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Messages - BlazeBigBang

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Side Quests / Re: The Sword Sages
« on: August 25, 2015, 07:10:04 pm »
Shield bash/shield attack is in there.

For the height attack, we've got the down thrust, which is kinda that. The pursuit slash (using the shadow medallion after stunning an enemy, we'll probably have to tweak the mechanics), could also be used to get armored/tall enemies from behind, but we don't have anything like the helm splitter. Could be fun to add in.

So, thought. These dead spiritual dudes being encountered in ghost form and teaching Link moves, are very similar to the hero's shade from twilight princess. However, we also have a core character that is basically that, the ancient hero's ghost/spirit/shade who's working with Maple to try and thwart Link/Ganon from getting the cogs. How do you guys feel these two concepts are/should be related in this game? Does having two ghost from the past features seem confusing, do they reinforce each other, is it common enough that two different ghost systems doesn't really even stuck out?

Also, I had the idea that maybe instead of having them be a line of father/son ancestors passing on sword skills, it could be an order of master swordsman. Some could be Hylian, but there could be Zora swordsman, Deku swordsman, perhaps a Goron could teach you the shield bash but uses his bulky arms instead of a shield, etc? Or does a line on ancestors seem better?

Sorry for not answering, been away :/

The ghosts can be from different races, maybe something that they were all from  the same period, they knew each other and decided to teach their techniques to those they consider worth.

And about the other ghost, they can know each other. Like, these blade masters nay know the other ghost, either as enemies or friends.

Side Quests / Re: The Sword Sages
« on: August 14, 2015, 02:23:37 am »
Any ideas or suggestions besides what Max mentioned?

Side Quests / Re: The Sword Sages
« on: August 06, 2015, 12:35:09 pm »
I think the sword skills are these:

Sword Bream
Barrel Ambush
Pursuit Slash
Shield Attack
Roll Attack
Down Thrust

But I'm pretty sure Zeere the Zen Zora teaches the pursuit slash, but that might be adjustable?

A couple other notes, you didn't change Gerudo the whole way through, you left a couple. We don't have an Ocarina item, or a graveyard but a tomb hidden somewhere would work. Having an entire hidden floating city seems a bit much to add in as it doesn't have any other purpose, but the character could still be on a cloud I figure.

Yeah, not the whole city, just a mini-dungeon, like the others. The legend goes that the he defended the city all by himself.

Also, I didn't put the skills because I wasn't sure how many skills were (I thought there were 7 lol).

And I wrote edited this kinda tired, already changed everything about the gerudos this time  XD

Side Quests / Re: The Sword Sages
« on: August 06, 2015, 02:05:58 am »
Changed the race and added descriptions of the men with their personalities and quotes.

Side Quests / Re: The Sword Sages
« on: July 26, 2015, 06:55:04 pm »
Oh damn, I totally forgot about that one. I came up with the Gerudo because the spirits would be angry and retired to their own realm because of the throne being usurped by Ganon.

Well, maybe a Hylian would be the same, but yeah, that's basically the idea. I mean, the man that Link finds atop of the mountain hasn't yet developed his own technique, so the last technique should be learnt from this man. Any race could work, I guess.

And yeah, throughout the world, if the players decide to explore they would find a shrine similar to the one of the moutain.

Side Quests / The Sword Sages
« on: July 25, 2015, 02:25:22 am »

So, I don't exactly know how many sword techniques can Link learn, but the idea is quite generic. Before Link gets the first cog, in a mountain area, or maybe the desert, there shall be an obstacle that blocks Link's path. After acquiring the first cog, the player would be able to destroy this obstacle (in the wiki says the wind cog can put out flames and blow windmills, so something like that could be).

Gaining access to that area would lead to a moutain with a small sanctuary or shrine on top. A little puzzle as he climbs to the top, where he finds a man sparring. The man'd then tell Link the story about his ancestors, who were proud warriors whose abilities were recognised far and wide. Each generation inveted a new technique, and would be passed down from father to son. However, the twist here would be that the descendant who was to learn the first one's technique (say, the fifth in the family) would have to confront with his ancestor's spirit in a duel.

So, this man would tell Link that he hasn't been able to creat his own technique, and his ancestors are angered by this and refuse to go back to teach their techniques. Then, the man realizes that Link is a skillful swordsman and suggests that he takes the challenge and confronts the very first man of the lineage to learn his technique.

Shall Link accept, he'd be taken to a dream-like realm in which he'd have to solve a puzzle, maybe defeat a few enemies, and then find the old man. The elder would look down to Link, stating that only gerudos are able to master his techniques. Shall Link triumph over the old man or not, he'd recognise his abilities and offer to teach his technique.

After learning the technique, the man from the mountain would tell Link that he's leaving to hone his skills and that he should seek for his other ancestors to teach the techniques. Across the lands, the player can find different areas with that have the entrance for a the dungeon, where they shall complete a puzzle to learn the technique.

Locations and descriptions
-Atop of a mountain, with the sage. In the dream, Link shall find an old man (with a Miyagi-like beard) who looks down upon him and doesn't recognise his ability until the battle.
"Let's see if you're capable of facing me..."

-A cave in the desert, after completing a small puzzle Link shall find a sword struck in the ground. Upon "speaking" with it, a spirit will appear and talk with Link. This one would be an average man, covered in robes, since he's using them to travel in sandstorsm. Silent guy, who'll say two or three lines to Link and get ready for combat.
"... alright, let's do this..."

-A graveyard (catacombs, to be precise, like the ones from OoT). Upon finding the tomb, the spirit shall appear and speak. An average man under and armor, wielding sword and shield. Friendlier than most of the others, with an upbeat attitude trying to crack a joke with almost every sentence.
"Hahaha, you remind me of my son, eager for a fight. Alright, show me what you've got."

-At the lake. Playing a melody with the ocarina would cause the lake to split in two (like Moses) and reveal stairs that lead to a dungeon below. This would be the mighty pirate with a cutlass, but maybe looking more like a corsair or something like that. And yeah, speaking like a true pirate.

-In the forest, finding a whirlwind would lead Link to a ruined city in the sky (like the dungeon from Minish Cap). Quite simple, the man would be wearing comfortable clothes, much like Link. This one would turn around to Link and ask him for a fight. In books or something Link could find the legend of a man (this guy) who alone defeated a thousand men trying to invade his city. Rumors said that he was a madman passionate for battle.
"I single-handedly defended this city, now gone to ruins. The only thing that remains intact is my lust for battle. Let's dance, boy, make me feel alive again!"

I got kinda inspired from the Hero's Shade and the spirit of the swordsman from Minish Cap. So, yeah, that's it. Whaddya think?

King of Thieves / Re: A couple of questions
« on: July 21, 2015, 08:20:54 pm »
Ah, alright, thanks.

One more question I forgot about, the sidequest for Link's sword techniques have already been done? And how many are there?

King of Thieves / A couple of questions
« on: July 21, 2015, 12:24:10 am »
Now, I'm sorry if I'm not supposed to post this here, but I couldn't figure where else. Mainly about what's been done so far and what's not been done yet.

First, I remember there used to be a google doc where we could read the story, but I can't find it. Can anyone help me with that?

Next, about bosses, are all of them ready besides Ganon? Or is there any temple lacking a boss? I do have some ideas, but they're not yet finished at all and I could scrap them.

Lastly, about the map, it may be a bit too specifical question, but is there any area like a shore, a beach or a port? Same as above, some ideas about it.

That's it. Thanks in Advance XD

Entertainment / Re: Agar.io
« on: June 09, 2015, 09:42:27 pm »
Not gonna lie, I'm a little addicted to this.  The objective is to just get REALLY big and to not get eaten by the other teams.


( ͡° ͜ʖ ͡°)

Other Projects / Re: [Released] Magma Pig for Android!
« on: December 05, 2014, 12:29:17 am »
That pig looks so cute >_< but I have android 2.2, so I'll just go cry on the corner

I'd love to give it a go if I can upgrade my phone, but until then I'll just say that you should keep up with the good work  :D

Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:19:14 am »
That's me. The new religion, the followers of the Holy Llama.

Hail the llamas or burn in the hell of the alpacas.

Entertainment / Re: 2 Man Let's Play coming soon
« on: September 15, 2014, 02:03:30 am »

Updates / Re: GAME JAM WINNERS!!
« on: September 13, 2014, 04:44:36 am »
Congrats everyone, though just 3 groups signed up lol

btw, I'll have to try those games later

Feedback / Re: What is Karma?
« on: September 01, 2014, 02:52:25 am »
Karma's a !@#$%.

King of Thieves / Re: A silly little update
« on: August 20, 2014, 11:29:20 pm »
Good to know that this is still alive :D.


Show content

Couldn't hold myself from doing this  XD

Updates / Re: ZFGC Game Jam '14
« on: July 24, 2014, 03:31:00 am »
Good thing I don't know much scripting, because getting any of those shipped here would be too expensive  :'(

Good luck to all the contestants! I'd love to see some great mini-games for this, and let's see if new people appear for this  :D

Feedback / Re: What Can We Do To Get More Life Here?
« on: April 30, 2014, 01:46:09 pm »
I also second Leduardo's idea. Minigames are a great way to get used to game development and whatnot. Maybe a Zelda-based card game?

Zelda Poker FTW

Feedback / Re: What Can We Do To Get More Life Here?
« on: April 26, 2014, 01:56:43 am »
I actually believe that the page itself isn't very attractive. I mean, just a blue scheme with a board with the latests posts. And I'm saying it in a good way, when I first got into here, I thought this actually was dead, it doesn't seem very alive. Of course, the aesthetics aren't the main priority, I know, but if someone finds the page, it may not seem very attractive to stay over here.

Other than that, I guess that it's pretty much because there are little to no useres loggin in here. I myself have actually stopped visiting the forums, though from time to time I come and check.

Graphics / Re: Majora's Mask HD remakes
« on: February 23, 2014, 10:30:29 pm »
Well, that's nice. Are you planning to make a remake of MM? Or just to have the models revamped? Either way, they would be very useful for anyone who'd like to do a remake.

Entertainment / Re: Lens of Truth Project
« on: January 20, 2014, 10:43:59 pm »
Holy !@#$%! That's some nice work.

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