Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 [2] 3   Go Down

Author Topic: [Alpha] Zelda Online  (Read 9194 times)

0 Members and 1 Guest are viewing this topic.
Re: [Alpha] Zelda Online
« Reply #20 on: August 04, 2016, 08:22:27 pm »
  • Just call me Brad
  • *
  • Reputation: +8/-2
  • Offline Offline
  • Gender: Male
  • Posts: 1269
So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.
Logged
Re: [Alpha] Zelda Online
« Reply #21 on: August 04, 2016, 09:38:29 pm »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Quote
So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.

I've added the playlist to the website of the game and 3 of your videos to the main post of this thread.
Thank you again for recording this gameplay scenes. Finally some multiplayer video footage. :)
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #22 on: August 04, 2016, 09:57:26 pm »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 277
This looks promising. I will be keeping an eye on it.
Logged
Games that I support:

Forums that I am a member of:
Re: [Alpha] Zelda Online
« Reply #23 on: August 04, 2016, 10:06:39 pm »
  • Just call me Brad
  • *
  • Reputation: +8/-2
  • Offline Offline
  • Gender: Male
  • Posts: 1269
Quote
So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.

I've added the playlist to the website of the game and 3 of your videos to the main post of this thread.
Thank you again for recording this gameplay scenes. Finally some multiplayer video footage. :)

Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)
But -thanks man, it means a lot :) :D
« Last Edit: August 04, 2016, 10:09:42 pm by SpritingBrad »
Logged
Re: [Alpha] Zelda Online
« Reply #24 on: August 04, 2016, 10:14:28 pm »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Quote
Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)

Pls no XD Most important is that people watch that you have fun during the videos and watch some gameplay.
I didn't ask you if I can use this for official but currently I have no other videos to show. I hope it's ok for you. :)
« Last Edit: August 04, 2016, 10:17:44 pm by Rayo »
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #25 on: August 04, 2016, 10:15:52 pm »
  • Just call me Brad
  • *
  • Reputation: +8/-2
  • Offline Offline
  • Gender: Male
  • Posts: 1269
Quote
Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)

Pls no XD Most important is that people see that you have fun during the videos.
I didn't ask you if I can use this for official but currently I have no other videos to show. I hope it's ok for you. :)
If it's ok?
Dude, I am honored! XD
Logged

Antidote

>.>
Re: [Alpha] Zelda Online
« Reply #26 on: August 05, 2016, 01:04:08 am »
  • In all seriousness who's serious?
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1484
Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.
Logged
  • Axiomatic Data Laboratories
Re: [Alpha] Zelda Online
« Reply #27 on: August 05, 2016, 01:28:37 am »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Quote
Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.
Sorry, there won't be a linux version. Game Maker 8.1 builds are only windows compatible. :-\
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker

Darklink45

aka Faded Led
Re: [Alpha] Zelda Online
« Reply #28 on: August 05, 2016, 05:10:39 am »
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Male
  • Posts: 306
This looks really awesome, seems like a great use of the engine you had for EoA.
I'll try out the game :)
Logged
Personal site: Faded Led
People die when they are killed.

Starforsaken101

Wake the Beast
Re: [Alpha] Zelda Online
« Reply #29 on: August 05, 2016, 01:39:04 pm »
  • www.mouffers.com
  • *
  • Reputation: +69/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2576
This is really cool, Rayo!
Logged
  • Starforsaken101's DeviantART
Re: [Alpha] Zelda Online
« Reply #30 on: August 08, 2016, 06:06:32 am »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
New update, no multiplayer features, but fixes.

Code: [Select]
Changelog 0.14:

- Version number is shown in windows title
- If the website is currently offline, a message is displayed in the title screen
- Added music to Lonely Peak, Cave of Ice, Volcane, Drowning Desert, Desert Ruins and Quiet Mists
- Bushes and rocks in Volcane and Drowning Desert can be lifted/destroyed
- The telescope is unequipped during warp
- Ice blocks are sliding on ice if pushed
- Ice velocity reduced

- FIXED BUG: Some triggers in Skyforest Shrine caused a crash
- FIXED BUG: Moving platforms did'nt stop during cutscene/menu
- FIXED BUG: Music loops after the miniboss
- FIXED BUG: Lights and followers are showed in rooms where players doesn't exist
- FIXED BUG: Light size is far too big sometimes
- FIXED BUG: Fairy moves away during cutscenes
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #31 on: August 19, 2016, 02:39:48 pm »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Update 0.15 has just been released. Now instances are deactivated if they are not in your field of view so the game runs faster.
Minor bugs have been fixed as well. It doesn't matter if you enter an IP with whitespaces to connect to another player.

Code: [Select]
Changelog 0.15:

- IP accepts whitespaces if entered
- Port is always converted into a real number
- Last error message is logged in game_errors.log
- Corrected depth of other players in multiplayer
- Collectible synchronization works, but not deletion
- Better chuchu/dekuscrub hurt animation
- Better Performance: Activate/Deactivate instances
- Own nickname isn't shown anymore
- You can't go outside the map anymore
- Hide HUD disabled

- FIXED BUG: Lamp light radius increasing if rapidly clicked
- FIXED BUG: If you teleport enemies can attack you
- FIXED BUG: If other players lift something not always the correct object is drawn
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #32 on: August 24, 2016, 08:03:18 pm »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Update 0.16 includes the possibility to load custom adventure maps! Later, those maps will be created by the community.
I created the first adventure map: Zeldamon (Yes, it's a Zelda/Pokemon Crossover). Based on this adventure map I will progress to improve the way you create adventure maps.

Code: [Select]
Changelog 0.16:

- Adventure maps can be loaded by pressing "M"
  (In the website you can download the first adventure map "Zeldamon")
- Zeldamon content: Full Kanto Overworld with collisions, water and some grass
- Multiplayer and Save/Load in adventure maps work as well
- Game Name and Version are shown in website

And now? Some screens about the adventure map!



I will probably place friendly Zelda NPC's in cities and monsters in routes. There will be several bosses to defeat in each arena.
After you beat a boss or you perform a condition you will be rewarded with a new item to proceed the game. Goal will be to defeat Ganon in the Pokemon League. If you have suggestions write them down here.
« Last Edit: August 24, 2016, 08:55:26 pm by Rayo »
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #33 on: August 30, 2016, 08:12:01 am »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
So I've tried to code a minimap which is automatically generated after you enter a new room. I tried to use the same colors as OoT 2D.
The face is probably too big, I think I will use the dungeon minimap face from Minish Cap.


Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #34 on: August 30, 2016, 09:32:38 am »
  • Just call me Brad
  • *
  • Reputation: +8/-2
  • Offline Offline
  • Gender: Male
  • Posts: 1269
So I've tried to code a minimap which is automatically generated after you enter a new room. I tried to use the same colors as OoT 2D.
The face is probably too big, I think I will use the dungeon minimap face from Minish Cap.




That´s actually really cool!
But, what if a map is huge? Would the map fit the entire screen?
Logged
Re: [Alpha] Zelda Online
« Reply #35 on: August 30, 2016, 09:48:13 am »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Quote
But, what if a map is huge? Would the map fit the entire screen?
In this case I will only draw a part of the surface. Eventually save the surface as a sprite and updating it every time Link moves.
Minimap will be optional, just made it because if was a fun challenge. But it serves perfectly as dungeon map. XD
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #36 on: August 30, 2016, 11:12:53 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 10
Hey Rayo, I have a question, how were you able to make each link have a different sprite?
Logged
Re: [Alpha] Zelda Online
« Reply #37 on: August 31, 2016, 12:39:34 am »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
Quote
Hey Rayo, I have a question, how were you able to make each link have a different sprite?
Oh, that was pretty easy. But you need a large stylesheet. I've already posted the sheets I used in the MC Sprite Collection thread.
So we have a variable called palette, this variable should contain our color. image is our current sub-image in the sprite sheet and sprite our sprite sheet. The formula:

Code: [Select]
image + palette * (sprite_get_number(sprite) / 8)
sprite_get_number(x) returns the number of sub-images in a sprite. I've divided by 8 because the palette can contain 8 values: 0(Green), 1(Red), 2(Blue), 3(Purple), 4(Damage1), 5(Damage2), 6(Damage3) and 7(Damage4).
During multiplayer I am just sending those variables so that the other clients know the sprite, image and palette.
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Re: [Alpha] Zelda Online
« Reply #38 on: August 31, 2016, 07:49:27 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 10
Wow, that helped alot, but how do I create the variable?
Logged
Re: [Alpha] Zelda Online
« Reply #39 on: August 31, 2016, 09:44:48 pm »
  • Let's do this.
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 209
In Game Maker Language:

Create Event:
Code: [Select]
sprite = sprite_index;
image =  image_index;
palette = 0;

Step Event(Just for testing):
Code: [Select]
if (keyboard_check_pressed(vk_enter)) palette = (palette + 1) mod 4;

Draw Event:
Code: [Select]
draw_sprite_ext(sprite, image + palette * (sprite_get_number(sprite) / 8), x, y, 1, 1, 0, c_white ,1);
« Last Edit: August 31, 2016, 09:49:27 pm by Rayo »
Logged
This is one of many tales Hylian lore speaks of...

Click here to check out my Deviantart!
  • Zelda Time Walker
Pages: 1 [2] 3   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.057 seconds with 55 queries.

anything