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Author Topic: [Startup Phase] Project GetToGohma  (Read 8234 times)

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[Startup Phase] Project GetToGohma
« on: April 13, 2015, 10:26:46 pm »
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Hey ZFGC, it's been a while since I posted anything worth noting here. I've been busy with my life furthering my career and moving onto a boat. Now things have settled however and I've been finding myself with free time in the evenings.

I've been looking at Oot2d project attempts over the years, always envious of people who tried, and yet disappointed by the number of people who failed. I know that this is because most people are one man, or a team of people who grow old and lose time before the project can ever be completed. I've decided to take a different approach. My goal is simple, to complete the Deku Tree dungeon and everything leading up to (and including) the final boss battle.

Heres a list of things I will be making
HUD Engine
 - Heart display
 - Rupee display
 - Key display
 - Boss key display
 - Item holder display
 - Action button display
 - B Button display
 - C buttons display
 - Navi display

Player Engine
 - Walking (prioritised)
 - Rolling
 - Jumping
 - Climbing
 - Falling
 - Death
 - Pushing
 - Pulling
 - Crawling
 - Sword swinging
 - 360 sword swing
 - Deku nut throwing
 - Deku Stick swinging
 - Firing slingshot
 - Hurt animation

Enemies
 - Deku baba
 - Deku scrub
 - Skultula
 - Gold Skultula
 - Keese
 - Gohma Larva
 - Queen Gohma

Navi Engine
 - Following
 - Lock on
 - Random movements when bored
 - Hey listen notification

General Game things
 - Begging cutscene
 - Shop engine
 - Bushes
 - Rocks
 - Moveable blocks
 - Switches
 - Chests
 - Gossip stones
 - First Deku tree cutscene
 - Final Deku tree cutscene
 - Sword chest
 - Saving
 - Signs
 - NPC's
 - Rolling boulder
 - Loading engine

Pause Engine
 - Item selection
 - Map


I'm posting here at a (very) early stage of this development. My hope is that people here can tell me if I have missed anything off my list that would be important. I plan on using my map project (and yes I know that I do not have a map of the Deku Tree yet). At this stage I have absolutely no plans to go passed Gohma and the end of the Deku Tree.

The game is being developed in Typescript as a html5 app. I have only a single screenshot of my develoment so far.


Here I have the following complete:
 - Loading engine
 - Heart display
 - Rupee display
 - Walking (prioritised)

It's a very short list I know - but I hope to add to it rather quickly. I'll be posting a small update once a week, and I do not expect to finish this any time soon. A realistic date would be new year 2016 (so don't get your hopes up for anything worth looking at next week). I will not be accepting help on this project for the reason that I am spending little time on it as is, and do not have time to manage other developers right now.

Hopefully that will set some realistic expectations and be enough to get this ball rolling. I'll see you all next week with my first update.
« Last Edit: April 21, 2015, 05:41:39 am by MaJoRa »
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  • Elliott Parkinson
Re: [Startup Phase] Project GettoGohma
« Reply #1 on: April 13, 2015, 10:39:10 pm »
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and moving onto a boat.

Best way to make a comeback here.  10/10.

On a more serious note!  Not too tremendous of a list!  Maybe building out this list first before jumping into the game itself is the approach everyone in the past should have taken.  Good luck, sir!
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i love big weenies and i cannot lie
Re: [Startup Phase] Project GettoGohma
« Reply #2 on: April 13, 2015, 10:50:39 pm »
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Welcome back, Majora!!
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Starforsaken101

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Re: [Startup Phase] Project GettoGohma
« Reply #3 on: April 14, 2015, 12:46:02 am »
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Majoraaaaa <333
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Re: [Startup Phase] Project GettoGohma
« Reply #4 on: April 20, 2015, 09:06:03 am »
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So the weekly update is small as expected, but I'll post a new screenshot and go through what's happened.

I've re-factored a lot of the lower level code to do with multiple inheritance. This has effected the walking code etc in a positive way.

I've added the animations in for walking, and I've corrected a bug I found in my prioritised walking engine. I'm currently toying over whether to do rolling or gameobjects next - I think I might go with gameobjects (flowers, wodden posts etc) as they're easier at this stage.
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  • Elliott Parkinson
Re: [Startup Phase] Project GettoGohma
« Reply #5 on: April 21, 2015, 05:33:11 am »
  • Minalien
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Ohhhhhh, it's Get To Gohma. I kept reading it as Ghetto Gohma. >.>
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Re: [Startup Phase] Project GetToGohma
« Reply #6 on: April 21, 2015, 05:41:58 am »
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I have changed the title and hopefully fixed that problem :).
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  • Elliott Parkinson
Re: [Startup Phase] Project GettoGohma
« Reply #7 on: April 21, 2015, 01:48:44 pm »
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Ohhhhhh, it's Get To Gohma. I kept reading it as Ghetto Gohma. >.>

lmfao, I read the same thing
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i love big weenies and i cannot lie
Re: [Startup Phase] Project GettoGohma
« Reply #8 on: April 21, 2015, 01:55:53 pm »
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Ohhhhhh, it's Get To Gohma. I kept reading it as Ghetto Gohma. >.>

lmfao, I read the same thing

Same! hahaha
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Zhello

N.A.D.I.
Re: [Startup Phase] Project GetToGohma
« Reply #9 on: April 21, 2015, 03:26:37 pm »
  • L'homme avec beaucoup de noms.
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Welcome back Majora :D.
So you have a tool in mind to make this project. java, GML, or whatever?

EDIT: never mind, noticed the screenshot after refresh lol.

It is gonna be tough doing it alone, but you say you got some free time, so you can get a lot done with planning.
« Last Edit: April 21, 2015, 03:28:10 pm by Zhello »
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Re: [Startup Phase] Project GetToGohma
« Reply #10 on: April 30, 2015, 12:14:58 am »
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Yeah it's proving reasonably tough in the startup phase xD.

So a rather large update that's visually rather small this week. I spent most of the time fighting with the Phaser API trying to get a layering system into place (ready for a collision engine). I've successfully done that, and now I have collidable object masks all on the same layer, with the player above visually etc. You'll notice a single example of this with the wooden post (fence sprite) in the screenshot attached.

I guess my goal for next week's update is to get collision working - but I am on holiday over the weekend so I am not sure how much I will get done in this respect - we shall see.
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  • Elliott Parkinson
Re: [Startup Phase] Project GetToGohma
« Reply #11 on: April 30, 2015, 04:45:43 am »
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What about our project?
That's still very much going on. :P

Not to discourage or anything of the sort.
I just found it odd to restart an ongoing project.

If you are aware of ours though, and you want to go for your own attempt, then I wish you good luck!  XD
I hope you have as much fun making it as we are.  ;)
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Re: [Startup Phase] Project GetToGohma
« Reply #12 on: April 30, 2015, 01:28:40 pm »
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What about our project?
That's still very much going on.

Only one of many iterations!
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i love big weenies and i cannot lie
Re: [Startup Phase] Project GetToGohma
« Reply #13 on: April 30, 2015, 05:19:05 pm »
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Indeed.

MaJoRa cleared it up for me on Skype. Polite guy, he is. :P
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Re: [Startup Phase] Project GetToGohma
« Reply #14 on: April 30, 2015, 05:57:17 pm »
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Starforsaken101

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Re: [Startup Phase] Project GetToGohma
« Reply #15 on: April 30, 2015, 05:58:58 pm »
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Zhello

N.A.D.I.
Re: [Startup Phase] Project GetToGohma
« Reply #16 on: May 01, 2015, 12:45:30 am »
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Nice! XD
Well I guess resources wouldn't be a problem for you, if anything, there is some Jellyeye's sprites, and some from Bruce, can't remember his surname, and a bunch from late OOT 2D projects as well.
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The IT Guy
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
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