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Author Topic: [Demo] Super Smash Bros: NES {VS. MODE PLAYABLE!!} Nov. 21st  (Read 40406 times)

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Re: [Demo] Super Smash Bros.: NES
« Reply #120 on: October 12, 2007, 05:23:33 pm »
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I think I accidentally started and stopped Fraps from recording at the time, right before I died...maybe that did it *experiments*

Yep it worked, it's fraps that causes the problem. If you start and stop Fraps from recording in game, it causes this odd glitch...
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Re: [Demo] Super Smash Bros.: NES
« Reply #121 on: October 12, 2007, 10:37:48 pm »
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About that demo:


The graphics are okay, I see you got them from existing games...

The particle effects look quite good, and fit a NES game.

The female and male voices are a cool feature, but the intonation could be better.

The gameplay didn't impress me. I expected it to have more fighting moves, such as punches, kicks, grabbing the enemy, etc.. And more special moves would be nice too. Also, it didn't feel like a fighting game, but more like a platformer. In this point I expected more.

The A.I. of the avarage enemies was very good, and metaknight's jumping also seem to have been difficult to program. But to tell the truth the fight against him was quite boring... he doesn't attack you often, he only keeps jumping and jumping all the time... I also expected more here.

The sounds and music were okay, but could be better too.

The mechanics seemed to be working well, but there is a bug in the collision.
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Re: [Demo] Super Smash Bros.: NES
« Reply #122 on: October 13, 2007, 08:24:05 am »
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The male voice seemed too quiet to me, I couldn't hear it with any ease.
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Re: [Demo] Super Smash Bros.: NES
« Reply #123 on: October 13, 2007, 02:34:07 pm »
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I think both voices sounded like robots.
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Re: [Demo] Super Smash Bros.: NES
« Reply #124 on: October 13, 2007, 10:12:27 pm »
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I think both voices sounded like robots.

Isn't that the point?
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Re: [Demo] Super Smash Bros.: NES
« Reply #125 on: October 13, 2007, 10:19:06 pm »
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The demo is pretty good. It was challenging a little awkward at first.
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Re: [Demo] Super Smash Bros.: NES
« Reply #126 on: October 14, 2007, 03:51:17 am »
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About that demo:


The graphics are okay, I see you got them from existing games...

The particle effects look quite good, and fit a NES game.

The female and male voices are a cool feature, but the intonation could be better.

The gameplay didn't impress me. I expected it to have more fighting moves, such as punches, kicks, grabbing the enemy, etc.. And more special moves would be nice too. Also, it didn't feel like a fighting game, but more like a platformer. In this point I expected more.

The A.I. of the avarage enemies was very good, and metaknight's jumping also seem to have been difficult to program. But to tell the truth the fight against him was quite boring... he doesn't attack you often, he only keeps jumping and jumping all the time... I also expected more here.

The sounds and music were okay, but could be better too.

The mechanics seemed to be working well, but there is a bug in the collision.

Yeah, but it IS NES, and Drew tries staying true to the NES Nature.

Graphics, they are NES o_O Can't really make better ones than the exisiting ones.

For the gameplay, once again, its NES, if its staying close to the nature, its pretty hard to do things like that. Can't really make it all advancey like a Gamecube game or something.

Sound and Music, once again. NES.

Edit: By the way, not sure if anyone knows yet... but uhh... the voices featured in SSB:NES are those of Bran and Briannabo XD
« Last Edit: October 14, 2007, 03:56:58 am by Zidane »
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Re: [Demo] Super Smash Bros.: NES
« Reply #127 on: October 14, 2007, 04:06:07 am »
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I added a list of fan-made support banners to the first post!

Which I will also stick here. :P
 - - - - - Support Banners:

Support SSB: NES! Place one of these fan-made banners in your sig!


Code: [Select]
[url=http://www.zfgc.com/forum/index.php?topic=19027.0][img]http://ssbnes.cericcproductions.com/img/o/Banner01.png[/img][/url]


Code: [Select]
[url=http://www.zfgc.com/forum/index.php?topic=19027.0][img]http://ssbnes.cericcproductions.com/img/o/Banner02.gif[/img][/url]


Code: [Select]
[url=http://www.zfgc.com/forum/index.php?topic=19027.0][img]http://ssbnes.cericcproductions.com/img/o/Banner03.png[/img][/url]
« Last Edit: October 14, 2007, 04:08:43 am by Drewdelz »
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Re: [Demo] Super Smash Bros.: NES
« Reply #128 on: October 14, 2007, 09:34:02 am »
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About that demo:


The graphics are okay, I see you got them from existing games...

The particle effects look quite good, and fit a NES game.

The female and male voices are a cool feature, but the intonation could be better.

The gameplay didn't impress me. I expected it to have more fighting moves, such as punches, kicks, grabbing the enemy, etc.. And more special moves would be nice too. Also, it didn't feel like a fighting game, but more like a platformer. In this point I expected more.

The A.I. of the avarage enemies was very good, and metaknight's jumping also seem to have been difficult to program. But to tell the truth the fight against him was quite boring... he doesn't attack you often, he only keeps jumping and jumping all the time... I also expected more here.

The sounds and music were okay, but could be better too.

The mechanics seemed to be working well, but there is a bug in the collision.

Yeah, but it IS NES, and Drew tries staying true to the NES Nature.

Graphics, they are NES o_O Can't really make better ones than the exisiting ones.

For the gameplay, once again, its NES, if its staying close to the nature, its pretty hard to do things like that. Can't really make it all advancey like a Gamecube game or something.

Sound and Music, once again. NES.

Edit: By the way, not sure if anyone knows yet... but uhh... the voices featured in SSB:NES are those of Bran and Briannabo XD

ok seriously now, why the hell would anyone make a nes styled game but say "oh sorry, it's 100% nes style and so i can't make the gameplay too advanced" O_o
im pretty sure the nes style ends at graphics and sound for fan games
making the gameplay crap on purpose because its supposed to be nes like just sounds very stupid to me O_o
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Re: [Demo] Super Smash Bros.: NES
« Reply #129 on: October 14, 2007, 09:36:26 am »
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Actually, to downplay gameplay to suit the NES, you'd have to downplay the particle effects too, and replace them with either flickering sprites or the classic spinning world x-4 flame thingy from mario 1 :P

I think its a good game, personally ^_^ with the exception of a few issues (IE samus should be able to still move while firing a missile :P)
« Last Edit: October 14, 2007, 09:40:55 am by Mamoruanime »
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Re: [Demo] Super Smash Bros.: NES
« Reply #130 on: October 14, 2007, 04:39:07 pm »
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To add on to what Hawthorneluke said, some NES games had somewhat advanced gameplay systems. The only reason we view NES games as not-as-advanced is because the programmers weren't as advanced as they are now.
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Re: [Demo] Super Smash Bros.: NES
« Reply #131 on: October 14, 2007, 08:55:38 pm »
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the programmers evolved that much?
i think system limits had quite a bit to do with it though :P

but yeah, some games really surprise me though on early systems, with how advanced they got to be, of course thanks to the developers
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Re: [Demo] Super Smash Bros.: NES
« Reply #132 on: October 14, 2007, 09:14:20 pm »
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the programmers evolved that much?
i think system limits had quite a bit to do with it though :P

but yeah, some games really surprise me though on early systems, with how advanced they got to be, of course thanks to the developers

Oh, obviously system limitations would create certain problems. :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #133 on: October 14, 2007, 09:16:17 pm »
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Oh, obviously system limitations would create certain problems. :P
True >_<
I don't know very well how programming in NES is, but I think it would be like making a whole game in Assembly language...
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Re: [Demo] Super Smash Bros.: NES
« Reply #134 on: October 14, 2007, 10:02:28 pm »
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Oh, obviously system limitations would create certain problems. :P
True >_<
I don't know very well how programming in NES is, but I think it would be like making a whole game in Assembly language...

Ask the people at Romhacking.net... Some of the hackers there might know! :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #135 on: October 15, 2007, 01:30:24 am »
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It was a pretty good demo, but I really just don't like the attacking style. It would work so much better if Z was regular attack and X was special...but its up to you I guess.
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Re: [Demo] Super Smash Bros.: NES
« Reply #136 on: October 18, 2007, 02:16:59 am »
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Hmm, well if you have a joystick/gamepad you can always use this program called JoyToKey to re-arange the buttons. Plus you get the bonus of playing on a controller! :)

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Re: [Demo] Super Smash Bros.: NES
« Reply #137 on: October 18, 2007, 03:05:31 am »
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Hmm, well if you have a joystick/gamepad you can always use this program called JoyToKey to re-arange the buttons. Plus you get the bonus of playing on a controller! :)


You could just get some nice person who can make windows apps to make a config program that saves controls to INI, and then the game loads them and uses then ingame. Alot of games are like that, it's just that you could get away with having that look like it's special instead of just a limitation.
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Re: [Demo] Super Smash Bros.: NES
« Reply #138 on: October 20, 2007, 10:28:11 pm »
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whats making windows apps got to do with saving controls to an ini file? O_o

also, i'm fairly sure you can add pad support in GM, even if you can't i'm sure there'll be a DLL to do so :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #139 on: October 20, 2007, 10:43:26 pm »
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whats making windows apps got to do with saving controls to an ini file? O_o

also, i'm fairly sure you can add pad support in GM, even if you can't i'm sure there'll be a DLL to do so :P

Joypad support on GM is actually so-so... :/ There's only auto-fire, I think, on the controller...
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