ZFGC
Resources => Graphics Requests/Archive => Graphics => LTTP & FSA => Topic started by: Master J on June 12, 2006, 06:39:38 pm
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Last two days I played "The Legend of Zelda: Ocarina of Time" (Master Quest) for Nintendo 64 while I interacted with a sign located in front of Link's house, and it shocked me that the sign and a spoken dialogue have their own image for the message. Therefore, I am requesting if anyone can create the sign image using the palette from the game "A Link to the Past" (Game Boy Advance). In addition, I was wondering if anyone would know where could I find the image of the floor button when Link step on it in the game "A Link to the Past".
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Well I have the smaller of the 2 requests:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/floorswitch.gif)
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Cool, however, where did you find those in the Zelda 3?
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Well I got them ages ago while I was playing through to rip things I hadent seen before was annoying as I remember link kept getting in the way, but you can step on them off center and I just redrew the rest, its pretty simple a sprite, thinking back I might of been able to just make link invisible... but then they might have vanished too hehe.
Anyway why does it matter? :P
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Anyway why does it matter? :P
The worst question someone ask me. Why do you think I am asking? :P
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Anyway why does it matter? :P
The worst question someone ask me. Why do you think I am asking? :P
I really have no idea :-\ maybe incase I got it from someone who wants credit? Well I assure you I didnt.
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Well I still need the location of the button and the sign dialogue box.
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.
Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/buttonlocation.gif)
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No, I mean the second image when the button is pressed.
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No, I mean the second image when the button is pressed.
You get it by standing on the switch, as I said you can stand on it off center and it still presses down. then you can draw the rest in yourself from the 1/2 you get from the screen shots.
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.
Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/buttonlocation.gif)
That button does not show the second image.
Edit: About the sign image, I want it 288x64 pixels.
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Well I post them again:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/floorswitch.gif)
^The tiles^
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/buttonlocation.gif)
^Where I think I got them from^
I don't see what more you want on the whole button issue, if you can explain I might be able to help.
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I need the sign image by friday. :(
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(http://barrashomes.com/signmq.png)
(http://barrashomes.com/masterj.png)
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Finally, thank you TRM! 8) I will give credit at all cost.
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No problem (it's TRM, not TMR... lol).
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Its TRM >_>| also you might want to put soe transparancy on that, it looks better
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Yes, when drawing the sprites I would use
image_alpha = 0.75;
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Good job themethusalehreal
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Yes, when drawing the sprites I would use
image_alpha = 0.75;
TRM, image_alpha is for an object's sprite index. draw_sprite_ext is the answer since you said 'draw'. ;D
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Heh, Symantics SO FUNNY. i think he meant what he said man
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Theoretically, you could use draw_set_alpha(image_alpha)
or
draw_sprite_ext(blah blah...image_alpha)
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... or you use "image_alpha=0.7" in create-event. O_o Why do you guys make so big deal of it. XD
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Cause it really depends if it's an object or just a script, and draw_set_alpha (i think) only works with primitives and not graphics >_>.
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.
Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/buttonlocation.gif)
You know, I played the ice dungeon and the button is no place to be found, the second image you gave me must be custom because it does not exist. >:(
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Theoretically, you could use draw_set_alpha(image_alpha)
or
draw_sprite_ext(blah blah...image_alpha)
Graphics and art...
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.
Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:
(http://img.photobucket.com/albums/v626/bublnsqeek/Requests/buttonlocation.gif)
You know, I played the ice dungeon and the button is no place to be found, the second image you gave me must be custom because it does not exist. >:(
You have to lift the pot first. Then if you step on the very edge of the button, it's get pressed down. Then, if you take a screenshot, you should see about half of the pressed-down button. Then you can simply copy that half, mirror it, and stick it on the other side, giving you the perfect image!