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Author Topic: [Demo] Super Smash Bros: NES {VS. MODE PLAYABLE!!} Nov. 21st  (Read 40378 times)

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Re: [Trailer] Super Smash Bros.: NES
« Reply #100 on: October 06, 2007, 08:43:15 pm »
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(sorry for being such a n00b but)
What is public demo?
Isn't it just a normal demo?
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Re: [Trailer] Super Smash Bros.: NES
« Reply #101 on: October 07, 2007, 03:13:26 am »
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Well, sjegtp, right now there's a private beta demo out, it's been out for a few days.
But only official beta testers and real close friends have gotten it.
Where as the entire public will get a hands-on demo next week.
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Re: [Trailer] Super Smash Bros.: NES
« Reply #102 on: October 07, 2007, 09:34:17 pm »
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Woo hoo! A public demo! Let's see if I finally have time to do anything... (I actually supposed to be studying right now X_x)
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Re: [Trailer] Super Smash Bros.: NES
« Reply #103 on: October 09, 2007, 05:31:11 am »
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NOTE:
The public demo has been delayed two days, and will now be coming out Thursday, Oct.11/07

This is to make sure all bugs have been removed, and to add even more features before it's made public. :)

New random screenie:
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Re: [Trailer] Super Smash Bros.: NES
« Reply #104 on: October 09, 2007, 10:26:52 am »
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It's seeming more complete every day. Very nice dedication.
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Re: [Trailer] Super Smash Bros.: NES
« Reply #105 on: October 09, 2007, 03:50:42 pm »
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This looks really cool Drewdelz, cant wait for the demo ^^
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Re: [Trailer] Super Smash Bros.: NES
« Reply #106 on: October 09, 2007, 06:16:25 pm »
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"FAILURE!!!"

Somehow, it reminds more of Smash Bros. rather than Melee. :P I'd really like to try this out!
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Re: [Trailer] Super Smash Bros.: NES
« Reply #107 on: October 10, 2007, 01:07:14 am »
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COOL!!!  I can't wait to try the Demo.  If it is anywhere near as good as it sounds you will be doing very well.
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Re: [Demo] Super Smash Bros.: NES !!!NEW DEMO!...
« Reply #108 on: October 11, 2007, 03:51:27 am »
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The anticipated demo is here!
See the topic's first post for details and download link. :)
« Last Edit: October 11, 2007, 06:36:31 am by Drewdelz »
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Re: [Demo] Super Smash Bros.: NES
« Reply #109 on: October 11, 2007, 03:25:59 pm »
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Neat, but didn't feel like any Super Smash Bros. =/ It was more like a normal platformer, but anyho, I only tried adventure =P
By the way, are bad guys supposed to suddenly blink into existence in the middle of the screen while I'm jumping? I got kinda annoying on second level.
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Re: [Demo] Super Smash Bros.: NES
« Reply #110 on: October 11, 2007, 04:48:09 pm »
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haha, that was fun, but i think having the jump height determined by how long you hold the jump key is important though
all in all the target practise and adenture mode seemed to work well ^^

getting kirby's damage up as high as possible and seeing him bounce around the place on his target practise level was great XD
but the attacks didnt seem fast paced enough, or maybe i just hadn't got the hang of it all yet though :/
and also, i had some weird sound playing problems sometimes. just with the sound mucking up for a second sometimes

by the way, whats the difference between the vista and other version?
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Re: [Demo] Super Smash Bros.: NES
« Reply #111 on: October 11, 2007, 05:09:07 pm »
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The vista version works on Vista, the Windows XP version doesn't. Simple. XD

The Vista version WILL work on windows XP also, but the filesize is almost a MB bigger so I put for both versions.
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Re: [Demo] Super Smash Bros.: NES
« Reply #112 on: October 11, 2007, 05:11:14 pm »
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Great, but I encountered a glitch. I was playing as Kirby in target practice, when I died several times in a row (Die, load Kirby, play and repeat). Rather than going back to character select, the Failure message remained, and Kirby respawned on top of a yellow block which he bounced off of. The yellow blocks were at the part where it goes

Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block
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Re: [Demo] Super Smash Bros.: NES
« Reply #113 on: October 11, 2007, 05:27:58 pm »
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Great, but I encountered a glitch. I was playing as Kirby in target practice, when I died several times in a row (Die, load Kirby, play and repeat). Rather than going back to character select, the Failure message remained, and Kirby respawned on top of a yellow block which he bounced off of. The yellow blocks were at the part where it goes

Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block

Wow, as far as coding goes, I honestly don't see how that could happen.
Because once the failure message appears, the game is paused and it's scripted to exit right away.

Also, I tried replicated the glitch, but it dosen't wanna do it for me. :\

Very odd indeed.
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Re: [Demo] Super Smash Bros.: NES
« Reply #114 on: October 11, 2007, 05:37:41 pm »
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The vista version works on Vista, the Windows XP version doesn't. Simple. XD

The Vista version WILL work on windows XP also, but the filesize is almost a MB bigger so I put for both versions.

i meant technically >_<

but i just read some topic that said gm6 doesnt work on vista, but there's some converter you can use to make it do so
so i'm guessing you made that in gm6 and converted one exe to work on vista like that? lol

Great, but I encountered a glitch. I was playing as Kirby in target practice, when I died several times in a row (Die, load Kirby, play and repeat). Rather than going back to character select, the Failure message remained, and Kirby respawned on top of a yellow block which he bounced off of. The yellow blocks were at the part where it goes

Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block
Block nothing nothing
nothing nothing Block

Wow, as far as coding goes, I honestly don't see how that could happen.
Because once the failure message appears, the game is paused and it's scripted to exit right away.

Also, I tried replicated the glitch, but it dosen't wanna do it for me. :\

Very odd indeed.


haha, the times when games seem to do the impossible
but, as long as the cause of the problem is correct, there's always at least one reason why it happens, of course :/
« Last Edit: October 11, 2007, 05:39:22 pm by hawthorneluke »
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Re: [Demo] Super Smash Bros.: NES
« Reply #115 on: October 11, 2007, 05:56:01 pm »
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Yea, I making in GM6 and use a converter for Vista.

And that glitch seems almost impossible to replicate, I probably shouldn't worry about it too much.
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Re: [Demo] Super Smash Bros.: NES
« Reply #116 on: October 11, 2007, 06:06:22 pm »
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You know, it would increase the game's playability substantially if you added some way to cut to the menu during gameplay instead of having to lose all of your lives. Make it to where pressing escape while paused takes you back to the Select Character screen.
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Re: [Demo] Super Smash Bros.: NES
« Reply #117 on: October 11, 2007, 09:27:19 pm »
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You know, it would increase the game's playability substantially if you added some way to cut to the menu during gameplay instead of having to lose all of your lives. Make it to where pressing escape while paused takes you back to the Select Character screen.

Wait... What?
Pressing Esc. while the game is paused DOES return you to the character select screen. O_o
You don't have to loose all of your lives. WTF??
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Re: [Demo] Super Smash Bros.: NES
« Reply #118 on: October 11, 2007, 09:46:22 pm »
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You know, it would increase the game's playability substantially if you added some way to cut to the menu during gameplay instead of having to lose all of your lives. Make it to where pressing escape while paused takes you back to the Select Character screen.

Press ESC while the game is paused... But... Drewdelz beat me to it... X_x

Ehhh... I don't know what to say... The characters' attacks could beat a little faster, I think. I enjoyed the Zelda II stage, BTW. I've been playing  Zelda II and Earthbound lately, so yeah. XD

My favorite feature, however, is the un-NES-like announcer voices!!! FEMALE AND MALE ANNOUNCER?!?!?!? Jeesuhs!!! That's pretty cool stuff right there... (Which even Nintendo hasn't done; they only have a male announcer!)

So yeah... Definitely needs more work, but all in all, pretty good so far.
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Re: [Demo] Super Smash Bros.: NES
« Reply #119 on: October 12, 2007, 02:55:19 am »
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Just played through the demo and it's definitly some good work here, I had a lot of fun. I'm looking forward to the final release.
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