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Author Topic: [Screens] LOZ 3D  (Read 63773 times)

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Re: [WIP] LOZ 3D
« Reply #20 on: December 17, 2007, 11:28:54 pm »
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 8) That's pretty sweet. I love your 3D graphics and i can't wait to play this...or atleast a demo.
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Re: [WIP] LOZ 3D
« Reply #21 on: December 17, 2007, 11:52:16 pm »
  • 1 Man Army making Hylian Legends
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It shall happen soon enough- the character model is almost done, then will come animating (even roughly), and then the demo will be ready for release…  Estimating currently 2.5-4 weeks tops, depending
on how hectic it is between now and new years.

Not too much time when you think about it ;-)
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Re: [WIP] LOZ 3D
« Reply #22 on: December 18, 2007, 04:48:16 am »
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I think I have a guess how the character model is going to look...is he going to look like the official ALttP concept art of Link? That's just my guess, but I'm thinking I may be way off.  :P
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Re: [WIP] LOZ 3D
« Reply #23 on: December 18, 2007, 07:00:52 pm »
  • 1 Man Army making Hylian Legends
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I think I have a guess how the character model is going to look...is he going to look like the official ALttP concept art of Link? That's just my guess, but I'm thinking I may be way off.  :P

The ALttP concept character outfit will be an 'unlockable'- something you'll have to earn :-).
It will be just a little grittier, a little more 'grown up', and ye old hero will be, well- a little older...
Aged like the rest of us have been ;-)

I'm having issues with the face. But the body and outfit parts are almost fully completed.  I just
don't want to show the model untill I'm happy with the face (which I hope is understandable) :-)


The Demo and games start will have more along the vein of a 'starting outfit'- more of a representation of the hero rising up from not as accomplished (or at least 'honorable') beginnings. Think more like Twilight
Princess on that note- but coming from a several years retired / traveling / lost hero (I refuse to give
away much in the way of story yet :-P)...

He will have a shield or armor of sorts- as will he have a sword.. But I'm thinking at the beginning- this is
more of a "Return to" style, not a direct remake.

Will the old bosses from the past return? Most definitely, in some form. But remember- they *were* defeated once upon a time... Evil never is truly defeated, it is just dissipated, or made a shadow of it's former self- regaining power over time, through planning, and through preying on those weaker, or even smaller than themselves..



Remember- these are merely my thoughts as of now- nothing is final. This is by me, a fan- for fans.. Nothing more, nothing less, and I suspect you will all be *very* pleasantly surprised by the time it's finished.

So come on- keep the feedback coming, spread the word... If you care to help- let me know what you're good at- I may just welcome your help![/u]
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Re: [WIP] LOZ 3D
« Reply #24 on: December 18, 2007, 10:30:06 pm »
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Thorough planning is what gets a good job done ;).

Putting a lot of effort into this will definitely bring out a promising fan project, all we need is to wait for time to pass until we are all able to try this out. To me feedback is highly regarded to be an essential with working on a project, whether it be games, art, scripts or music. Just one curiosity, rupees and more rupees...well is it going to have a 3-digit limit or upgradeable wallet sizes? I just have some crazy idea making items further on much more expensive but also the capability of collecting thousands, even tens of thousands of rupees...but maybe that wont work cause we'd hate for link to become overindulged with greed XD.
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Re: [WIP] LOZ 3D
« Reply #25 on: December 18, 2007, 11:02:44 pm »
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Thorough planning is what gets a good job done ;).

Truer words were never spoken.

Putting a lot of effort into this will definitely bring out a promising fan project, all we need is to wait for time to pass until we are all able to try this out.

Definitely. It will be fun- I promise.  It may not start out the prettiest, or most entertaining (as it will start as an alpha demo).. But, I feel that it's a key ideal to have players involved in every step of the process.  I myself can't wait to have the demo working- as it's always an incredible feeling to be able to
delve into one's own creation as a player- and not just the monkey behind the machination.


Just one curiosity, rupees and more rupees...well is it going to have a 3-digit limit or upgradeable wallet sizes? I just have some crazy idea making items further on much more expensive but also the capability of collecting thousands, even tens of thousands of rupees...

I think an initial limiter on rupees is a great mechanic (symolizing a lack of space to hold them), and it also
gives a player a feeling of having more to work towards, and more ability to 'expand' their character.  I think that having items that are insanely priced is not a bad idea either- having some rupee bag upgrades that are hidden, some as quest items, and some as purchasables are definitely things that I have planned.  I have also debated a 'no limit' bag, or 'high-limit' bag that would require the player have it equipped to the "a" or "b" buttons- (taking the spot of a valuable weapon or item), and having them lose
the any rupee's that exceed their maximum for their actual bags if they un-equip it..


but maybe that wont work cause we'd hate for link to become overindulged with greed XD.

No no, you mustn't think like that- it's all about increasing the wealth of the economy... ;-)
.....Did I just reveal something...? Mayhaps....
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Hoffy

Hero of Fire
Re: [WIP] LOZ 3D
« Reply #26 on: December 19, 2007, 02:16:28 am »
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Make sure you give Link pink hair!

Seriously though >_>...

Yeah, it looks pretty cool so far. I didn't really read a lot of your long posts (but I did read the first post :P) so I'm not exactly sure how this game is supposed to be played. Nevertheless, you present an interesting concept and a well-planned out game design. Just make sure that it's not overly planned out, as I'm sure it's the spontaneous thoughts you'll have later on that will keep you from quitting the project ;).

Anyway, yeah, I guess if I want to know more I'll just read some of your posts XD.
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Re: [WIP] LOZ 3D
« Reply #27 on: January 03, 2008, 08:14:20 pm »
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umm what program are you using??
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Re: [WIP] LOZ 3D
« Reply #28 on: January 08, 2008, 06:01:27 pm »
  • 1 Man Army making Hylian Legends
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Currently still at it.

Utilizing the GameCore engine. 

I've been flip-flopping a bit on that factor, but I saw some stuff that really impressed me that would be 10x harder in
any other even remotely affordable engine.  I purchased it- and thus far I'm not dissapointed.

The last week or so I've been working on my texturing a *lot*.
I've ran into a whole slew of issues with the texturing, but- it's coming. 
The animation should be fairly reasonable after the texturing of the main character is done.

If anyone is experienced with angelscript, or texturing- let me know. I am accepting 2D fantasy art of monsters,  kings,
and 'medieval fantasy' scenes. Stuff that I accept and choose to use will be turned into a tapestry or painting inside
of the fangame, with acknowledgement in the 'credits' section.

Tiling textures are appreciated ;-)

So, what is the current status?

-IN GAME COMPLETION:

Main Character Modeling: Done
Main Character Texturing: 40%
Main Character Rigging: Done
Main Character Animating: 0%
Light World-In Game:            30%
World Textures:                       40%
House Models:                       80%
House Textures:                     5%
Vegetation Modeling:           70%
Vegetation Texturing:            5%
Story:                                            80%
Quest Interaction Plan
(Includes Areas, NPC's,
Dialogue, etc. for quests:    90%
Dungeon layouts:                    70%
Dungeon Modeling:                15%
Dungeon Texturing:                 0%
Villager Modeling:                    20%***
Villager Texturing:                     0%***
Villager Animating:                   0%***
Base Enemy design:                 60%
Base Enemy Models:               0%**
Base Enemy Texturing:            0%
Base Enemy Animation:         0%**
Enemy AI:                                      70%
Villager AI/Pathfinding:            40%
Player HUD:                                  10%
Player HUD Functionality:       0%
Camera Modes (includes:
1st Person, 3rd Person,
Over shoulder, Top Down:     90%
Game Menus:                              25%


** A handful will likely be purchased.
***= Likely purchasing a villager pack that's animated & Textured, Villager pack will then slowly over time be phased out for
models that 'feel' more like the setting will.  Doing such to have it functional sooner rather than later- I am one person after
all...


Software Used:
3D: (Most to Least)
Sketchup
Milkshape 3D
Wings3D
Blender

2D/Texturing: (Most to Least)
PhotoShop 5
GiMP

UV Mapping:
LithUnwrap 1.3

Game/Mapping:
GameCore Engine
Advanced FXeditor
Sketchup
Various NVidia free apps
Might Use Hammer a little later for slightly easier dungeon crafting
FreeWorld 3D (For guidance during Game Editing)

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Re: [WIP] LOZ 3D
« Reply #29 on: January 08, 2008, 08:10:13 pm »
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It really sounds like you know where you want to go with this project which is always encouraging. I hope you get to finish this project, wish I could help, but I have near 0 3D programming skills nor the time to work on such a project. Good luck!
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Re: [WIP] LOZ 3D
« Reply #30 on: January 08, 2008, 09:16:52 pm »
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Hammer Editor? I loved using that back in the day :P
Looks like you know what youre doing.. UV was hard to do good for a layman (at least in 2003)
I only had a poorly cracked Deep Paint, but you could draw and see realtime changes inside 3dsmax (awesome)
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Re: [WIP] LOZ 3D
« Reply #31 on: January 08, 2008, 09:34:48 pm »
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Thanks for the encouragement- I need more of it ;-)

It's coming along, and will be completed- I'm not a flake *chuckles*
and the project is in a large part for me and my friends... *smiles*
The community will be getting a free, neat, fairly decently done
3D game, and most of all the assets (obviously can't give away a
commercial engine and some of the stuff I'll be buying- but almost
all of it will be freely given away at the end).

The hope behind all of that is that eventually the community will
be able to quickly, and easily bring their visions of it all into a more
current, pretty 3D game engine without much fuss.

All of my models thus far have been uploaded online, in dang near
every format - just in case of HDD failure and the like.

As I said, I'm keeping all of you guys in mind start to finish.

~ZeldaKnack~
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Re: [WIP] LOZ 3D
« Reply #32 on: January 08, 2008, 11:48:50 pm »
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^^^Very impressive.  XD
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Re: [WIP] LOZ 3D
« Reply #33 on: February 10, 2008, 01:00:04 pm »
  • 1 Man Army making Hylian Legends
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Update-

Game is progressing (albeit slowly), the following is a current IN-GAME screenshot.
Please, bear in mind that it's a serious WIP.

There is no animations yet.

I'm awaiting motion capture data, which will be powering my animations in game.
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Triskiller

Re: [WIP] LOZ 3D
« Reply #34 on: February 10, 2008, 02:27:36 pm »
that is lookin frakin awesome zeldaknack ;)
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Re: [WIP] LOZ 3D
« Reply #35 on: February 11, 2008, 06:20:21 am »
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Here's another screen shot for those interested...
Playing with bloom effects and such.
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Mamoruanime

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Re: [WIP] LOZ 3D
« Reply #36 on: February 11, 2008, 06:22:02 am »
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you know; off topic ---

one thing I've never understood, is how to blend two textures together like that o.o you've got the grass and the stone blended... :'( I dont get it! lol

On topic-

looks awesome :D
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Re: [WIP] LOZ 3D
« Reply #37 on: February 11, 2008, 07:06:51 am »
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these look great. hope you finish this.
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Re: [WIP] LOZ 3D
« Reply #38 on: February 11, 2008, 11:34:33 am »
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It looks very awesome, although the models aren't that suprising. The idea is great, and I hope you'll finish it or at least finish a demo for us ;)
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Re: [WIP] LOZ 3D
« Reply #39 on: February 11, 2008, 11:41:40 am »
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one thing I've never understood, is how to blend two textures together like that o.o you've got the grass and the stone blended... :'( I dont get it! lol
Most terrain engines let you paint your textures, and when you don't use full opacity on the brush you usually get the blending effect. :)

On-topic, I agree, it looks awesome!
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