it?
Whole first world. All the elements are there though to do the other worlds, it just requires someone to rip the graphics and map the areas.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on July 31, 2008, 10:58:17 pm
The original or your version?
*gets a save state ready...*
And Kylink, mine is a horrible OW demo that doesn't even move fluidly. Yours is...?
My version, my one has an original, crappy ending :D.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 11:00:07 pm
*deletes save state*
Damn, well I need your game then.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Porkchop on July 31, 2008, 11:00:56 pm
Owwwh, we're doing bets now are we? Awesome. I will give anyone 100,000 rupees who can take a screenshot of the ending sequence of my game :D

Did you do the whole game, or just some of it?
Whole first world. All the elements are there though to do the other worlds, it just requires someone to rip the graphics and map the areas.

Sweet, then I'm down.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on July 31, 2008, 11:01:37 pm
And I've mastered the first world on the original. 100,000 rupees, here I come!
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on August 01, 2008, 01:50:10 am
LOL sorry for not being online...Some of us have jobs for a living :p

I'll get to uploading as soon as possible :)
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Giverny on August 05, 2008, 02:11:48 am
!@#$%, due to a family emergency Im late. Well, I sent TfS my entry this morning, so HA.
Lets just hope I dont get disqualified...
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on August 09, 2008, 12:46:19 pm
Voting has closed *pokes TFS *.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on August 09, 2008, 07:16:34 pm
I think you won, Infini.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on August 09, 2008, 07:55:15 pm
LOL I would posted the results earlier but the site was down at the time *looks at Infini*

Just give me until tonight.  I have to go to work in about a half hour so I'll do it when I return.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Theforeshadower on August 10, 2008, 12:37:50 am
Scores posted...prizes will be given out..*pokes Infini to make some award badges*

Um rupees are gone so 4sword and Orizak will just receive Wii points when I get the money together -.-
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: OriZak on August 10, 2008, 01:42:22 am
Huh, I thought there would be more new school entries O_o
Oh well, I can't really complain :)
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Giverny on August 10, 2008, 02:23:08 am
I had one, but due to a family emergency I was late and got disqualified. If youwanna see mine, look in my other topic.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on August 10, 2008, 06:39:45 pm
Meh, it still seems weird that I am getting a prize; oddly enough though, I might have done a little better had I not told people to vote low, so it might be appropriate that I still managed something.  Still, I could have done a lot better and really Infini really won the category.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Mirby on August 10, 2008, 06:42:14 pm
I think I got last. No prob, I was expecting it. I wasn't expecting to get a 6 though.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kingknight on August 30, 2008, 10:47:48 pm
when is the next comp i cant wait XD
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: 4Sword on August 30, 2008, 11:00:44 pm
I think that the next one will happen when they get an idea of what to do, because there are a lot of ideas that have been done - repeating things wouldn't necessarily be bad, it just might not be that interesting.  I would suggest having the next contest be a sprite competition, but then again, not everyone can sprite - and then again, of this last contest, the only ones who could enter were the ones who could program.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kingknight on August 30, 2008, 11:02:21 pm
yeah i suggest a mockup contest perhaps :P
never had one of those yet
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Infinitus on August 30, 2008, 11:04:30 pm
Well the next competitions we are probably going to be doing are multiplayer-game ones. We will probably do some game competitions after though. In the mean while you always have NCFC (or whatever its called) to work towards.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Wasabi on August 31, 2008, 02:10:08 am
Music. Come on XD.
Title: Re: Contest #6: Game Development 2 - Comparison REGISTRATION CLOSED
Post by: Kingknight on September 01, 2008, 02:58:03 am
oh... that is a !@#$% awesome idea! :D

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