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Author Topic: [Game] The Legend of Zelda: Black Crown  (Read 30902 times)

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[Game] The Legend of Zelda: Black Crown
« on: October 12, 2008, 11:37:15 pm »
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TLoZ: BC is an offline heck and slash RPG, best compared to Diablo.
In BC you hunt for the best items, steadily improving your stats and talents!

[About The Game]
You gain experience by killing monsters or completing quests.
When you get a level-up you get both stat points, investable in the 6 main stats
(Strength, Dexterity, Agility, Vitality, Intelligence and Luck), and talent points.

Talent points may be invested to further specialize your character!
Do you want to be a fast-attacking melee fighter that often crits? Or a straight up archer?
There are many ways in which you can invest your talent points to create new and fun characters.

Items come in different types and qualities, from Common to Rare, Epic or even Legendary!
Some of the best items may be crafted using the Magical Crafting Bottle~!

[Content Overview]
The game currenly contains:
- over 29 quests.
- over 66 talents, spread out over four talent trees (Melee, Ranged, Magic and Support).
- over 340 items and 4 sets.
- crafting system.
- content to easily level-up to level 50.
- 5 difficulty levels plus hardcore modus (including one that you have to unlock)
- day/night system, dynamic lighting, dynamic weather effects!
- adjustable resolution, no need to ruin your eyes!
- ...

[Requirements]
The game requires you to have a graphics card/integrated graphics that supports atleast pixel shader 2.0. Besides that the game will require you to install the .NET Framework 4.6.1.

[Game Download]
You can download the game here:
http://paul.ennemoser.com/files/zelda/TLoZ%20-%20Black%20Crown.zip

You can download the Microsoft .NET Framework 4.6.1 here:
https://www.microsoft.com/en-us/download/details.aspx?id=49981

[Source Code]
Atom Framework: https://github.com/tivtag/Atom
Game: https://github.com/tivtag/Zelda


[FAQ]
Q: I've seen a similar game before? Huh?
A: Indeed! TLoZ: UBS was a previous version of the game. Since then the game has been completely rewritten.

Q: Does it have a Story?
A: The game itself is not very story centric yet. Could be that I am not the best writer, or programming that isn't that easy. A heavy story will never be a main element of this game. But you'll find many smaller stories if you do quests.

Q: What language is this written in?
A: The game is fully written in C#. Some of the ingame scripts are (Iron)Ruby.

Q: What libraries does it use?
A: XNA (4) for graphics, FMOD for sound. WPF (Windows Presentation Foundation) for the Dev tools.

Q: My question isn't answered here! >:(
A: Just ask in the thread :)!

« Last Edit: May 19, 2016, 05:52:17 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #1 on: October 12, 2008, 11:37:55 pm »
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[Videos]

<a href="http://www.youtube.com/watch?v=mzC30qypffg" target="_blank">http://www.youtube.com/watch?v=mzC30qypffg</a>

[Images] (edit: Meh, those images are kinda too big for the forums T_t;; Is it possible to create thumbnails?)

My blog has the same images in a tidy gallery: http://tickblog.wordpress.com/2008/10/04/the-legend-of-zelda-black-crown-first-batch-of-images/














« Last Edit: August 18, 2011, 11:28:24 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #2 on: October 12, 2008, 11:39:19 pm »
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[Controls]

Code: [Select]
*********************************
The Legend of Zelda - Black Crown

INGAME CONTROLS
*********************************

The following ingame controls are the default settings.

To customize them, simply modify the
"..\My Documents\My Games\The Legend of Zelda - Black Crown\key-settings.txt" file.

See http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.keys.aspx
if you want to assign any special keys.


========
GAMEPLAY
========
Movement         - Left/Right/Up/Down or A/D/W/S
Use/Talk/Pick Up - E
Use Skill        - 1/2/3/4/5/6/7/8/9/0
                   Shift/Alt + 1/2/3/4/5/6/7/8/9/0
Use Heal Potion  - H
Use Mana Potion  - J

Save Game        - F5

Toggle Latern    - L
Toggle Fairy     - P


========
WINDOWS
========
Move between window - Left / Right Arrow
Inventory           - I
Character           - C
Character Details   - Shift + C
Equipment           - U
Talents             - T
Quest Log           - O
Mini Map            - M
Ocarina             - K
Crafting Bottle     - B
Recipes             - Shift + B


========
SETTINGS & OTHERS
========
Toggle User Interface      - F10
Toggle Damage Meter On/Off - F12
Take Screenshot            - Print Screen


====================
ADDITIONAL SHORTCUTS
====================
Compare item in inventory to equipped item - Alt + Hoverover item or Alt + Ctrl + Hover over item
Move an item into the Magic Bottle or out of it - Shift + Left Click on item
Open Recipe List window                         - Shift + Left Click on Bottle icon
Open Character Details window                   - Shift + Left Click on Link's Head icon



[Crafting Recipe List]

Code: [Select]
*********************************
*********************************
The Legend of Zelda - Black Crown
RECIPES RECIPES RECIPES

Use the Magic Crafting Bottle to mix your items!
*********************************


-----------------
Armor
-----------------

Black Ghost Armor
2x Black Dye + 2x Ghost Thread + 30x Fabric

Fairy Boots
1x Cursed Fairy Boots + 2x Four Leaf Clover

Full Scale Plate
80x Green Snake Scale + 4x Goron Water Bottle + 4x Iron + 4x Goron Steel

Goron Blood Shackles
1x Goron Shackles Prototype + 10x Blood-Chicken Feather + 10x White Chicken Feather + 4x Goron Gold + 4x Goron Steel

Scale Hat
50x Green Snake Scale + 5x Goron Water Bottle + 20x Keese Tooth + 10x Chicken Feed

Scale Robe
50x Green Snake Scale + 5x Goron Water Bottle + 2x Green Dye + 1x Expensive Silk

Slow-Motion Belt
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 1x Blue Dye

The Hero's Rage
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 1x Red Dye

Wizard Belt
1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 2x Expensive Silk


-----------------
Food
-----------------

Blood Courage Potion
1x Small Empty Bottle + 10x Keese Tooth

Blue Potion
3x Small Blue Potion

Bone Hardening Potion
1x Violet Potion + 1x Small Empty Bottle + 2x Skeleton Bone Powder

Ghostly Shroom Potion
1x Small Empty Bottle + 1x Small Water Bottle + 1x Ghost Mushroom + 2x Skeleton Bone Powder

Octorok Mucus Potion
1x Long Empty Bottle + 5x Octorok Mucus

Potion of Oblivion
1x Goron Water Bottle + 1x Blood of a Virgin + 2x Iron

Red Goron Potion
1x Goron Water Bottle + 1x Keese Wing

Red Potion
3x Small Red Potion

Schottlander Fish Potion
1x Long Empty Bottle + 2x Small Water Bottle + 3x Dead Fish

Small Potion of Respec
1x Small Water Bottle + 1x Blood of a Virgin + 1x Great Leaf

Small Potion of Shadow Protection
1x Small Water Bottle + 2x Small Black Leaf

Small Violet Potion
1x Small Red Potion + 1x Small Blue Potion

Strong Blue Potion
3x Blue Potion

Strong Red Potion
3x Red Potion

Strong Violet Potion
1x Strong Red Potion + 1x Strong Blue Potion

Violet Goron Potion
1x Red Goron Potion + 1x Blue Goron Potion

Violet Potion
1x Red Potion + 1x Blue Potion


-----------------
Jewelry
-----------------

Fire Bone
1x Skeleton Bone + 1x Fire Gem

Fire Gem
Transforms three Fire gems into another Fire gem of the same average quality.
3x Fire Gem

Light Gem
Transforms three Light gems into another Light gem of the same average quality.
3x Light Gem

Lucky Goron Card Set
1x Lucky Goron Card - Ace + 1x Lucky Goron Card - Two + 1x Lucky Goron Card - Three

Nature Gem
Transforms three Nature gems into another Nature gem of the same average quality.
3x Nature Gem

Ocean Gem
1x Mysterious Blue Clam + 15x Octorok Mucus

Prismatic Gem
Transforms three Prismatic gems into another Prismatic gem of the same average quality.
3x Prismatic Gem

Purified Lucky Charm
1x Cursed Lucky Charm + 1x Four Leaf Clover

Shadow Gem
Transforms three Shadow gems into another Shadow gem of the same average quality.
3x Shadow Gem

Skeletal Crystal
1x Red Skeletal Crystal Fragment + 1x Green Skeletal Crystal Fragment + 1x Yellow Skeletal Crystal Fragment

Water Gem
Transforms three Water gems into another Water gem of the same average quality.
3x Water Gem


-----------------
Miscellaneous
-----------------

Black Dye
5x Small Black Leaf

Blue Dye
1x Green Dye + 1x Red Dye + 2x Strong Blue Potion

Deku Bag
1x Sticky Herb + 2x Sharp Leaf + 1x Skeleton Bone Powder

Goron Steel
20x Broken Goron Steel Piece

Green Dye
5x Small Fresh Leaf

Iron
3x Iron Ore

Red Dye
1x Small Empty Bottle + 2x Skeleton Bone Powder + 3x Red Potion

Sixth Sword Piece
2x Small Triforce Piece + 5x Goron Steel + 5x Iron + 1x Blue Dye

Skeleton Bone Powder
10x Skeleton Bone

Yoyo Doll
1x Broken Yoyo Doll + 5x Fabric + 1x Red Dye


-----------------
Shields
-----------------

Blackrock Shield
1x Prototype Shield + 20x Blackrock Crystal + 5x Iron + 1x Goron Steel


-----------------
Weapons
-----------------

Enhanced Demonic Sword
1x Demonic Sword + 6x Iron

Enhanced Rudra's Demon Bow
1x Rudra's Demon Bow + 40x Demon Hair

Goron Assassination Dagger
5x Iron + 5x Goron Gold + 8x Goron Steel + 20x Goron Skull

Hyrule Iron Bow
2x Four Leaf Clover + 2x Goron Gold + 5x Iron + 5x Goron Steel + 5x Small Water Bottle + 10x Demon Hair + 10x Blood-Chicken Feather + 10x White Chicken Feather

Hyrule Protector Sword
1x Protector Sword + 1x Goron Gold + 2x Iron + 3x Goron Steel + 2x Goron Water Bottle

Kokirian Iron Sword
1x Kokirian Sword + 1x Iron Ore

Wind Bow of Hyrule
1x Wind Sword of Hyrule

Wind Dagger of Hyrule
1x Wind Staff of Hyrule

Wind Staff of Hyrule
1x Wind Bow of Hyrule

Wind Sword of Hyrule
1x First Sword Piece + 1x Second Sword Piece + 1x Third Sword Piece + 1x Fourth Sword Piece + 1x Fifth Sword Piece + 1x Sixth Sword Piece + 1x Seventh Sword Piece

Wind Sword of Hyrule
1x Wind Dagger of Hyrule


[Credits]

Code: [Select]
********************************* *********************************
The Legend of Zelda - Black Crown
             CREDITS
********************************* *********************************
In unordered order

**** Alpha Testers ****
Thanks for the great help! The game wouldn't be like it is today without you.

- Johan
- Kane
- Kevin
- Sam


**** Spriters ****
I'd like to thank all of you for your awesome spriting work.

- Oldskoolmario   for creating the Young Link sheet.
- GreenYoshiJosh  for the green hair in the Young Link sheet.
- TRM             for creating many sprites; including the deku shield.
- Rogultgot       for ripping the original OOT Link.
- Fox             for editing the original OOT Link.
- Chaotic Death   for ripping the MC vathi boss.
- Yue   for creating the MC-style Naryu and Evil Naryu.
- Jelleye   for creating the MC-style Stalchild.
- Whispy          for ripping the MC snake.

**** Companies ****
- Special thanks to Nintendo creating such awesome games. All Zelda related credits go to Nintendo.
- Special thanks to Gravity for Ragnarok Online (some of the item sprites are from RO).

**** Music ****
- Dan-O, thank you for offering royalty free/Creative Commons music at http://www.danosongs.com/.

- Sungha Jung, thanks for your great guitar play. We all <3 you! http://www.sunghajung.com/

- Karl Wolf and Lukas Lauermann
Der GroƟbauer, music from the Gothic II mod Trail of Darkness
http://tod.worldofgothic.de/hp/downloads.php?release_id=10

- Jesse Cook, your music is heart warming.

- Kai Rosenkranz
Thanks for your great music. All that read this should play the Gothic series and enjoy his music.
http://www.gog.com/en/gamecard/gothic_2_gold_edition


**** Others ****
- Cygon - Thanks for creating an awesome installer framework for XNA games. (http://www.codeplex.com/xnainstaller)
- HelpTheWretched - Thanks for providing fan-game creators with all the Zelda sounds they will need!(http://noproblo.dayjo.org/ZeldaSounds/)
- Big thanks to GameDev.net for beeing an awesome programming community.
- and all the others that I have forgotten here, I am really sorry. :(


[Patch Notes]

Code: [Select]

********************************* *********************************
         The Legend of Zelda - Black Crown
   PATCH NOTES
********************************* *********************************

===============================================================================
This list only contains changes that made it into a publicy released version of the game.
-------------------------------------------------------------------------------

              + Added feature or noticable improvement
              * Change
              - Bug fix or minor change
              ! Important - Take note!
                           
===============================================================================
22 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Quest Window: Added Back-Button to Quest Details
* Merchant Window: Ruby Count is always shown while trading with a merchant


21 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
- Merchant Window: Fixed crash when buying an item

+---------------+
| MONSTERS
+---------------+
* Slightly buffed second boss. You can do it!


15 February 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Merchant Window: Implemented Equipment Comparison
- Reading a sign post while the sign post text is shown won't reset the text.
  Now for real...


14 Feburary 2015
------------------------------------------------
| GENERAL
+---------------+
! New Feature: Equippable Bags
  Bags are a new equipment type with two equipment slots.

+---------------+
| USER INTERFACE
+---------------+
+ Crafting Bottle: Added tooltip to Transformation (T) button that
shows what item will be crafted.

+---------------+
| MONSTERS
+---------------+
* Blue Plants: Drop more items per kill, rare loot chances improved
* Mini Zol: Now can drop Sticky Herbs, improved strength

+---------------+
| ITEMS
+---------------+
+ New Item: Deku Bag (crafted)
+ New Item: Sticky Herb
+ New Item: Sharp Leaf
* Fairy Boots: Reduced crafting cost

+---------------+
| ZONES
+---------------+
* Tia Woods: More Zols spawns at night. The slimes are comming!!


31 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Press the [use-pickup] Key (default E) to progress a dialog
  additionally to the Space key.
- Reading a sign post while the sign post text is shown won't reset the text.

+---------------+
| ITEMS
+---------------+
* Skeletal Crystal: Another buff! Way worth to craft it now! Good luck!

+---------------+
| ZONES
+---------------+
- Fixed Red/Blue-Block triggers not always behaving like they should


25 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ Recipes List: Added keyboard shortcut: Shift + B
+ Character Details: Added keyboard shortcut: Shift + C
+ Character Details: Added game time statistic
* Character Details: Reordered some stat indicators and fixxed a spelling bug

+---------------+
| CRAFTING
+---------------+
* Reduced crafting cost of (most) buff potions. Happy crafting!

+---------------+
| ITEMS
+---------------+
*  Black Ghost Armor, Skeletal Crystal: Minor buffs


24 January 2015
------------------------------------------------
| USER INTERFACE
+---------------+
+ New Feature: Equipment Comparison
  Press ALT (or ALT+CTRL with two slot items like necklaces) while hovering over an item
  in the inventory to display the stats of the equipped item instead.

+ Quest Window: Press Delete to move back from the Quest Details to the Quest List
- Quest Window: Fixed quest selection with the mouse

+---------------+
| ZONES
+---------------+
* Tia Woods: Improved the tiles around the key stone at the Hyrule Stone Tombs
* Stone Tombs: Increased monster spawn

+---------------+
| MONSTERS
+---------------+
* Minor monster stat adjustments

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Improved some quests texts
* Updated FMODex to 4.44.50
- Fixed some spelling mistakes


24 November 2013
------------------------------------------------
| ZONES
+---------------+
+ Access to new optional/secret zone
* Title Screen, Tia Woods, Blood Woods & Hyrule rivers: Some minor changes

+---------------+
| AUDIO
+---------------+
+ New rare select screen music (Thanks to xxxchobitsxxxnl!)

+---------------+
| ITEMS
+---------------+
+ New item: Egg of Small Experience
+ New item: Triforce Locket
* Beginner Weapons: Slightly increased attack speed

+---------------+
| TALENTS
+---------------+
* Arrow Shower: Increased multi shot count by 1.
* Head Shot: Increased projectile movement speed bonus from 26% to 30%.

+---------------+
| MONSTERS
+---------------+
* Snake Boss: Is now slightly stronger!

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased ranged projectile movement speed


22 Novemver 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* The color sliders on the character creation screen now support
  dragging (hold mouse and move)

+---------------+
| ITEMS
+---------------+
* Kokirian Bow, Kokirian Novice Bow: Slightly increased attack speed

+---------------+
| GENERAL
+---------------+
* Slightly increased base movement speed
* Slightly increased melee animation speed


19 Novemver 2013
------------------------------------------------
| ITEMS
+---------------+
* Kokirian Sword, Kokirian Novice Sword: Slightly increased attack speed
* Kokirian Iron Sword: Increased item level by 1

+---------------+
| USER INTERFACE
+---------------+
* Volume Silders:
  Added mouse support
  Changed direction in which the bar is displayed


10 November 2013
------------------------------------------------
| ITEMS
+---------------+
+ New crafted item: Kokirian Iron Sword
* Black Ghost Armor: Increased Agility by 1
* Octorok Mucus Potion: Increased Crit Rating by 2,
  reduced crafting cost by 2 mucus

+---------------+
| ZONES
+---------------+
* Various new tiles


03 November 2013
------------------------------------------------
| GENERAL
+---------------+
* Improved Error Report dialog
* Updated FMODex to 4.44.24

+---------------+
| TALENTS
+---------------+
* Multi Shot: Reduced base cooldown by 1 second

+---------------+
| ZONES
+---------------+
* Hyrule Rivers:
  Added one (1) additional black plant
  Improved some tree top tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slightly increased damage and life
* Ghost King: Slightly increased damage, life and exp

+---------------+
| USER INTERFACE
+---------------+
* Recipe List:
  Improved mouse wheel scroll speed when the list is still small


27 June 2013
------------------------------------------------
| GENERAL
+---------------+
* Updated to FMOD Ex 4.44.16
* Character Selection:
  F9/F10 change the release speed of particle effect
  Also don't forget about the existing F1-F4 keys!


25 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods:
  Added raven talk to the raven. And a blue light
  to the first blue plant.


24 June 2013
------------------------------------------------
| ZONES
+---------------+
* Tia Woods & Blood Woods: Some minor changes


23 June 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added Read Me Please.txt
* Improved existing .txt-Files

+---------------+
| ITEMS
+---------------+
+ Equipping or using an item now makes a sound
* Red Dye: Reduced item level to 15 (down by 5)
* Lucky Candy: Added item sound


29 May 2013
------------------------------------------------
| ZONES
+---------------+
* Title Screen: Added easter eggs


27 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
+ Character Creation: Added left-click support to color sliders


23 May 2013
------------------------------------------------
| GENERAL
+---------------+
! Character Creation: You can now change the color of your hair and clothes
- Fixed fairy light not working on new characters
- Talent Trees.txt spacing fixes

+---------------+
| USER INTERFACE
+---------------+
* Recipes Window:
  Improved scrolling with the mouse wheel with a small recipe list.
  Changed coloring, size and position of the recipe list.

- Character Status & Character Creation:
  Fixed -/+X status points display not resetting once a stat-up/down button
  becomes invisible


20 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Added "Take Screenshot" feature. The default key is 'Print Screen'.
* Fairy: Modified light effect

+---------------+
| USER INTERFACE
+---------------+
- Fixed quick action slots with items not working
  as intended. Oups!

+---------------+
| ITEMS
+---------------+
* Critical-Mass Ring: Increased item level to 100
* Octorok Mucus Potion:
  Increased crit rating bonus and the amount of rupees
  it is worth

+---------------+
| ZONES
+---------------+
* Heroe's Home: Changed dialog. Link does not talk!
- Skull Shrine: Fixed broken tile

+---------------+
| TALENTS
+---------------+
* Whirlwind, Bladestorm:
The sword is now separately tinted, like any other melee attack.


19 May 2013
------------------------------------------------
| GENERAL
+---------------+
+ Character Creation:
  It's now possible to create characters with lower-case characters.
  Press [Shift] to create the usual upper-case character.
* Character Creation: Changed maximum character name length to 12 (up from 10).

+---------------+
| TALENTS
+---------------+
* Light Arrow:
  Reduced base cooldown by 0.5 seconds.
  Increased minimum projectile movement speed.
  Modified light effect.

+---------------+
| ZONES
+---------------+
* Skull Shrine: Added scripts
* Title Screen: Minor changes
* Heroe's Home: Added script experiment and changed floor tiles

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Increased damage


12 May 2013
------------------------------------------------
| COMBAT
+---------------+
! Added "Critical Block" mechanic:
  When you block there is a "Crit (Block)"% chance to
  increase the amount blocked by "Critical Block Bonus" %.
   
+---------------+
| CRAFTING
+---------------+
+ Added "Hyrule Protector Sword" recipe
+ Added "Prismatic Gem" recipe
* Wizard Belt recipe now allows affixes on the Quick Strike Belt

+---------------+
| ITEMS
+---------------+
* Protector Sword: Increased weapon speed by 0.1
* Hyrule Master Shield: Increased Block Value by 1
* Enhanced Demonic Sword: Improved damage and added 1 gem socket
* Schottlander Fish Potion: Buffed effect and duration. Drink 'hem fish!
* Various drop rates have been changed

+---------------+
| TALENTS
+---------------+
* Shield Breaker: Reduced cooldown by 1 second and reduced mana cost.
* Shield Mastery: Increases Block Value by 15/25/35% (up from 10/20/30).

+---------------+
| USER INTERFACE
+---------------+
Inventory:
+ Added "ui-item-desc-box-alpha" setting that controls the transparency
  of the item description box. By default it is fully visible and
  has a value of "255".
  To make the box slightly transparent change it to for example 225.

  Settings can be changed in the settings.txt file in the folder
  [User]\Documents\My Games\The Legend of Zelda - Black Crown\.

Talent Window:
+ Talents that grant the player an "active skill" (such as Bash) are
  marked as such in the UI.
  Passive talents (such as Melee Training) aren't marked in the UI.

Character Details
+ Added "Chance to" category, which includes Crit (Heal) and Crit (Block)
+ Added Kill Count statistic to Miscellaneous
+ Added Block Bonus to Critical Bonus
* Moved Light Radius to Miscellaneous
* Added 100 to Potion Effectiviness display,
  this has no actual effect on the heal bonus.

Flying Damage Display
+ When the player blocks an attack the damage is now
  shown in a slightly lighter color.
- Removed damage color swap option (F11 key).
  Poke me if you really want to configure the colors.

Side Bar
+ The Latern and Fairy now show a different sprite
  when they are active.

+---------------+
| ZONES
+---------------+
* Route of Din (Hell): More red plants, hidden items and sound effects

+---------------+
| MONSTERS
+---------------+
* Red Plants are now resitant to fire, have more armor,
  but also give more experience and can drop more rare item


4 May 2013
------------------------------------------------
| USER INTERFACE
+---------------+
* Merchants: Items are now animated
* Merchants: Fully-stocked merchants now have a more compact view

+---------------+
| ITEMS
+---------------+
+ New Item 'Wind Dagger of Hyrule'
* All Wind of Hyrule weapons have 4 gem sockets now


3 May 2013
------------------------------------------------
| ITEMS
+---------------+
+ New Item 'Light Hyrule Sword', sold by Tingle
* Hyrule Master Shield: Now grants an additional +40 Block Chance Rating,
  +2 block value and -1 pushing force.

* Protector Sword can now also be found on Mad Gorons.

+---------------+
| COMBAT
+---------------+
! Blocking now works from all directions (similiar to Parrying)
! A minimum of Block Value/2 (up from 1) damage is now mitigated upon a block.

+---------------+
| TALENTS
+---------------+
* Shield Breaker
  Increased bonus damage to (20% + 10/20/30% per block point) Block Value,
  block point duration by 1 second and reduced cooldown by 2 seconds.

  Additional shield breaker ignores all enemy armor.

* Shield Mastery
  Buffed to increase Block Chance by 5/10/15% and Block Value by 10/20/30%.
  Now requires only one point in Shield Breaker.
  Shield-spec without max-level shield breaker? Sure!

* Meditation
  Increases mana regeneration by 2/4/6/8/10 (up from 1/2/3/4/5) and
  3/6/9/12/15%.

* Potion Mastery
  Increases effectiviness of healing and mana potions by 10%/20%/30%
  (up from 5/10/20).

+---------------+
| USER INTERFACE
+---------------+
+ Character Details: Added "Reputation" and "Miscellaneous" display
* Character Details: Reordered displays


1 May 2013
------------------------------------------------
| QUESTS
+---------------+
+ Added new quest 'Black Key Craft' to Mindo, the Goron.
* First revision of all existing quest regarding their Main/Sub-archetype.
  There could still be some wrongly configured quests.

+---------------+
| ITEMS
+---------------+
* Iron Skeleton Boots:
  Removed movement-speed penality and reduced item-level and armor.
   
+---------------+
| USER INTERFACE
+---------------+
+ Quest Log: Added main quest indicator to quest list and quest details.
* Quest Log: Changed quest completion display to show a % sign.
- Crafting Bottle: Renamed rubies into rupees. Thanks for the catch, MythicMagus!


28 April 2013
------------------------------------------------
| ITEMS
+---------------+
* Black Gorons Keys are now easier to find,
  can be stacked 10 times and are actually worth
  some rupees.
 
* Song Scroll 'Nocturne of the Stones' is now easier to find
   
+---------------+
| CRAFTING
+---------------+
* Gem Combination Recipes:
  When combining 3x gems of the same color the
  range of possible outcomes now favors better gems.

  Old: [-10, +10] item-level range
  New: [-9, +12] item-level range
 
+---------------+
| USER INTERFACE
+---------------+
+ Character Details:
  Added 'Block Chance' and 'Block Value'

+---------------+
| ZONES
+---------------+
* The Evil Ghost Boss is now easier to spot,
  can respawn mid-game and always spawns at the same location.

* Added red light to second boss area. W-wwhat is that?

+---------------+
| SKILLS
+---------------+
* Shield Breaker
  Reduced mana cost and cooldown (by 1 second)

* Shield Breaker and Shield Block now show up
  as 'red' and become unusable when the player can't block.
  E.g. when using no shield or when using a 2-handed sword.



27 April 2013
-----------------------------------------------
| GENERAL
+---------------+
* Red-Blue Blocks now emit a sound when triggered

+---------------+
| USER INTERFACE
+---------------+
* SideBar: Clicking on a shortcut button while having an
  item picked up won't drop the item to the floor anymore.
- SideBar: Fixed mouse-over color of equipment button


26 April 2013
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased base movement speed by 0.2
* Increased projectile movement speed
* Increased movement animation speed when running
  very fast (e.g. with Sprint)
* Slightly increased enemy movement speed in Nightmare/Hell
  to counter the improvements (Work in Progress)
* Updated FMODex to 4.44.12

+---------------+
| QUESTS
+---------------+
- Fixed pick-up quests crashing the game when
  trying to accept them again after already
  starting them. E.g. the letter

+---------------+
| USER INTERFACE
+---------------+
* Pixel-perfectly centered the dialog box around the
  text by moving the box down by one pixel.


21 April 2013
------------------------------------------------
| USER INTERFACE
+---------------+
- Fixed display of forced multiline dialog texts;
  such as used by the direction sign post.


9 January 2013
------------------------------------------------
| GENERAL
+---------------+
* Changed contact e-mail to tivtag@gmail.com


5 January 2013
------------------------------------------------
| GENERAL
+---------------+
- Fixed persistant saving of player-dropped items.
  Now you can safely decorate or store items at your
  home and other places!
 
  How about a Swords and Armor collection anyone?

  Enemy-dropped items are non-persistent by design,
  as such dropped items that have not been picked up
  will despawn and not clutter the world.


2 December 2012
------------------------------------------------
| GENERAL
+---------------+
! New feature: Automatic Save
  By default the game now automatically saves when
  you spawns/change zone or gain a level-up.

  This can be disabled in the settings file by
  changing the 'auto-save' setting to False.

  *looks at Kev* ;)

+ Added a few new tiles, sprites and mini areas
- Fixed rare crash when taking damage after death
- Fixed Song of the Past resulting in a black screen


12 November 2012
------------------------------------------------
| GENERAL
+---------------+
- Fixed rare crash


10 November 2012
------------------------------------------------
| GENERAL
+---------------+
* Minor scripting engine performance improvements
* Updated IronRuby to latest
* Updated FMODex to 4.44.00

+---------------+
| USER INTERFACE
+---------------+
+ Added new "Invest Status Points" screen to character creation
  This should help new players realize that this game has a status system.

+ Added new navigation buttons


06 November 2012
------------------------------------------------
| ENEMIES
+---------------+
* Mini Zol: Slightly lowered item drop chance

+---------------+
| USER INTERFACE
+---------------+
* Item tooltips are now transparent if you have picked up an item

+---------------+
| ITEMS
+---------------+
* Reduced chance for items to drop within solid tiles

+---------------+
| AUDIO
+---------------+
* Rubies: Slightly increased item drop sound effect volume
- Fixed projectile sound effects (such as those with Firewhirls) not stopping
  when changing scene.


04 November 2012
------------------------------------------------
| AUDIO
+---------------+
+ Some new sound effects (Special Thanks to HelpTheWretched!)
* Item pickup sound effect volume is now more random for specific items
- Fixed item pick up sound effects playing twice

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slight stat and loot modifications


31 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ New song: Carillon of Secrets
+ New song: Lament of Hyrule
+ New zone: Skull Shrine
Entrance in Tia Woods

- Fixed game crash when exiting while the Song of Past
  is playing.


25 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Area Sound Emitters: -> New water sounds.
* Further improved rendering of the first frame after player spawn
- Fixed Toggle Triggers having no effect on the first trigger

+---------------+
| ENEMIES
+---------------+
+ New Enemy: Mini Zol
  Be warned! They deal nature damage.

+---------------+
| ITEMS
+---------------+
+ New Item: Small Red Ruby (worth 50 green rubies)

+---------------+
| ZONES
+---------------+
* Tia Woods: Started work on a new minor shrine/dungeon.
  You can already find the entrance!


14 October 2012
------------------------------------------------
| ZONES
+---------------+
* Tia Woods: Added direction sign post and various minor items


7 August 2012
------------------------------------------------
| GENERAL
+---------------+
! Area Event Triggers are checked once per frame.
  Please report performance problems!

* More work on area transitions.
  Especially the "Warp" areas are now more precise.
   
* Changed "Warp" to play the audio effect less often. P-phew!

+---------------+
| ITEMS
+---------------+
* Claymore: Modified attack speed and damage.

+---------------+
| USER INTERFACE
+---------------+
- Fixed game getting stuck in a blend-out state
  if you change character while the game is blending
  out the game view.


1 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Reduced price of chest upgrade
* Increased damage of Hyrle Iron Bow.
* Increased speed of Wind Bow of Hyrule, but also reduced damage.

+---------------+
| TALENTS
+---------------+
* Flames of Phlegethon
Reduced minimum damage by 5%. Increased cast time by 0.3 seconds.

* Fire Bomb
Moved another 5% of damage from magic to ranged damage contribution.


30 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Chest of Winds to the hero's home.
- Fixed loading of Chest of Winds content


29 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Your previous save-file is now kept as a backup
  in case the game somehow screws up your character.

* Improved fail-safe item insertion handling. 
  Items are now dropped below the hero.

+---------------+
| ITEMS
+---------------+
* Improved item requirement checking. It is now more accurate
  and checks only when required.

* Changed 'Blood of a Virgin':
  Slightly rarer. Worth more. Stacks 3x.
 
- Fixed Talent Reset potion exploit.

+---------------+
| USER INTERFACE
+---------------+
+ The 'Equipment' Icon in the UI now will be marked red if
  the requirements of any of your equipped items is not fulfilled
  anymore.

* Investing status point immediately recheck your item
  requirements now.
   
+---------------+
| AUDIO
+---------------+
- Improved consistency of audio transitions.
  This also fixes the ocarina song screen transitions.


27 September 2012
------------------------------------------------
| ITEMS
+---------------+
- The Wind Sword is not invisible anymore. No ghost anymore~~


26 September 2012
------------------------------------------------
| GENERAL
+---------------+
* Area Event Triggers are now checked more often again.

+---------------+
| ZONES
+---------------+
* Improved area transition between Tia Woods and Road of Din

+---------------+
| ITEMS
+---------------+
- Fixed Violet Goron Potion and Bone-Hardening Potions not getting
  destroyed on use. Also slightly reduced cooldown.

- Fixed Ruby and Blackened-Prefix giving fixed resistance
  Slightly increased their effect per item level.

- The Legendary Staff is not allowed to have affixes anymore.
  Sorry, it's good enough already!

+---------------+
| STATUS
+---------------+
* Resistance rating now descales slightly slower (this is a buff).

+---------------+
| USER INTERFACE
+---------------+
- Fixed "fixed resistance %" boni showing as rating boni

+---------------+
| ENEMIES
+---------------+
* White Chickens now drop their feathers like they should.
  Changed drop behaviour form 'bad' to 'normal'.
 

23 September 2012
------------------------------------------------
| CRAFTING
+---------------+
- Fixed bug that resulted in crafting items with affixes
  to not be removed


16 September 2012
------------------------------------------------
| GENERAL
+---------------+
* The following keys are now user-configurable in key-settings.txt:
quick-save: F5
toggle-ui: F10
toggle-dmg-colors: F11
toggle-dps-meter: F12

- Fixed crash

+---------------+
| ITEMS
+---------------+
* Slightly reduced level of "Iron" to allow crafting it
  at an earlier level


15 September 2012
------------------------------------------------
| ITEMS
+---------------+
+ Added crafted item "Full Scale Plate"
+ Added prefix "Impetuous"

+---------------+
| GENERAL
+---------------+
* Some loot changes
- Fixed loading of Octorocs

+---------------+
| USER INTERFACE
+---------------+
* Changed display of Armor Ignore % in the char. details.

  E.g. 120 fixed plus 17% reduction in enemy armor shows as
  120 + 17%
 

14 September 2012
------------------------------------------------
| GENERAL
+---------------+
! (standard) Melee Attacks can now hit enemies mid-air.

  Each attack is limited to one frame of hitting enemies.
  Before only the very first frame of the attack could hit enemies.

  The attack area of mid-air melee attack is smaller than
  the area of the very first frame.

  Reduced melee attack range by 1 pixel.
 

2 September 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed crash when a menu key setting is set twice.
- Extended Controls.txt


30 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased default melee attack animation speed.
  Is it enough? Still experimenting.

* Improved all standard melee attacks by increasing the
  attack area. They are also more consistent in each direction.

* Increased minimum projectile movement speed by 1.
 
+---------------+
| SKILLS
+---------------+
* Whirlwind
  Duration is now modified by Spell Haste and
  shown in the talent description.

* Bladestorm
  Changed to 4/5/6 (up from 3/4/5) turns.
  Increased animation speed.
  Duration is now modified by Spell Haste and
  shown in the talent description.
 

29 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Increased speed of the initial two melee weapon tiers.


28 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Experimenting with increased movement speeds.
- Fixed rare crash

+---------------+
| SKILLS
+---------------+
* Firewall: Added pushback effect,
  but also the manacost and cast time are slightly increased.
 
* Rapid Fire: Increases ranged attack speed by 15%/30%/45%
  (up from 10%/20%/30%).

* Fire Bomb: Moved 5% damage contribution from magic to ranged.


8 August 2012
------------------------------------------------
| USER INTERFACE
+---------------+
- Improved consistency between Stat Tooltips


28 July 2012
------------------------------------------------
| USER INTERFACE
+---------------+
+ Audio volume controls now handle mouse scroll wheel input


20 July 2012
------------------------------------------------
| AUDIO
+---------------+
+ Split volume setting into: master, music and effect volume
* Updated FmodEx to 4.42.00
- Removed short cut keys to change volume


27 June 2012
------------------------------------------------
| TALENTS
+---------------+

+ New ranged talent "Bomb Chain":
   Increases the number of placeable bombs before
   the cooldown is triggered by [2, 4, 6].
   Increases cooldown by [1.25, 2.5, 3.75] seconds.
   Reduces mana cost.
   

26 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed game crash on respawn.
- Fixed very rare game crash when an attack hits
  an enemy after dieing.
- Fixed player being pushed even after respawning.
* Attempting to scale player movement animation speed
  by a curve function.

+---------------+
| TALENTS
+---------------+

- Revitalizing Strike
  Fixed crash on some damage sources, such as DoTs.

+---------------+
| ENEMIES
+---------------+

Second boss:
- Fixed initial damage
- Temporarily removed light phase


03 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed various crashes when the DirectX context is lost.

+---------------+
| USER INTERFACE
+---------------+

+ Added V-sync setting to ingame settings screen
  Disable V-sync if you get "laggy" gameplay!

* Changing between fullscreen and windowed mode
  does not require a game restart anymore.

* Improved display of long recipes without a description.


01 June 2012
------------------------------------------------
| GENERAL
+---------------+

* Updated to IronRuby 1.1.4
* Updated to FmodEx 4.40.07

+---------------+
| STATUS
+---------------+

+ New Fairy color effect
* Increased fairy movement speed.
* Still tuning base player and monster movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Left CTRL now also triggers the second quick action row
  in addition to Left Shift and Left Alt.
- Minor graphical changes


30 May 2012
------------------------------------------------
| GENERAL
+---------------+

+ Added custom classes for hardcore characters.
* Added and modified a few normal class names.


26 May 2012
------------------------------------------------
| GENERAL
+---------------+

! Added Hardcore modus. Permanent death!

+---------------+
| ITEMS
+---------------+

+ Crafted items may now have affixes.
+ New crafted low-level item: Fire Bone

+---------------+
| STATUS
+---------------+

+ The player movement animations are now based on
  movement speed.

* Increased base movement speed.

* Increased projectile flight speed.

+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow:
  Increased attack speed.

* Hyrule Iron Bow:
  Increased attack speed.
 
+---------------+
| USER INTERFACE
+---------------+

* Improved character creation screens.
* Improved Ocarina Window


25 April
------------------------------------------------
| USER INTERFACE
+---------------+

+ Added configuration of action slot key bindings
  To customize them, simply modify the key-settings.txt
  file in "..\My Documents\My Games\The Legend of Zelda - Black Crown\".

+ Action Slot key bindings are now shown when you pick
  up a skill.

* Added four more action slots.


19 April 2012
------------------------------------------------
| USER INTERFACE
+---------------+

! Swapped damage colors. Incoming damage is now red;
  outgoing white.
  This can be reversed by pressing F11.

* Redesigned elements of the GUI that represent a
  positive or negative event to use the colors
  green and red.

* Other minor color adjustments.

* Slight NPC talk speed increase.

- Fixed UI getting stuck when a dialog is open
  and the DirectX context is lost.

+---------------+
| ZONES
+---------------+

- Fixed minor tile bugs.


17 April 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Experimenting with fairy graphics.

+---------------+
| ITEMS
+---------------+

* Some of the crafted items/potions were improved.

+---------------+
| MISC
+---------------+

* Some minor script changes.


10 March 2012
------------------------------------------------
| ITEMS
+---------------+

+ Dropped items are now persistent and won't despawn on game load.
+ Item sound is played when you receive a quest item.


1 March 2012
------------------------------------------------
| GRAPHICS
+---------------+

- The special effects on the character screens are
  only displayed when the machine is strong enough.
 

11 February 2012
------------------------------------------------
| AUDIO
+---------------+

+ Added 3 new creative commons tracks by
  http://www.danosongs.com/:

Violet Shrine
Winter Empire
Helium Hues

+ Audio Samples are now played when you pick up items
  from the floor.

+---------------+
| ZONES
+---------------+

* The first outdoor zone now shows its name.


4 February 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Improved initial display of a new scene.
* The "Region Entry Text" is now reset when entering
  an unnamed region.


23 January 2012
------------------------------------------------
| ITEMS
+---------------+

- Fixed Claymore in-game sprite. No,
  it's not a ghost sword!


22 January 2012
------------------------------------------------
| USER INTERFACE
+---------------+

* Improved handeling of multi-cell sized items in
  the inventory.

* Changed color indicator of the picked up item
  in the inventory.


21 January 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Changed the nights to have a blue tint instead of
  being deep black.
 
+---------------+
| ITEMS
+---------------+

+ New Items:
Claymore
Loose Iron Chains

+ New Prefix:
Oiled

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed;
  to counter this enemy movement speed has been
  increased on higher difficulties.

* Movement Speed Rating is now converted into
  fixed movement speed.

+---------------+
| USER INTERFACE
+---------------+

+ Pressing Shift+Left Mouse on the char icon (Link's head)
  now opens the character details window.

* Made the display of picked-up item consistent
  with the inventory.

* Two decimal signs are displayed for movement
  speed.
 
+---------------+
| MISC
+---------------+

* Updated to FModEx 4.38.7
* Plus some other minor changes. Nothing serious!


25 November 2011
------------------------------------------------
| GRAPHICS
+---------------+

* Improved Whirlwind and Bladestorm animations.


22 November 2011
------------------------------------------------
| TALENTS
+---------------+

* Reduced base cooldown of Bash by 0.5 seconds.

+---------------+
| USER INTERFACE
+---------------+

- Moving an item larger than 1x1 cell into a full
  crafting bottle with Shift + Left click won't
  re-insert the item at a wrong position anymore.

+---------------+
| GRAPHICS
+---------------+

* Added proper shadows to the whirlwind attack.
- Fixed various other shadows of Link.


30 October 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made it impossible to move/use
  action buttons after closing a window with Escape.
 

29 October 2011
------------------------------------------------
| MISC
+---------------+

* Updated to FModEx 4.38.0


28 October 2011
------------------------------------------------
| ITEMS
+---------------+

+ New relic: Nano's Hamster Kernel


22 September 2011
------------------------------------------------
| ENEMIES
+---------------+

* First boss:
Replaced music.
Modified spell attack.
More low-level mobs spawn and they now fade in.

+---------------+
| ITEMS
+---------------+

+ New (crafted) potion: Small Potion of Shadow Protection
 
+---------------+
| AUDIO
+---------------+

+ New classic music
- Removed one (larger) now unused music file.


17 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Your fairy now moves faster the further away she gets from you.
* She also is now considered a flying entity; and
  as such behaves more like ranged projectiles.
- Fixed a spelling mistake.
 
+---------------+
| ENEMIES
+---------------+

+ The first boss has learned a new spell. Beware!

+---------------+
| STATUS
+---------------+

- Fixed the amount of resistance granted by the "Emerald" prefix.


16 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated installer to latest version. Download here:
  http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


15 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added setting "fixed-step" (default False) to the
  the settings file. This settings changes between
  fixed and variable step game loops.

* More performance improvements.

* Replaced the announced shortcuts from the installer
  with normal shortcuts.

- The game and updater can be started only once;
  instead of crashing right away.

+---------------+
| GRAPHICS
+---------------+

+ Added setting "vsync" (default True) to the
 the settings file.

- Fixed and improved the mist weather effect.


14 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Combined all sprite databases into one single large one.
* Various other minor performance improvements.


13 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated to FmodEx 4.36.03

+---------------+
| USER INTERFACE
+---------------+

+ Added reason why a file has been downloaded
  by the updater.


12 September 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ The buttons in the ingame menu are selected on mouse enter.
+ The updater shows which files have been updated at the end.
* The updater checks MD5 sums for all files.
- Removed "Start Game" button from Updater.
  It caused the game to be launched with admin privileges.
- Fixed a keyboard scrolling bug in the ingame menu.


9 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial message by fairy on first level-up.

+---------------+
| USER INTERFACE
+---------------+

- The sidebar buttons/recipes window now won't indicate
  level-up anymore after leaving to the character
  selection screen.
 

8 September 2011
------------------------------------------------
| GENERAL
+---------------+

! The game now only requires the .NET 4.0 Client Profile to be installed;
  instead of the Extended Profile.


22 August 2011
------------------------------------------------
| ENEMIES
+---------------+

- Fixed plant death animation not playing; or playing too fast.


18 August 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ Crafting Bottle Window:
  Added tooltip to Transform Rubies button.

+---------------+
| AUDIO
+---------------+

* Updated to FmodEx 4.36.01


16 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Octorok Mucus Potion:
Requires less materials to craft and is worth more.


5 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Unstackable items, such as rubies, won't vary in power anymore.


28 July 2011
------------------------------------------------
| TALENTS
+---------------+

- Poisoned Shot:
  Fixed poison effect applying on misses.

+---------------+
| AUDIO
+---------------+

* Reverted back to FMODEx 4.34.0
- Fixed a bug that disallowed certain music to be played
  when entering the game for the first time.
- Fixed a bug that made some music not start playing at all.


26 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem "Din's Small Critical Gem"
+ New Gem "Nayru's Exudation"
 
+---------------+
| USER INTERFACE
+---------------+

+ Updater: Added "Start Game" button.
- Updater: Removed "Done" button.


25 July 2011
------------------------------------------------
| GENERAL
+---------------+

* Misc. performance improvements.
* Updated FmodEx to version 4.36.0

  To all Realtek users: Please update your drivers if you
  got any problems starting the game or near sound sources.
  (http://www.realtek.com/downloads/)

+---------------+
| ZONES
+---------------+

- Some minor map perf. tweaks in Tia Woods North.
 
+---------------+
| QUESTS
+---------------+

- The Skeleton Hunt Continues: Fixed quest description.


24 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Feature: Items can now vary in power by (default) +-10%.
+ New Prefix "Useless"
+ New Prefix "Golden"

* Lowered required level to learn all of the Transform Gem
  recipes.
 
+---------------+
| USER INTERFACE
+---------------+

+ Magic Crafting Bottle/Recipes List:
  Added button to change between the bottle and the recipes
  list. The button and the bottle icon are hightlighted
  when a new Recipe is learned on level-up.

+ Shift + Left Click on Bottle icon of the sidebar opens
  the recipes window.

* Talent Window: When hovering over the invest button;
  and if the investment makes a following talent learnable;
  then the following icon is colored white.

- Fixed memory leak/possible crash when the DirectX device
  was lost.
     
+---------------+
| GENERAL
+---------------+

* The fairy moves slightly faster. Hey, it wants to catch up!


12 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed usage of wrong talent level in talent
  descriptions.
 
+---------------+
| ZONES
+---------------+

+ Added a water pool to the Hell area.
  Time to fill your empty potions!
 
+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow: Slightly increased damage.
* Changed recipe for Red Goron Potion.

+---------------+
| MONSTERS
+---------------+

* Improved lightning attack of the second boss.

+---------------+
| STATUS
+---------------+

- Fixed ranged attacks hitting the player/enemies
  in another zone after zone change.


6 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

* Added space bar support to the Character Selection and
  Creation Screens.

* It's now more clearly indicated that it's not possible
  to create two characters with the same name.


4 June 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Staff of Hyrule
Turn the Wind Bow of Hyrule into this legendary staff!

* The legendary staff and bow gained 2 gem sockets each.


30 May 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Sword of Hyrule
Now you can finally craft this legendary sword!

+ Wind Bow of Hyrule
And turn the sword into a legendary bow!


1 May 2011
------------------------------------------------
| ENEMIES
+---------------+

+ New Enemy 'Special Ghost Demon Snake'
* Slightly tuned Stone Tombs boss behaviour.

+---------------+
| GENERAL
+---------------+

* Title Screen: Script fun added.
* The way Background Music fades-in has been improved.
- A few map tile fixxes.
- Changed window name of the Updater.


28 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Improved the Installer and Uninstaller.
  Uninstall and then manually delete the game folder if you are upgrading from
  an older version of the installer.
   
  Download: http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


22 April 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed an issue with the Mini Map (M) and other UI elements
  after the DirectX device has been lost.
 
+---------------+
| GENERAL
+---------------+

- Misc map performance improvements.


19 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Audio Volume control to the Settings screen.
Pressing F8/F9 to change the volume is fluent now.

+ Press F10 to toggle the User Interface.
Can be used to capture nicer gameplay screenshots and videos.

* Removed a large (almost unused) music file.
- Fixed a typo.


17 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial script that explains how to use the Latern.

* Renamed difficulties:
Normal -> Easy
Hard -> Normal

Made the new Normal difficulty slightly easier.
Adjusted enemy movement speed buff in Hell to counter the
recent base player speed increase.

- Dependencies:
Upgraded to IronRuby 1.1.3 (up from 1.1.2)

- Removed even more unrequired files.

+---------------+
| ITEMS
+---------------+

* Bad Muffler, Bad Leather Belt
Now allow suffixes, but have worse Armor and Item Level.

* Merchant Tingle
Added +1 Strength gem to his stock.

+---------------+
| TALENTS
+---------------+

* Arrow Shower
Requires 1 (down from 2) points in 'Rapid Fire'.


16 April 2011
------------------------------------------------
| TALENTS
+---------------+

* Piercing Arrows
Now increases chance to pierce with ranged attacks
by 3/6/9/12/15 fixed percentage, instead of multiplicative
percentage. This is a buff.

* Rapid Fire
Increases ranged attack speed and piercing chance
by 10/20/30 fixed percentage. It now also costs Mana.

* Light Arrow
Slightly increased mana cost.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Character Details Window
The Ranged Piercing Chance is displayed without a leading "+" sign.

- Talent Window
The talent level is now correctly displayed after investing the
last talent point.

- Title Screen
Pressing Left Mouse will only move to the next screen if
the game has focus.

+---------------+
| GENERAL
+---------------+

* Updater
Improved responsiveness.

- Removed a few useless files.


14 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Pressing "TAB" on the Character Selection and Creation Screens has
  a new effect now!
* Improved robustness and performance of the Particle Effect renderer.

+---------------+
| ENEMIES
+---------------+

+ New 'special' Skeleton Head enemy

+---------------+
| TALENTS
+---------------+

* Rapid Fire now increases ranged attack speed and piercing chance
  by 8/16/24 (up from 5/10/15)%.

+---------------+
| ITEMS
+---------------+

+ New item affix 'of Feathers'

+---------------+
| USER INTERFACE
+---------------+

- Fixed items showing already met requirements by correctly
  invalidating the item cache when the inventory gets opened.

 
11 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Your fairy won't block Razors anymore and can now cross deep water.
  Hey, it's flying above them afterall!

* The transition period between bubble texts is now slightly shorter. 
* Some minor map changes.


9 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ New difficulty 'Insane'.
  You must have a Hell-level character of atleast level 50
  to unlock it.

* Improved the transition between bubble texts.
- Fixed a script crash bug.

+---------------+
| USER INTERFACE
+---------------+

* Improved the Character and Talent windows.


8 April 2011
------------------------------------------------
| GENERAL
+---------------+

* Improved fairy movement code.
- Updated FModEx to version 4.34.00


6 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Further work on the ingame-tutorial/scripts.


5 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Started to add a scripted ingame-tutorial.
* Improved some starting quests.
- Removed script test (see last patch).
- Fixed a bug that caused multiple instances of
  background music to be played when accessing
  the Settings Screen from the Character Selection Screen.


23 Match 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added internal support for speak bubbles.
+ Added Ruby as an internal game scripting language.
  Press F7 to try them out!


17 March 2011
------------------------------------------------
| GENERAL
+---------------+

- Performance was increased on old hardware on
  the Character Selection/Creation Screens by
  drawing half as much particles.


13 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Fairy companion.
  Enable/Disable the fairy by clicking on the new Fairy Icon
  in the sidebar or by pressing "P".

  The fairy is a light source and as such benefits from
  the +Light Radius modifier.

  The movement AI is still basic and will be improved
  in further patches.

* Increased mana drain of Latern.
* Some minor zone changes.

+---------------+
| USER INTERFACE
+---------------+

+ It's now possible to inspect the "Light Radius"
  value in the Character Details window.


6 March 2011
------------------------------------------------
| GENERAL
+---------------+

* Work continued on the new starting zone.
- Fixed potential audio-related crash.


5 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Work has started on a new starting zone.

+---------------+
| USER INTERFACE
+---------------+

* The 'Press Space' indicator now shows up more
quickly in dialogs.


28 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Din's Magic Pokey'


27 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Changed the penality on higher difficulties.
- Fixed "cooldowns are not updating"-bug that
  occurred after changing/reloading character.
     
+---------------+
| ENEMIES
+---------------+

- Fixed bug in second boss fight.
* Red Fire Plants have got a loot table now!

+---------------+
| ITEMS
+---------------+

+ New Item 'Small Fire Leaf'


26 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Nature's Beast'

* Hyrule Iron Bow now requires 2x 4-Leaf Clovers (up from 1).
* Enhanced Rudra's Demon Bow is now slightly easier to craft
  and deals more damage.
   
+---------------+
| ENEMIES
+---------------+

* Some enemies that were considered to be Beasts
  are now Demi-Beasts.

+---------------+
| GENERAL
+---------------+

* Some map-specific fixes/enhancements.


24 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Fixed more causes of rare but possible crashes.

+---------------+
| ENEMIES
+---------------+

* Made the second boss fight slightly harder.
* Increased Health of Green Snakes.
* Green Plants are less resistant to fire now!
- Fixed crash in second boss fight.

+---------------+
| TALENTS
+---------------+

* Sprint
Duration changed to 25 seconds (down from 40 seconds).

* Poisoned Shot
Movement reduction changed to 10% per level (down from 15%).
Slightly increased mana cost.

* Flames of Phlegethon
Changed to:
3 seconds cast time (down from 3.5 seconds)
30-50% damage (down from 40-100%)
60 seconds cooldown (down from 200 seconds)

+---------------+
| STATUS
+---------------+

- Fixed calculation and display of the Resistance stat.

+---------------+
| ITEMS
+---------------+

+ New Gem 'Nature's Squece'
+ New Gem 'Eburnated Shadow Gem'

* Modified some drop chances.


23 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly modified some drop rates and monster stats.
- Fixed rare crash.

+---------------+
| ITEMS
+---------------+

+ Added a new low-level fire gem.


21 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Work continued on the heroes home!
- Fixed crash bug on Character Selection Screen.
- Fixed a bug that made special effects that require
  good graphics cards not load at all.

+---------------+
| ENEMIES
+---------------+

* Since it was almost impossible to dodge Blue Razors
  on Hell difficulty it has been made easier to
  dodge them.
   
+---------------+
| ITEMS
+---------------+

* Modified some items.


20 February 2011
------------------------------------------------
| GENERAL
+---------------+

+ WORK IN PROGRESS:
The game starts in the heroes house now.
This is still unfinished and not correctly
connected to the old world.

- Background music is fading in once again
  as intended.


13 February 2011
------------------------------------------------
| Items
+---------------+

+ Added new crafting recipes that transform
  three gems of the same color into another gem
  of the same color.

  The Recipes window can (by default) be reached by
  pressing the "B key" and then the "Right Arrow key".


10 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing Escape on the Title screen now
  closes the game.


8 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing the Left Mouse button on the Title
  screen will now have the same effect as pressing
  Space/Enter.

- Fixed additional resize/alt-tab crashes.

+---------------+
| ITEMS
+---------------+

+ New Relic 'Blood-Ruby Crest' (hell only)
+ New Prefix 'Acute'


7 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly increased the difficulty of Hell. Beware!

+---------------+
| GRAPHICS
+---------------+

- The game is once again rendered when the game
  window does not have focus.

+---------------+
| ENEMIES
+---------------+

* Slightly changed the stats of some monsters.

- Butterflies are now considered to be non-solid.
  They won't collide with Razors anymore.


5 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Modified the Zelda Patcher to compare the MD5
  sums of the files, instead of only working comparing
  the file creation date.

  This will reduce accidental redownloads of the full game.

* Small improvements to the Patcher GUI.


4 February 2011
------------------------------------------------
| GRAPHICS
+---------------+

- Fixed crashes caused when resizing the game window,
  or alt-tabbing when in full screen.

 ---------------+
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.08!


12 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The bloom effect on the character and title screens
  works once again.

+---------------+
| OTHER
+---------------+

+ New Installer. Download it here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


10 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The game uses the Reach Graphics Profile now and
  as such once again supports older graphics cards
  with only Pixel Shader 2.0 support.
 

18 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

! IMPORTANT The game now requires XNA 4.0 to run! This also
means that your graphics card must atleast support
Pixel Shader 2.0.

Download Link:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

If your graphics card does not support XNA 4.0 then you can still
download the old version of the game (15th September 2010) from here:
http://tick.federrot/zelda/beta/TheLegendOfZelda_BlackCrown_XNA3.msi


+---------------+
| TALENTS
+---------------+

* Bash
Changed base cooldown to 4 seconds (down from 5 seconds).


+---------------+
| ITEMS
+---------------+

+ New Gem 'Acute Gem of Nature'
+ New Gem 'Din's Vengeance'


+---------------+
| USER INTERFACE
+---------------+

- Minor fixes.


15 September 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Trinket 'Snake Flute'
dropped by Green Snakes.

+ New Relic 'Blood-Smith Hammer'
dropped by Mad Octorocs on Nightmare and Hell
difficulty.

+ New Helmet 'Scale Hat'
crafted.


13 September 2010
------------------------------------------------
| STATUS
+---------------+

* Slightly increased the difficulty of the "Hell"
  difficulty.


+---------------+
| ITEMS
+---------------+

+ New Item 'Hell Iron Staff'
dropped by Green Snakes on Hell difficulty.


+---------------+
| ENEMIES
+---------------+

- Butterflies now randomly choose their initial
  flight direction. Also: Added some more spawns.

 
+---------------+
| OTHER
+---------------+

- The start screen map won't be cut off on the lower
  end when using the 16:10 aspect ratio.
 

8 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made the "Exit" button in
  Ingame Menu actually not reload the previously
  played character; making it appear as if the game
  was saved.

- Fixed a bug that made the UI on the character selection
  screen disappear when exiting to it from the Ingame Menu.


7 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

* Reduces the number of particles on the Character Screens once
again to not completely kill slow computers!

+---------------+
| ENEMIES
+---------------+

* Increased damage done by all of the Razors.


6 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

- Attempt to fix crashes with some integrated
graphics solutions from Intel.


1 September 2010
------------------------------------------------
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.01!
  Less memory overhead and improved MIDI playback.
 

28 August 2010
------------------------------------------------
| GENERAL
+---------------+

+ New natural npcs:
Butterfly, Mad Butterfly

* Modified some enemy spawn points
to spawn more enemies. Happy fighting!

- The title screen should once again
be populated by npcs!


27 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a (rare) crash in the Character Selection Screen.


26 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ Talent Window:
When moving the mouse over the 'Invest' button
you can now easily see the effect of investing
a talent point.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.


24 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- The dialog text should not be blurry anymore
with an widescreen aspect ratio.


23 August 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ New 'Settings' screen that allows you to change
the aspect ratio (Normal, 16:9 and 16:10) and the
render mode (Window and Fullscreen) ingame!


20 August 2010
------------------------------------------------
| OTHER
+---------------+

+ New settings flag 'stretch-fullscreen' (default value is false);
which when set to true scale sup the image to fully cover the screen in fullscreen mode.


9 August 2010
------------------------------------------------
| Talents
+---------------+

* Bash
Melee Training requirement reduced from 3 of 5
to 2 of 5 points.

* Toughness
Melee Training requirement reduced from 2 of 5
to 1 of 5 points.

* Light Arrow
Ranged Training requirement reduced from 3 of 5
to 2 of 5 points.


8 August 2010
------------------------------------------------
| OTHER
+---------------+

+ Added (experimental) FULLSCREEN support.
To enable fullscreen mode simply change the
"fullscreen" setting to "True".

The settings file is located at
/My Documents/My Games/The Legend of Zelda - Black Crown/
settings.txt.

The desktop resolution is used when
the game is run in fullscreen.

- Fixed an animation related bug that was introduced
in the last update.

+---------------+
| Talents
+---------------+

* Flames of Phlegethon
Increased the cooldown from 150 to 200 seconds
and the casttime from 3.0 to 3.5 seconds.


30 July 2010
------------------------------------------------
| Talents
+---------------+

* Flames of Phlegethon
The amount of waves has been increased by one,
and also the amount of pillars has been greatly increased!

In return the cooldown has been increased from 120 to 150 seconds
and the mana cost from 35% base/5% total to 50% base/25% total.


27 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scroll of the Stone Tombs"
Teleports you next to the boss chamber
in the Family Stone Tombs.

* Ocean Gem
Doubled the amount of experience bonus!

* Kokirian Sword and Rusty Kokirian Dagger
can from now on have Suffixes.


26 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item "Scale Robe"
Crafted.


25 June 2010
------------------------------------------------
| STATUS
+---------------+

- Fixed a bug related to +% Experience Gained items.

+---------------+
| ZONES
+---------------+

* Work continued on the Hyrule Rivers zone.
Don't let the snakes get you!
- Fixed a minor bug in the Route of Din (H).

+---------------+
| MONSTERS
+---------------+

* Adjusted 'Green Snakes' and 'Dark Octoroks'.


24 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Whole Roast'
- Adjusted some drop chances.


23 June 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Damage Meter (F12)
The damage meter will now correctly work
after switching to a different character.

- Ocarina Window
The selected song will now be reset
after switching to a different character.

+---------------+
+ OTHER
+---------------+

- Fixed a bug that crashed the game while
load character in a certain state.


21 June 2010
------------------------------------------------
| STATUS
+---------------+

* Critical Healing Modifier
Buffed from a static 2x to "0.2 + Critical Spell Modifier".

+---------------+
+ USER INTERFACE
+---------------+

* Character Status Window
Now also shows the Critical Heal Bonus.
Renamed "Critical Damage Bonus" to "Critical Bonus"

+---------------+
+ OTHER
+---------------+

- Code Cleanup.


16 June 2010
------------------------------------------------
| TALENTS
+---------------+

* Firewall
Now 4 instead of 3 Pillars will spawn
below the caster. The time between attacks
per monster has been slightly increased to
counter reduce the power of the spell.

Also; pillars now won't spawn in solid
geometry as often.


15 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Small Potion of Respec'
crafted; resets all talent points -
usage costs rubies based on character level.


14 June 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Item 'Potion of Oblivion'
crafted; resets all stat points -
usage costs rubies based on character level.

+ New Item 'Blood of a Virgin'
dropped by Blood Keese, Demon Girls and
slightly less often by Mad Chickens.

- Iron Ore and Iron
are now dropped by a few more monsters.


13 June 2010
------------------------------------------------
| ITEMS
+---------------+

* Empty Goron Potions can now be filled with Water!


8 June 2010
------------------------------------------------
| ENEMIES
+---------------+

* The second boss has learned yet another spell!

+---------------+
+ OTHER
+---------------+

+ More Music. Big thanks to Kai Rosenkranz from the Gothic II team.
Your work is brilliant!


21 May 2010
------------------------------------------------
| USER INTERFACE
+---------------+

+ The amount of status points that are required
to invest into a stat are now shown when you
hover over any of the "+" Invest Buttons in the
Character Status Window.


See PatchNotes_Old.txt for previous patch info.
------------------------------------------------
« Last Edit: February 24, 2015, 08:13:54 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #3 on: October 12, 2008, 11:41:15 pm »
  • Don't Worry Sir, I'm From The Internet.
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Woah, I remember seeing this a while back. Good to see you keep working on it, it looks amazing.
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Ryan

The only Canadian?
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #4 on: October 12, 2008, 11:41:23 pm »
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Screenshots look nice.
Keep up the work.

Also, that could of all been in one post.
:P
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Xiphirx

wat
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #5 on: October 13, 2008, 12:01:05 am »
  • Xiphirx
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Made in [          ] ?
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #6 on: October 13, 2008, 12:48:14 am »
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Wow is this online? Your good, blimey your good!
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #7 on: October 13, 2008, 12:55:50 am »
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Made in [          ] ?
Written in C#. See the FAQ for more details. :p

Wow is this online? Your good, blimey your good!
Not online as I've said ^^. It would take ages to write an online RPG -alone-.
So I don't even try :)

Time to sleep for me.. ZzzZZz.. I hope XNA 3 final comes out soon~! :)
« Last Edit: October 13, 2008, 01:04:06 am by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #8 on: October 13, 2008, 02:38:28 am »
  • Minalien
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I hope XNA 3 final comes out soon~! :)
Why not just use the beta release?
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #9 on: October 13, 2008, 11:14:17 am »
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I hope XNA 3 final comes out soon~! :)
Why not just use the beta release?
I do internally. But I don't want you to have to install some Beta to play my game. I also don't think there is a redistributable that doesn't contain the full XNA game studio. ;;

I've updated the first post with some requirements/things you need to install to play the game.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #10 on: October 13, 2008, 11:27:02 am »
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I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #11 on: October 13, 2008, 11:46:36 am »
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I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
Xna comes as Dynamic Link Libraries (dlls). So I don't think so. Luckily the XNA Redistributable is a small install compared to the full XNA Game Studio.

The one bad side about C# games/programs: You have to install the .net framework (manually or via Windows Update). I hope that Windows 7 will have the .net framework 4 pre-installed. :p

Edit:
Just created an installer for the game that installs -all- prerequirements, such as .net, XNA and DirectX. This should help to make the deployment easier. :)


Back to the game .. ! Here are some of the cloaks you'll be able to find:



« Last Edit: October 13, 2008, 03:19:47 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #12 on: October 13, 2008, 06:27:11 pm »
  • Minalien
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I didn't think you needed XNA installed to play the games made with it. Can't you compile them as executables?
XNA isn't a !@#$% program like Game Maker that makes it easy for some ten-year-old kid who's barely touched computers to whip something together and call it a "game". :/

The XNA Framework is a game API, like DirectX. With DirectX, you need to have the DirectX Runtimes on your machine (which come with Windows by default). Just as with that, you also need the XNA runtimes on your machine to run an XNA game. It's how !@#$% works when you're away from garbage programs like Game Maker and RPG Maker :/

Xna comes as Dynamic Link Libraries (dlls). So I don't think so. Luckily the XNA Redistributable is a small install compared to the full XNA Game Studio.
Actually, the XNA 3 redist is in the XNA folder, with the rest of the shits. I uploaded it so that DJ could check out the shader demo for a project of ours. Also, it's not really that it comes as a set of Managed DLLs that matters, more so the fact that, as I stated above, it requires certain runtimes in order for it to operate. This is also true of APIs such as OpenGL and DirectX, which come pre-installed on Windows machines, as well as other libs such as Allegro, Ogre3D, Irrlicht and SDL, which usually come with the application and stored in the application's directories, with the executable files.

Here:
http://files.minalien.com/Projects/xnafx30_redist.msi
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #13 on: October 13, 2008, 06:49:58 pm »
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Heh, found the redistributable just after I wrote this. ;o
But I still don't like the feeling of having players to have to install a beta runtime. :d
What do you think? I sadly had to switch from XNA2 to XNA3 because XNA2 doesn't integrate into Visual Studio 2008.

Xna -is- a managed wrapper around DirectX. When you install the XNA redistributable it afaik puts the DLLs into ..\Microsoft XNA\XNA Game Studio\v3.0\References\Windows and registers them to the Global Assembly Cache (GAC).
This allows the XNA dlls to not have be in each and every XNA game's directory.

The installer I've just created should solve all this installation mess for the normal gamer. :)
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #14 on: October 13, 2008, 06:53:01 pm »
  • Minalien
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Heh, found the redistributable just after I wrote this. ;o
But I still don't like the feeling of having players to have to install a beta runtime. :d
What do you think? I sadly had to switch from XNA2 to XNA3 because XNA2 doesn't integrate into Visual Studio 2008.

Xna -is- a managed wrapper around DirectX. When you install the XNA redistributable it afaik puts the DLLs into ..\Microsoft XNA\XNA Game Studio\v3.0\References\Windows and registers them to the Global Assembly Cache (GAC).
This allows the XNA dlls to not have be in each and every XNA game's directory.

The installer I've just created should solve all this installation mess for the normal gamer. :)
No, it is not a wrapper for DirectX. XNA does use DirectX, but it's far from being a wrapper :/

You're better off having your installer detect whether XNA 3 runtimes are currently installed, and if not, installing them through the official XNA redist installer, as commercial games (and many indie programs that rely on DirectX) do in their installers.


Edit
Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?
« Last Edit: October 13, 2008, 06:55:17 pm by Minalien »
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #15 on: October 13, 2008, 07:14:08 pm »
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No, it is not a wrapper for DirectX. XNA does use DirectX, but it's far from being a wrapper :/.

Fine. :p Still very much based on DirectX ;x~ It's fun to lurk into the library with Reflector, if you know that tool. Also Xna requires you to have the newest DirectX runtime installed.

You're better off having your installer detect whether XNA 3 runtimes are currently installed, and if not, installing them through the official XNA redist installer, as commercial games (and many indie programs that rely on DirectX) do in their installers.

I'm doing that right now, pretty easy to create using the VS Setup Project. One problem I've encounterd is that I don't know how to add the .net 3.5SP1 bootstrapper to the installer. What it does right now is to take you to their webpage and asks you to manually download it.

What I meant is.. should I release the demo with the XNA3 BETA redistributable or wait for XNA3 final come out?

Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?

Back then when I've added sound to the game the XNA audio libary was >very< lacking. No support for .midi files! I think XNA3 improves on that. But it's still not perfect!

I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
« Last Edit: October 13, 2008, 07:16:27 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #16 on: October 13, 2008, 07:20:38 pm »
  • Minalien
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What I meant is.. should I release the demo with the XNA3 BETA redistributable or wait for XNA3 final come out?
You might as well release the demo with XNA 3 beta, because it's still going to be a little bit until they release the final version. I give it another month or two at the least, based on the fact that they updated the Community Games system, as well as Live as a whole.

Also, may I ask why you're using FMOD for audio, rather than using XNA's built-in audio support?

Back then when I've added sound to the game the XNA audio libary was >very< lacking. No support for .midi files! I think XNA3 improves on that. But it's still not perfect!
MIDI files aren't the greatest to use anyways; they sound different across different sound cards, and overall aren't very efficient anymore. You're better off using small MP3s, or (if you continue to use FMOD) a file format such as OGG or FLAC).

You're no longer stuck using XACT for audio projects in XNA 3.

I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #17 on: October 13, 2008, 07:38:09 pm »
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You might as well release the demo with XNA 3 beta, because it's still going to be a little bit until they release the final version. I give it another month or two at the least, based on the fact that they updated the Community Games system, as well as Live as a whole.
I see~ :3 still waiting for my proof reader to finish his work. Apart from that the demo is almost ready to ship!

MIDI files aren't the greatest to use anyways; they sound different across different sound cards, and overall aren't very efficient anymore. You're better off using small MP3s, or (if you continue to use FMOD) a file format such as OGG or FLAC).
I've tried to convert my Midi files into compressed Mp3s. File size increased by a factor of 10 or more. What tools do you use? Seems like you know the new XNA stuff pretty well :).
I may look into it when I decide to start a new project. :p

I'd love to use more MP3s from for example Twilight Princess. But those are so large! One of those MP3s has the same size as the rest of the game! (~ 6MB)

Hope you don't plan on porting to XBOX 360 then.
I don't. Unless someone donates a XBOX 360 + Creators Club =p. Also I think (community) games aren't allowed to use copyrighted material.

The game also plays more like World of Warcraft or Diablo than a normal Zelda game. Too many buttons to press for a console game!
« Last Edit: October 13, 2008, 07:42:05 pm by Tikta »
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #18 on: October 13, 2008, 08:08:31 pm »
  • Minalien
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What tools do you use? Seems like you know the new XNA stuff pretty well :).

I'd love to use more MP3s from for example Twilight Princess. But those are so large! One of those MP3s has the same size as the rest of the game! (~ 6MB)
I've been following XNA since its first release. To be honest, I can see why you're sticking with MIDI for this project, since it's a small fan game project. But when you're working on larger projects, content (particularly, music) is always the largest part of a game. Let's look at Elder Scrolls IV: Oblivion, for example; The executable for the game is only around seven megs in size, whereas all of the game's content fills up the remaining four or so gigs of space.

As you can see, larger products (with much larger amounts of higher-quality media) become far more concerned with quality than with space. (Though, don't get me wrong, space is still a major issue to pay attention to.)
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #19 on: October 13, 2008, 08:30:24 pm »
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I agree with Min. So far, Only 500kb of my game is coding. The other 700kb is graphics and stuff. Resources keep going up.
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