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Author Topic: [3DS Max] Chair  (Read 1888 times)

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[3DS Max] Chair
« on: July 24, 2009, 10:23:13 pm »
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One of my first first real models.  3 hours of work.  20,000 polys.  FFDs for the cushions and a lot of insetting and chamfering.  No textures.
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Bludleef

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Re: [3DS Max] Chair
« Reply #1 on: July 25, 2009, 01:35:27 am »
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Nice doesn't look very comfortable, but nice  XD
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Re: [3DS Max] Chair
« Reply #2 on: July 25, 2009, 02:41:32 am »
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20k polys wtf
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Hm.
Re: [3DS Max] Chair
« Reply #3 on: July 25, 2009, 04:18:37 am »
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subsurfacing?
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Quote from: Jason
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Dantztron 3030

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Re: [3DS Max] Chair
« Reply #4 on: July 25, 2009, 04:37:44 am »
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well i dont have that system and it is very hard to care about everything when you are single
Re: [3DS Max] Chair
« Reply #5 on: July 25, 2009, 05:54:35 am »
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [3DS Max] Chair
« Reply #6 on: July 25, 2009, 07:33:26 am »
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One of my first first real models.  3 hours of work.  20,000 polys.  FFDs for the cushions and a lot of insetting and chamfering.  No textures.

Nice model, but maybe it is me. But I think the base with the wheels are to small. They need to be bigger.
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Re: [3DS Max] Chair
« Reply #7 on: July 25, 2009, 01:02:09 pm »
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I rememeber Downsider bitching about the polycount on my models too. :P Only I don't know how to count em? :X I use a NURBS software too, Rhinoceros 3D.

Anyhow, nice chair. Bit uncomfortable but, could do. :D My only complain would be the wheels and the base. They seem too small.
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Re: [3DS Max] Chair
« Reply #8 on: July 25, 2009, 05:52:51 pm »
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Actually, mesh smooths on the cushions.  Nothing special.

And, yeah, I've noticed that the base seems small.  It's bigger now.

Thanks for the comments.
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