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Discussion / Re: The Legend Of Zelda: The Cane Of Time
« on: July 25, 2009, 11:01:46 pm »
Have you decided if you're gonna use the 2d or 3d system to draw the sprites?
=[The officially PSP devkit and c/c++!
I don't really know what else I could use...
But at the same time, where is this thread gunna go? D:... They're not gunna change it... So what do we do? !@#$% and moan over a tiny, non-hindering issue for 10 pages? D:... I mean seriously... If I made a thread for every Wii game that's disappointed me since it's launch this board would be flooded with em :sWell I can see where you're going with this. And you're right! it doesn't help, nothing will change it just really bothered me at the time I posted this.
I petition a 2nd incarnation of the Hyrule_Boy debate!
Thread summary:It's not that I'm completely dissapointed with Red Steel 2. It's just that it lacks little red fountains.
*another person disappointed with a wii game*
Cliche'. D:
I think we need to debate your posting D:... A... "Hyrule_Boy the debate" if you will... <_<
~Memories
Hmm, fps games are usually not my forte, but the sword fighting makes red steel interesting. I never really got the first Red Steel, because the sword fighting was really disappointing. Maybe with the Wiimotion plus that problem has been solved, but I won't get my hopes up.Well it doesn't need to have a lot blood and gore just a little bit to make it feel like you actually hurt them.
I don't really care that the game doesn't contain an abbundance of blood and gore. In my oppinion those games, that have blood sprouting like fountains and without limit, are more fake than the games with absolutely no blood.
Why do you?I'm dissapointed to see that they once again have no blood in a game that calls itself ironicly... RED steel!
...Why do you even post?
Why didnt they break this out at the Conference?!Well probably because they have nothing more to show then artwork of a 'MORE mature link'.
I have the majority of it figure out but I have no idea how they run away from you. Any ideas?There's a GML command that lets you check the distance from one object to another. You could check if for example the player is coming from left to run to right. And so on for the other directions.
(I'm using Gm6.1)
So if you can help I'd be happy.