Hey, everyone.
I'm using an object 'object_wall' and the parent option to check collsion at the moment.
Now that I want to implement different level of cliffs, for example object_wall_lvl1, object_wall_lvl2, etc and liftable objects, it does'nt work fine for me anymore.
In GM, you cant set the parent of a single instance to false - only the object including all instances of it. Meaning when I lift an block I can walk through any other block of the same type.
Better example: When I shoot an arrow at an lvl1 cliff, lvl2 walls should act like an wall for the arrow and lvl2 and below should not.
Does anyone have an idea to solve this in an efficiant way and can help me a bit?