umm...i was a begginner at game maker a while back too. How about you read in the game design forum how to make a game (one of those) and it should tell you not to get ahead of yourself in making a game. In making a zelda game, start small. You need to make your own original, small...maybe like 3 dungeon game with a limited number of weapons before you try to recreate a game made by 50+ people in a completely different format. Biggest peeves I have about this game.
1.Too ahead of yourself (said that already)
2.The button assignment is seriously...horrible. A = A, B = B, C-Down = C! A monkey could have come up with that! C'mon man, get it together!
Oh and don't get bass-ackwards over this, this is constructive critisism. And thats exactly what this game needs.