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Other Projects / Re: [Demo 13] The Legend of Zelda: Horn of Balance
« on: August 21, 2012, 03:40:34 am »Quote
3. Action button that is also cancel. Is it really that annoying? I'll listen to any alternative you might have, but I'm not for adding more buttons.Neither am I, the way I see it there are three options:
1) Make the sword button the cancel button, which is in line with many of the Zelda games using the B button for the sword & cancel.
2) Making the sword button and/or item buttons context sensitive so they can also activate objects, like many of the portable Zelda games did for the A button. It's not terribly difficult either, basically just detect if the player can interact with something in front of them and if not perform the normal function of the button.
3) Turn the Sword into an item freeing up it's button for either action or cancel.
By combining some of these you could even get rid of a button or two further simplifying your control scheme if you do it intelligently.
Using the Enter button on the main menu is fine, but I don't see why it has to be mapped to anything the player doesn't want it to be in game.