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Author Topic: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d  (Read 10858 times)

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[DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« on: March 23, 2007, 01:57:25 am »
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Some of you might remember that a couple years back I started serious work on a 2D Majora's Mask.
I was set back by a major computer crash,but I'm at it again. XD
Here's the link to the site,I'll have a new demo soon.!W.O.O.T.!!!!!!!!!!
Majora's Mask 2d

EDIT:New Demo!
Controls are as follows:
A button:
A key

B button:
B key

C-down button:
C key

Z button:
Z key

R button:
R key

The other C-buttons don't work yet.
Press F1 for game credits!
I am locking this topic for now.If anyone has an engine or script they wish to contribute,they shall have to
PM me.PS,could someone tell me if puggy2000 and lwelyk are still ZFGC members?
« Last Edit: October 27, 2007, 07:23:47 am by ZeldaTheSwordsman »
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Re: [Pre,but with tester demo]ZeldaTheSwordsman'...
« Reply #1 on: March 23, 2007, 11:29:05 pm »
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Please use a correct tag in future, I've modified it this time.
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #2 on: March 23, 2007, 11:43:09 pm »
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Sorry.I read the rules,but wasn't sure which tag to use. :P
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #3 on: April 01, 2007, 10:23:10 pm »
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Sorry to bump the topic,but I have a new demo! XD XD XD XD XD
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Fox

Turnbeutelvergesser since 1988.
Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #4 on: April 02, 2007, 11:11:25 am »
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Sure is a slow, slow host... I'm trying to download it right now.

Edit: Oh wow. That's TRM's engine there, and it was hardly even modified. Could you at least give credit?
« Last Edit: April 02, 2007, 11:26:44 am by Fox »
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  • Me on deviantART
Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #5 on: April 02, 2007, 02:39:07 pm »
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W00t! You should really do something about that site  :-X and you'd better upload the file to a faster host... 7.6 MB should be done in less than 5 minutes :p


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Devy

Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #6 on: April 02, 2007, 08:49:36 pm »
looks like crap ... no offense
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #7 on: April 02, 2007, 11:14:30 pm »
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Fox,what part of "Press F1 for game credits" didn't you understand? ::)
(Sorry if that was a bit rude.My mom talks like that whenever I disobey her)
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #8 on: April 03, 2007, 07:18:03 pm »
  • Loopier than a bowl of Cheerios
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This is alright, keep at it butf you give up...don't fake your death :P
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #9 on: April 03, 2007, 07:24:04 pm »
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So what did you actually make since you use and old engine from TRM?...
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #10 on: April 03, 2007, 10:44:34 pm »
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What I did was code splicing.Plus the item sprites were made by me.If you'd read the credits completely you
would have known that.I had to splice in the code for the sword and rolling,as well as sprite the Razor Sword
in use.Then I had to duplicate and modify the sword part to make the bow-shooting part.
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #11 on: April 04, 2007, 04:57:12 pm »
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What I did was code splicing.Plus the item sprites were made by me.If you'd read the credits completely you
would have known that.I had to splice in the code for the sword and rolling,as well as sprite the Razor Sword
in use.Then I had to duplicate and modify the sword part to make the bow-shooting part.
Wow!!!... That's indeed allot![/sarcasm]
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #12 on: April 04, 2007, 11:22:49 pm »
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 >:( You'd be surprised at the difficulty of splicing code from different engines.I didn't just rip from LTTP
to get the item sprites.I had to do some editing(and custom sprites).And the razor sword in particular was
hard to do.I swear,any more trash talk and I'll delete every topic I started! >:( >:( >:( >:( >:(
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Devy

Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #13 on: April 04, 2007, 11:23:48 pm »
>:( You'd be surprised at the difficulty of splicing code from different engines.I didn't just rip from LTTP
to get the item sprites.I had to do some editing(and custom sprites).And the razor sword in particular was
hard to do.I swear,any more trash talk and I'll delete every topic I started! >:( >:( >:( >:( >:(
your jumpy like man calm down jeez
(please dont put a axe through my computer)
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #14 on: April 06, 2007, 07:14:23 pm »
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>:( You'd be surprised at the difficulty of splicing code from different engines.
I lol'd.

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Devy

Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #15 on: April 07, 2007, 01:53:41 am »
hah yeah really its not hard...
unless your totally new at it <_<
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #16 on: April 07, 2007, 10:53:51 am »
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Sometimes it requires almost completely rewriting the code.And there's better to come,you know.This is just
the first pitch.It doesn't have to be perfect until the final game.
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Devy

Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #17 on: April 07, 2007, 03:12:55 pm »
yeah but you were complaining about using code from a engine and being mean and (putting axes through peoples computer) i dont think you should have a hard time building off of it as i did for my game
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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #18 on: April 07, 2007, 05:29:14 pm »
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Just wait until I insert enemies.Those I'll have to code myself.The magic meter I'll probably splice(from an old
engine by TheRabidWombat).
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If you're wondering about the I'm Sorry, that's aimed at TFW2005, for all the good it does.

Collided Worlds on indefinite hiatus due to being in need of heavy rewrites. I am instead working on some smaller crossovers, such as a My Little Pony and Power Rangers crossover.

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Re: [DEMO] ZeldaTheSwordsman's Majora's Mask 2d
« Reply #19 on: April 16, 2007, 06:11:08 pm »
  • Don't Worry Sir, I'm From The Internet.
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umm...i was a begginner at game maker a while back too. How about you read in the game design forum how to make a game (one of those) and it should tell you not to get ahead of yourself in making a game. In making a zelda game, start small. You need to make your own original, small...maybe like 3 dungeon game with a limited number of weapons before you try to recreate a game made by 50+ people in a completely different format. Biggest peeves I have about this game.
1.Too ahead of yourself (said that already)
2.The button assignment is seriously...horrible. A = A, B = B, C-Down = C! A monkey could have come up with that! C'mon man, get it together!

Oh and don't get bass-ackwards over this, this is constructive critisism. And thats exactly what this game needs.
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