The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades ). However, the rest is stunning! Wow!
I dunno, I've always liked the HUD.
Been thinking about releasing some kind of demo, but there are some pretty strange bugs that I'm not sure what are causing them. For example, when the player is about in the middle of the room (in x-axis), the view starts to shake a bit. And when you're in the right side of the room and you go to a room above, it screws the x-position by about 16 pixels where the player is supposed to be created in the new room. But when in the left side of the room, everything works fine.
It's making me crazy
Have you tried making a camera object that "chases" Link as he moves? For example; make an object (objCamera or something); in it's Create event, put "target = objLink" and in it's Step event, put move_towards_point(target.x, target.y, (distance_to_object(target)/2)).
Make all of your views follow that object. It should eliminate that shaking, since it's a somewhat constantly moving object. That's usually eliminated that sort of issue for me anyway. It's pretty fun too because you can modify the division to make it go slower or faster, or change the target to focus on opening doors and such.