Thanks for asking.
The project has kept going these last couple of weeks, but rather slowly. And a large portion of that time has been dedicated to removing functions that are obsolete (in Studio). Some was also lost on trying to implement a new idle animation (juggling). I'm not 100% procent happy with the animation yet so that hasn't really resulting into anything tangible either I'm sad to say.
(Gaming might have also taken a large portion of my time lately. Starcraft - Zerg, Heartstone, Rogue Legacy, L.A. Noire, Knight and Merchants etc etc. Uuuhm... I mean I was researching a lot of game design in other games. Yeah, that's what I meant.)On the positive side though:
After much pondering I have finally settled on a concept for the boss of dungeon 2. I incidentally started work on him yesterday. Much like with the boss 1 the boss will be a fully unique thing not like in the original, with a few attack patterns and a ramping difficulty. This also means it will be weeks before I'm finished. Heck, I'm at around 200 lines of boss specific AI coding and pattern one isn't even fully finished.
![Grin XD](http://zfgc.com/forum/Smileys/tplink/grin.gif)
All in all I'm very excited with the (very) early results and I'm really looking forward to find out how people will eventually respond. I'll request a few testers here once I'm fairly close to finishing the fight.
Here is the latest progress report:
0.16.13 (19 januari 2014)+ Reviewed the following objects and updated them to the latest coding standards:
- Collectable items
- Action objects
- Last of the terrain objects
- Misc. objects
+ Finished breakable walls (finally)
+ Fixed enemy sprites for slarok enemy
+ Replaced more uses of the function local_variable_exists
0.16.15 through 0.16.16 (detailed notes lost)+ Mostly worked on coding efficieny and preparations for an eventual transition to studio
0.16.17 (7 februari 2014)+ Started work on the dungeon 2 boss
+ Tweaked dungeon 2 boss room
0.16.18 (8 februari 2014)+ Renamed some objects for more consistency
+ Made progress on boss 2: Added basic first attack pattern
0.16.19 (9 februari 2014)+ Made progress on boss 2: Added collisions and boss death
+ Made progress on boss 2: Fixed a number of issues with attack pattern 1