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Author Topic: Oracle of Hours  (Read 3453 times)

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Jeod

Team Dekunutz, Doubleteam
Oracle of Hours
« on: March 04, 2009, 11:32:29 pm »
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My project Oracle of Hours has actually spun into the development phase. I have completed the title screen, name input, and scrolling. Now, since I am currently alone on this project, I would like to ask if anyone wants to help out.

Graphics
It's gameboy style, so it will be simple to do. Some of the sprites already exist and just need customizing! (Example Farore already has walking forward. She needs walking left and right and walking up)

Musicians
This is another easy task. The Oracle games featured a lot of similar music, but I wanted to try and play along with the Link's Awakening path and give each dungeon a "theme". I also wanted to have some new tunes to make the game more appealing.

Story Writers
This is something everyone and anyone can do, as long as it's agreed on by the majority. Allow me to introduce Plot Outline 1 (3/1/09).

Quote
Characters
Link - The hero
Farore - Oracle of Hours, also an artist or actor
Apophis - Magistrate of the Moon, main villan
Maku Tree - Wise old tree and guide to Link
Impa - Zelda's caretaker
Zelda - Princess of Hyrule

Summary
A few months after the events of Seasons and Ages, the Essence of the Triforce again calls to Link. A force greater than Ganon seeks the Light Force caused by a reare eclipse of the sun and moon. To accomplish this mission, Apohpis kidnaps Farore in hopes of making the eclipse occur. If Apophis can make his dream a reality, not only Falsia but all of Hyrule will be consumed by his rage.

"Linked" game will serve as a final battle for Hyrule rather than a fight with Ganon (since he is dead). Apophis will fulfill his wish and obtain the Light Force. He will attempt to open a portal to Hyrule, but Zelda appears and seals the portal. Link defends Zelda and ends up battling Apophis the God of Hours. (He has the might of a God with the Light Force)

Except from a beta outline:

Style: Gameboy
Connection to Seasons/Ages: None
Overworld name: Falsia
Theme: Day & Night transitions (Overworld changes with day and night)

Day:
Flowers are open
Tide is low
Gargoyle statues block paths
Some houses close their doors

Night:
Flowers are closed
Tide is high
Gargoyles come to life
Most houses close their doors while ones who had theirs closed during the day are now open

Special Role: Link will be able to control the hours using the Lamp of Hours in cooperation with the Moon Lanterns scattered around Falsia. When
Link lights the Moon Lanterns, night falls. The Moon Lanterns will remain lit until Link chooses to smother the flame. The Lamp of Hours will
absord sunlight while Link travels throughout the day, and absorption time will progress faster when Link collects more essences of hours. Link
can also travel to "sun spots", hidden in unobvious places in Falsia. Here Link can instantly fill his lantern with sunlight for the Moon
Lanterns.

Linked Game: If the player manages to 100% complete the game without dying, then the option to start a "linked game" unlocks. In a linked game,
the player will find enemies to increase much more in numbers, the Lamp of Hours will take much longer to absorb sunlight, and at the end when
Link defeats Apophis' second form, the eclipse will occur and Link will have to battle Apophis the God of Hours. To add to the sense of urgency,
the portal to Hyrule will open in the Temple of Hours, leading straight to the very place Link first began his quest. Although the player will
not get the chance to enter the portal, Link will battle to keep Apophis from conquering Hyrule as well as Falsia.

Main Characters:
Link - The Hero
Farore - An artist who usually paints the visions she has in her dreams.
Apophis - The villan who kidnaps Farore in hopes of using her power to summon a rare eclipse that will grant him the might of a God.
Maku Tree - The Maku Tree is old and wise now, and explains many things to Link when the player asks.

Cameo Characters:
Jeod - A man of the seas, Jeod is the sailor who keeps track of the tides.
*ZFGCer's name* - Archaeologist who lives in the desert.
Jon - A mapmaker who lives in the swamp. Will add details to Link's maps to aid in the player's quest.
*Contributor's name* - A hiker who lives in the mountains. Will tell stories about his treks, and often mistakenly reveals secrets in the
mountains.
*Nintendo Seasons/Ages employee's name* - Gasha enthusiast. Also a secreted ring appraiser.
*Contributor's name* - A storyteller in the village of Fay who loves to talk about urban legends.

Plot: After a short time post-Seasons and Ages, Link is again called by the Essence of the Triforce. This time, the Oracle of Hours is in danger,
as well as Hyrule. Apophis, an evil astronomer, aka Magistrate of the Moon, seeks to utilize Farore's mastery of day and night to cause a rare
eclipse which is said to grant the might of a God to whoever comes into contact with the light it shines. The eclipse has never been seen before,
and is therefore only a legend told by the villagers. But when it happens, a ray of light bathes itself on the Temple of Hours, ironically the
fortress and home of Apophis. Link must stop the corrupt astronomer from wreaking havoc, with the help of Farore's heirloom, the Lamp of Hours.

Dungeons and Items
Sundial Shrine - Roc's Feather
Flower Gardens - Power Bracelet
Beach Cove - Seed Blaster
Hourglass Pyramid - Mole Mitts/Pickaxe
Clock Tower - Spinner
Magma Mines - Leever Drill
Vampire Crypt - Portal Cube
Temple of Light - Mirror Shield
Temple of Hours - Final dungeon (no item)

The maps are here. As you can see, I have changed the antagonist's name so as to not completely copy JonLeung's game idea. I have also read his discussion topic from when he was making these maps and collected and built this outline from it, with modifications. The maps are meant to be played out with this plot, but subtle changes can be made.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Oracle of Hours
« Reply #1 on: March 28, 2009, 11:08:25 pm »
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Those maps are amazing, did you make them?
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Just wanted to let you know that Bilall has sent me about 6 PMs consisting of a ridiculous amount of these:

 :jellytime:

Along with calling me a "mothafucka." Wait...ok, make that 7. Seriously, this guy needs to go.

Jeod

Team Dekunutz, Doubleteam
Re: Oracle of Hours
« Reply #2 on: March 28, 2009, 11:44:57 pm »
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Whoa, talk about gravedigging. No, I didn't make the maps. They were made by JonLeung on VGmaps.com for an April Fools day joke in 2008.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: Oracle of Hours
« Reply #3 on: March 29, 2009, 04:58:10 pm »
  • Modrill made the avatar. I command you to like it.
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Still, those maps kinda tickled my imagination. Looks like you could actually heck Oracle of Ages into this so-called Oracle of Hours.
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Jeod

Team Dekunutz, Doubleteam
Re: Oracle of Hours
« Reply #4 on: March 29, 2009, 08:14:07 pm »
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Or make it yourself in Game Maker, it's very possible.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: Oracle of Hours
« Reply #5 on: March 29, 2009, 08:40:45 pm »
  • Modrill made the avatar. I command you to like it.
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Oh, of course. But wouldn't it be cool to be able to play it in your GBC like the other two Oracle games?
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