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Author Topic: Sound problems with Game Maker 7!!!  (Read 1514 times)

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Sound problems with Game Maker 7!!!
« on: November 21, 2007, 07:34:02 pm »
  • Protecting Hyrule from the forces of Darkness!
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OK here is the deal... I converted all my sfx for my game from wav to mp3 to cut down on memory and filespace but now the sounds will only play one at a time.

Example:
While in wav format, I ran Mario under a series of thwomps each one makes plays a boom sound when the hit the ground.
But in mp3 format, I did the same test and I only heard the boom sound when only one thwomp hit the ground.

And the boom is some how canceled out when Mario jumps. (he makes a boing noise)
What can I do? I don't want to go back to wav because it will increase my file size from 6.5mb to 11.4mb!
I have tried changing the properties of each sound to normal, 3d, background music, and multimedia but to no avail.
 :'(
Any suggestions?
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Re: Sound problems with Game Maker 7!!!
« Reply #1 on: November 21, 2007, 07:37:18 pm »
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OK here is the deal... I converted all my sfx for my game from wav to mp3 to cut down on memory and filespace but now the sounds will only play one at a
Eh, mp3 files are not good at all for GM if you load them intern.
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Re: Sound problems with Game Maker 7!!!
« Reply #2 on: November 21, 2007, 07:47:31 pm »
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ok is there a suggestion as to what format I should use to cut it down effectly?

Here is the file specs:
Wave is 17.4MB (57 files) on my Hard drive I don't know how it is internally with GM7
Mp3 is 548KB (57 files) on my Hard drive I don't know how it is internally with GM7
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Re: Sound problems with Game Maker 7!!!
« Reply #3 on: November 21, 2007, 08:07:30 pm »
  • QBASIC programmer since age 4. Take that, world.
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Probably to do with your mp3 codec, you can try compressing sounds using a few things but it might not fix your problem. Unless you find some great DLL I'd say stick with wav, the filesize will go down when you zip it anyway. You can also try reducing the quality of the wavs.
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Re: Sound problems with Game Maker 7!!!
« Reply #4 on: November 21, 2007, 08:43:31 pm »
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Sound effects should usually be wav, as they don't need to be decompressed. MP3 is for music and/or long audio cuts(talking).
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Re: Sound problems with Game Maker 7!!!
« Reply #5 on: November 21, 2007, 08:46:57 pm »
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Sound effects should usually be wav, as they don't need to be decompressed. MP3 is for music and/or long audio cuts(talking).

Good to know, Now I've got to reconvert all 57 mp3s to wav one by one usingt Acid 4.0!... That unless anyone knows of a free program I can use to get it done all at once... anyone?
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Re: Sound problems with Game Maker 7!!!
« Reply #6 on: November 22, 2007, 06:30:48 pm »
  • QBASIC programmer since age 4. Take that, world.
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Not sure, you might be able to control Audacity using batch files, I'll look into it.


But didn't you keep the original sounds?
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Re: Sound problems with Game Maker 7!!!
« Reply #7 on: November 23, 2007, 01:21:04 pm »
  • 笑い男
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GM's sound playback isn't that great it seems
and this is one reason lol
i really suggest using a good sound playback dll (search through the gmc - http://forums.gamemaker.nl and find one thats does what you want it to and you can use)
unless that's too difficult for you :/
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Re: Sound problems with Game Maker 7!!!
« Reply #8 on: November 23, 2007, 07:02:04 pm »
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in the gm help file it states that only one midi can be played at one time, and one mp3. however you can play as many wavs as you want at the same time.
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Re: Sound problems with Game Maker 7!!!
« Reply #9 on: November 26, 2007, 03:10:00 pm »
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I found a freeware program that converted all 57 files in under 30 minutes.
And I'm going to go a different route in size cutting. I'm going to reprogram movement to flip the xscale of every object each time it changes directions. (The only directions in the game will be left and right)
It will be a while before I get around to it though, I'm currently working on the game's Pause menu screens. (to be posted later)

Expect a demo some time between Dec. 15 and Jan. 13!
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