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Messages - MG-Zero

Pages: 1 2 [3] 4 5 ... 195
Graphics / Re: Some creations Zelda and stuff
« on: September 29, 2017, 12:58:35 pm »
Only link and the jar are from zfgc style. If it a problem i can change them.

not at all, actually encouraging it :)

Feedback / Re: PM Feedback
« on: September 22, 2017, 12:55:24 pm »
Bringing in more activity is a hopeful goal of the new version :)

Don't get super excited yet though, we're still ways off from even a demoable version

Feedback / Re: PM Feedback
« on: September 21, 2017, 11:46:51 pm »
I will most definitely be coding up the desired solution, it's for a future forum version ;)

Feedback / PM Feedback
« on: September 21, 2017, 07:50:19 pm »
I realize this is probably going to go mostly unanswered, but I'm interested in some input.

Regarding the inbox, would you prefer it traditional style (i.e. how it is now.  You see a list of your PMs in the inbox and can view one at a time), or would you prefer it conversation style (like how facebook displays your message history with a person as a single conversation)?  Conversation style would sort the inbox by most recently active convo.

Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: August 27, 2017, 02:34:45 pm »
it makes me happy to see this project still going :)

Updates / Re: NCFC 2017 dates announced
« on: August 08, 2017, 12:57:21 pm »
Thanks for the update! Not sure why you can't make a thread in updates, but I'll post one

EDIT: oh it's already there

Graphics / Re: SpritingBrad´s sprites
« on: June 29, 2017, 08:55:01 pm »
whoa.  Dude, that's awesome!

Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 09:18:05 pm »
only in your soul  :'(

Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 02:08:50 pm »
virtual machine

Updates / Re: Downtime 6/3/17
« on: May 31, 2017, 04:37:20 pm »

Updates / Downtime 6/3/17
« on: May 30, 2017, 09:27:30 pm »
Our VM is gonna be migrated to a new physical machine on Saturday, 6/3 at around 12:00PM EST.  Downtime should be minimal

Looks great, keep up the work!

Graphics / Re: SpritingBrad´s sprites
« on: April 28, 2017, 04:08:27 pm »
goddamn dude, you're gonna sprite the whole game before you know it xD

Zelda Projects / Re: Zelda - Ocarina of Time 2D
« on: April 27, 2017, 02:03:21 pm »
Good luck on this endeavor! I pray your team will be significantly less problematic than Chairsage's.


The downfall timeline is the one that has the most confrontations with Ganon

Not necessarily true.  The downfall timeline had Ganon strike 3 times: lttp, oos/a, loz. 

If you place BoTW into the Adult timeline, then Ganon actually attacks 4 times: between OoT and WW, during WW, 10,100 years before BoTW and 100 years before BoTW.  So the number of times Ganon attacked tells us nothing about the placement.  Placing BoTW into any of the timelines automatically gives it the most Ganon attacks.

There are two things that invalidate being after TP though.

In TP, Link wasnt remembered as the hero of time, aa confirmed by hero's shade. Zelda references the hero of time like you said, so he has to be remembered.

Second is that all the divine beasts are named after sages. Nabooru, Ruto and Darunia never awakened as sages in the YP timeline, and Medli never existed. Medli's inclusion implies the WW timeline

Recruitment / Re: I need helpers
« on: April 06, 2017, 02:52:28 pm »
Tip #2: Use what is available!  spriters-resource.com and vgmaps.com are great resources for sprites that already exist.

We have an archive here as well under the resources navigation section :)

Recruitment / Re: I need helpers
« on: April 06, 2017, 02:45:45 pm »
Do you have any content to show for the project?  You'll tend to get a better response for this type of thing if you have something to show

Audio / Re: Looking to build up our audio resources..
« on: April 01, 2017, 03:11:56 pm »
Do you have any idea how much copywritten crap we have here?  We're not looking for mp3s necessarily as far as music goes.  midi suffices for 99% of fan projects.

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