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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63777 times)

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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #120 on: February 28, 2009, 03:44:35 pm »
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Additional add, I thought the plants weren't blocking enough, so I've added some.

***WOW*** 9th page already.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #121 on: February 28, 2009, 04:41:05 pm »
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Mabe Village is finally complete! Please make comments and criticisms.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #122 on: February 28, 2009, 04:42:20 pm »
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O_O
It turned out amazing dude. I love it, GJ.
=)
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #123 on: February 28, 2009, 04:57:29 pm »
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Together it looks good, but a few pointers.

1) In my last edit of the woods entrance I made a row of 4 plants blocking the woods. I think this is better, because with two plants it looks as if Link can walk around it, which shouldn't happen if he hasn't the sword.

2) at the cross point of the woods entrance, jumping well and Madam MeowMeow's House, the tree misses something at one of its roots. Also the opening at the left of the tree looks so empty. Place another tree, or expand the grass patch a little bit.

3) Now that I look at the complete picture the stairs near the dreamshrine look out of place. Considering the roads we've used it is better to use those wooden log stairs in the screen with the Library near Kakariko village.

For the rest it looks great.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #124 on: February 28, 2009, 05:10:56 pm »
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An update, according to Niek's comments.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #125 on: February 28, 2009, 05:34:48 pm »
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The house with a book on, the shop and the double house is black in the bottom right corner.
Fix that :p
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #126 on: February 28, 2009, 05:37:36 pm »
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The house with a book on, the shop and the double house is black in the bottom right corner.
Fix that :p

That's actually how they show it in LttP. I guess it was a filler for the corner house tile.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #127 on: February 28, 2009, 05:38:50 pm »
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I know it looks like that in LttP but it looks better if you remove that.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #128 on: February 28, 2009, 05:40:33 pm »
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Dang, that looks REALLY amazing! :O
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Hm... I should probably put something here...
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #129 on: February 28, 2009, 06:09:13 pm »
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I made a small change on the forest gate/Door/opening thingy since there was a small graphic isue there.
I think you see the change if you look at the old one and my.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #130 on: February 28, 2009, 06:14:43 pm »
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You should fix these glitches too:

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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #131 on: February 28, 2009, 06:15:14 pm »
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Ah, yeah. I noticed that as well. But I'm not sure, the off pattern fits pretty well.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #132 on: February 28, 2009, 06:40:14 pm »
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OK, at the forest entrance there were still some issues. LTGH it was nice of you to correct that graphical error, but I actually think the off pattern looks a bit cooler and more mysterious. What you still missed was that there were color issues at the entrance, the greens didn't match. I've corrected this in a new version, but I kept the jagged look.

Venyux: I placed those trees there because it has to represent a dark covered forest. If I didn't place the trees at those spots it would have contained holes and destroy the illusion of the entrance. I would have been better of keeping the first version.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #133 on: February 28, 2009, 06:41:49 pm »
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And the first version doesn't really indicate a forest. It just looks like a back door to the village.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #134 on: February 28, 2009, 09:51:08 pm »
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An update on the edge of the island. Now it looks more like an ocean with raised land.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #135 on: February 28, 2009, 09:52:30 pm »
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Really solid stuff, guys.  It's good to see some actual work being done around here, very inspirational.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #136 on: February 28, 2009, 10:03:19 pm »
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An update on the edge of the island. Now it looks more like an ocean with raised land.

Hmm, that kind of edge I originally intended to use. But I changed it, because it would give cause problems with the map above the entrance. The cliff to the ocean is a lot higher then with pools. That is why I choose not to show the rocks coming in the ocean an just give a shadow on the water.
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Hoffy

Hero of Fire
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #137 on: February 28, 2009, 11:01:58 pm »
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It's kinda weird that you didn't use mountain tiles.  The land should be higher than the water.
I know, I don't know why hoffy didn't, I didn't use them so my map would match up to hoffy's. Maybe before we get to fa we need to rethink this.
Also, the amount of tiles across and down isn't in proportion to the original, which could eventually screw us. Really, because of the size of the MC trees, we should be using a 320x256 size screen.
Actually, I think it was because of the bridge.
Hah, you're right.

I'll see if I can fix it up later. I'll just change those stone tiles on the side to cliff tiles, and still have that fence. I'll integrate that bridge in somehow.

As to the comment on the area looking too town-ish, well, I disagree. This area is not a field per se, it's more of an "outskirts." I actually like it cluttered, with rocks and so on. It makes it feel nice and cozy, on the other hand, Horon Village will be distinguishable from this area with actual pavement and whatnot.

I guess if you feel you want to resize it. Personally I haven't seen a problem yet. I don't think we should go as big as 320x256 because even though the trees are big, everything else is relatively small... and it makes things like fences, signs and rocks seem insignificant. But, if you want to redo the screens I did, it's cool.

Mabe Village looks nice :), and so does the area you added, Darklight.
« Last Edit: February 28, 2009, 11:15:21 pm by Hoffy »
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Hoffy.

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #138 on: February 28, 2009, 11:42:35 pm »
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An update on the edge of the island. Now it looks more like an ocean with raised land.

Hmm, that kind of edge I originally intended to use. But I changed it, because it would give cause problems with the map above the entrance. The cliff to the ocean is a lot higher then with pools. That is why I choose not to show the rocks coming in the ocean an just give a shadow on the water.

I did that because I couldn't get the cliff to end right when I tried making the screen below the library. But if you can edit that and make it work, go for it. Also, I would like opinion: what looks better?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #139 on: February 28, 2009, 11:48:04 pm »
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I'll take a look at it tomorrow morning if I can make some custom tiles.
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