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Author Topic: Hows this for tiling  (Read 21088 times)

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Zhello

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Hows this for tiling
« on: March 29, 2010, 07:44:10 pm »
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Well it is just a small part for my game.  I made this with ORE by Xfixium, what do you guys think?

(well its not done yet, still fixing it up a bit. :-X plus no objects at this point.)



the tileset I used was ripped by Veran
« Last Edit: April 06, 2011, 08:37:33 pm by Linkwolf48 »
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Dark-Hylian

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Re: Hows this for tiling
« Reply #1 on: March 29, 2010, 07:46:15 pm »
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The grass looks a little sparatic, and I see a few useless attachments, like the clump of small trees, and the stimps lining the right side near the tunnel. A few too many rocks on the right side and in the water, and I don't know what you've got going on with the path, but pretty decent for a map.
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  • Dawning Hour

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Re: Hows this for tiling
« Reply #2 on: March 29, 2010, 08:21:46 pm »
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Try to not over rush with the same thing on a field. The small tree for an example. Other wise it's good.
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Re: Hows this for tiling
« Reply #3 on: March 29, 2010, 08:42:20 pm »
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I have to agree SD. Try to use some actual Trees instead of a lot of those mini trees.
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Zhello

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Re: Hows this for tiling
« Reply #4 on: March 29, 2010, 09:00:02 pm »
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I have the normal trees as objects instead of tiles, that why I didn't place them in, but Ill try to modify this map a bit.
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Zhello

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Re: Hows this for tiling
« Reply #5 on: April 01, 2010, 02:16:11 am »
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Well this is the next area connected to the first image(Eastern Outskirts 2/5 rms), I found a slightly better tileset to use for this one.
I might add textures to see how good it looks but in order to do that I need to detail it a bit.



in gmk.
« Last Edit: April 01, 2010, 02:38:35 am by Linkwolf48 »
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DJvenom

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Re: Hows this for tiling
« Reply #6 on: April 01, 2010, 03:14:05 am »
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Aside from feeling a little bit like the player getting "funneled" around, it looks nice. Funneled in a sense there's no true sense of freedom, such as an alternate path being blocked by some object. Most Zelda games have more than 1 way to go to get to any 1 locale.
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Zhello

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Re: Hows this for tiling
« Reply #7 on: April 01, 2010, 04:53:08 am »
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The first image I changed, the empty spaces will be replaced with objTree; I removed the extra rocks on the Southeastern side of the map.

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The Legend of Zelda - New Beginnings

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Re: Hows this for tiling
« Reply #8 on: April 01, 2010, 06:24:39 am »
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The areas seem to have good design behind them, but I cant help but find they do not look busy enough,. Their are vast areas of open space that you just do not find in the LTTP games. In addition, your cliffs just seem too perfectly straight, which you also do not find in the LTTP games. No real rock face is that symmetrical and perfect, try moving it around a bit and making it seem more erratic and I think you will pull this off much better.
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Zhello

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Re: Hows this for tiling
« Reply #9 on: April 01, 2010, 06:28:19 am »
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The areas seem to have good design behind them, but I cant help but find they do not look busy enough,. Their are vast areas of open space that you just do not find in the LTTP games. In addition, your cliffs just seem too perfectly straight, which you also do not find in the LTTP games. No real rock face is that symmetrical and perfect, try moving it around a bit and making it seem more erratic and I think you will pull this off much better.

Thanks majora.  Well Ill remove the rocks lol, the tile set using doesn't have most of the tiles I really need, so I tried to work around that.  Still looking for tiles though.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: Hows this for tiling
« Reply #10 on: April 01, 2010, 07:02:21 am »
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Yea that tileset wont be helping you too much. I would love to help you by providing one of my own, but I dont actually have one, I just get the tiles that I need from my previous maps. I might make my own tileset thinking about it though, it would be useful.

I did have a tileset which was excellent and got me started, it was called maintiles.png but I can't find a copy of it anywhere, perhaps someone else has it?
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  • Elliott Parkinson

Zhello

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Re: Hows this for tiling
« Reply #11 on: April 01, 2010, 09:10:21 pm »
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Is it on ZFGC?
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The IT Guy
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Zhello

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Re: Hows this for tiling
« Reply #12 on: April 12, 2010, 01:42:47 pm »
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The second map I posted before is connected to this one, its a bit empty lol

The trees I have to re-tile because there is nothing between them and the open space to the far left is suppose to be a town.

sry if its too small, the map is big lol 5440 width and 1280 height

« Last Edit: April 12, 2010, 02:02:45 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Mamoruanime

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Re: Hows this for tiling
« Reply #13 on: April 12, 2010, 02:09:57 pm »
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That will take ages to load on most PC's running Game Maker.

Also it's impossible to crit when you've scaled it down. Just upload it to imageshack or something and hotlink it.
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Re: Hows this for tiling
« Reply #14 on: April 12, 2010, 02:51:38 pm »
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It needs more detail in my opinion. I always love cramming something into every bit, and really think about every little bit of hill, bush area and path. Not just mass produce and copy it. It also has a bit too many straight lines.  :)
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Zhello

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Re: Hows this for tiling
« Reply #15 on: April 12, 2010, 03:23:54 pm »
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That will take ages to load on most PC's running Game Maker.

Also it's impossible to crit when you've scaled it down. Just upload it to imageshack or something and hotlink it.

http://img710.imageshack.us/i/mapping.png/

it does make it bigger XD
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The IT Guy
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: Hows this for tiling
« Reply #16 on: April 12, 2010, 04:21:45 pm »
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MaJoRa did great tiles for OoT2D, .Takam too for his game (can't remember what the name was) and Kakariko village for the community game was great too.

Here somme .Takam's maps (I don't have the ranch :( ) :



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Mirby

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Re: Hows this for tiling
« Reply #17 on: April 12, 2010, 04:44:59 pm »
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.TaKaM is quite talented... those are awesome.

I wish he'd come here more...
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Re: Hows this for tiling
« Reply #18 on: April 12, 2010, 05:18:07 pm »
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.TaKaM is defiantly a role model for me when I tile. I'd like to say I'm a decent tiler when it comes to eye-candy, but .TaKaM is the master.

Such a shame he gave that game up. Anyone remember the title?
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Zhello

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Re: Hows this for tiling
« Reply #19 on: April 12, 2010, 05:25:06 pm »
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I like to improve on tiling but I dont have any good tiles to use lol


I improved it a bit.

http://img413.imageshack.us/i/mappingt.png/
« Last Edit: April 12, 2010, 07:08:29 pm by Linkwolf48 »
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The IT Guy
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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