Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 14 15 [16] 17 18 ... 52   Go Down

Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386522 times)

0 Members and 2 Guests are viewing this topic.
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #300 on: March 16, 2007, 03:38:29 am »
  • Don't Worry Sir, I'm From The Internet.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2339
nice job! I'm not really into the wavy tentacle-like smoke thing at the bottom, but it looks really good.
Logged
Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #301 on: March 16, 2007, 04:06:46 am »
  • ..Goodbye..
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 751
Nice job...but damn, that one with the chain and lock looks similar to an enemy I designed for my game. :(
« Last Edit: March 16, 2007, 04:15:00 am by Zoru »
Logged
Helios did it.
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #302 on: March 16, 2007, 08:33:41 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2890
It looks brilliant ;D! I just liked the one I pointed out because of that hand, it's creepy, yet very Zelda-ish, for some reason :P.
Logged
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #303 on: March 16, 2007, 10:12:00 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 458
nice job! I'm not really into the wavy tentacle-like smoke thing at the bottom, but it looks really good.
They'e not tentacles actually, they're supposed to be the torn/slashed edges of the cloak. I may be able to make that more obvious when I sprite and animate it...

It looks brilliant ;D! I just liked the one I pointed out because of that hand, it's creepy, yet very Zelda-ish, for some reason :P.
Thanks. They'll still have hands, but most of the time they're hidden inside their cloaks.
Logged
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #304 on: March 16, 2007, 02:14:59 pm »
  • [sic]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2334
If I were you, Mob, I'd move the whole ripping thing down.. at least for the most part. it's currently very unvaried, which makes it look more natural, like tentacles. And the lock and chain looks fantastic, but it's not at all clear what the chain is resting on, which makes it look a bit odd as well. It looks as though it's just wrapped around him, which would make it very hard to move.
Logged
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #305 on: March 16, 2007, 02:39:51 pm »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
If I were you, Mob, I'd move the whole ripping thing down.. at least for the most part. it's currently very unvaried, which makes it look more natural, like tentacles. And the lock and chain looks fantastic, but it's not at all clear what the chain is resting on, which makes it look a bit odd as well. It looks as though it's just wrapped around him, which would make it very hard to move.
Dude, it's just a concept. It's just supposed to show what it could look like. >_>
Anyways, lovin' the art! :)
Logged


.TakaM was here
  • Lumeuni
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #306 on: March 16, 2007, 02:56:25 pm »
  • [sic]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2334
He said it was the final design - the previous sketches were concept art. And I'm trying to encourage him and hopefully help his game to be as good as it can. I know I critique things a lot, but I know from experience that scrutinous critique is extremely helpful.
Logged

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #307 on: March 16, 2007, 02:59:29 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
He said it was the final design - the previous sketches were concept art. And I'm trying to encourage him and hopefully help his game to be as good as it can. I know I critique things a lot, but I know from experience that scrutinous critique is extremely helpful.

its still an artwork and doesnt display the look of the sprite 1:1
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #308 on: March 16, 2007, 03:03:06 pm »
  • [sic]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2334
Yeah, but it's the final artwork. It's what the sprite'll be based on.
Logged

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #309 on: March 16, 2007, 03:21:24 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
Yeah, but it's the final artwork. It's what the sprite'll be based on.

stop argumenting, its like he decides it should look like... you did state your opinion before so just leave it to king mob now
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Solarrain4

The Blurred Line In-Between
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #310 on: March 16, 2007, 08:19:53 pm »
  • ...Is it recording?
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 559
The Maren looks very good. If I could sprite characters and not just HUD's, I'd do it for you. But I suck at chara spriting, so...
Logged
06/29/2014 - forever and always <3
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #311 on: March 16, 2007, 09:30:14 pm »
  • I cannot lose!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 100
You're awesome, KM! The story and the design and everything in your game is so awesome! I have a question though, when's the next demo coming out? I wonder if it'll work for me... Anyways, keep up the great work!  ;)
Logged
MGS4 == Best game ever. Srsly.

pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #312 on: March 16, 2007, 11:15:53 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
You're awesome, KM! The story and the design and everything in your game is so awesome! I have a question though, when's the next demo coming out? I wonder if it'll work for me... Anyways, keep up the great work!  ;)

read the topic... hes working on a z3 demo which has the beginning of the game, means: z3 is a demo
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: The Legend of Zelda: The Shadowgazer (21/2/2...
« Reply #313 on: March 16, 2007, 11:28:24 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 775
the swords reach is abit too long
music should stop when deactivating program and it doesnt loop
i like the bounce back from rolling and the grass fx
flawless animations.. good good :P
you should make grass stack with player so it looks more that hes standing in it
good luck :)
Logged

My Child Is Student of The Month at Neverland Ranch!
  • SSEdit

DS The Not-So-Brave

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #314 on: April 07, 2007, 12:02:48 pm »
I was just thinking... How about some bit where Link sorta drifts off into a daydream, and is half-in the dream-world. So to speak.
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #315 on: April 07, 2007, 02:51:50 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
What do you mean, like he is in two worlds at once? That would make for an interesting boss fight. I'm not sure if it would work well, but if the screen is divided in half, one Link is in the real world, and another is in dream.
« Last Edit: April 07, 2007, 02:53:25 pm by Bboy94 »
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #316 on: April 10, 2007, 01:21:48 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 413
I like the boss idea thing there Bboy, but it'd get a tad annoying. Like that A Nightmare on Elm Street game for the NES where you'd fall asleep then wake up every other minute...
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #317 on: April 10, 2007, 01:48:25 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
I meant like a one time thing.
Logged

BM

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #318 on: April 10, 2007, 04:13:39 pm »
That could be a cool dungeon. Maybe if Link stayed awake for a long time he would pass out and go into his subconscious. It could be like the Main Dungeon Concept in PH, but instead of having to find more items, you would have to expand your imagination throughout the game, then the dungeon would have new parts randomly added to it based on what you've been doing lately. Well, that's my two cents, if it helped in anyway.
Logged

haln

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #319 on: April 11, 2007, 01:36:47 am »
Hello!

What an interesting idea... The boss, if you made a dungeon, could have Link travel back and forth, pushing the boss out of the Dream World in order to even hurt it. Then Link would beat it up until it got back to the dream world. Then repeat until dead. It could be a fight in the Dream World to destroy it's dreamy half, and then in the real world, a fight to destroy it's physical form. Just my ideas that might help you out with your work.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 52   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.047 seconds with 74 queries.

anything