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Other Projects / [Demo] Nexus Ops
« on: January 02, 2011, 10:17:19 pm »
This a hex-grid strategy game based loosely on Avalon Hill's board game Nexus Ops. It's a great game, support its makers and buy it! I will slowly be changing and modifying this game to be more original and eventually remove these apects, but until then some of the names and game mechanics are intellectual property of Avalon Hill and Hasbro.
Currently the game is only enabled for 2 player and no AI has been developed (requires 2 human players). I hope to eventually add AI, but don't expect that for a long time. Network play on the other hand will come much sooner and support up to 4 players.
Right now, there are several bugs involving lost variables, but everything should be fully playable.
The way combat works: Each unit has a hit rate. This is the chance that the unit will successfully destroy another in combat. Attacking another unit, however, also gives the enemy a chance to hit you back. You could end up destroying yourself with landing a hit on your enemy, so plan your combat carefully!
DEMO: http://beta.zfgc.com/index.php/projects/downloads/index/26
Currently the game is only enabled for 2 player and no AI has been developed (requires 2 human players). I hope to eventually add AI, but don't expect that for a long time. Network play on the other hand will come much sooner and support up to 4 players.
Right now, there are several bugs involving lost variables, but everything should be fully playable.
The way combat works: Each unit has a hit rate. This is the chance that the unit will successfully destroy another in combat. Attacking another unit, however, also gives the enemy a chance to hit you back. You could end up destroying yourself with landing a hit on your enemy, so plan your combat carefully!
DEMO: http://beta.zfgc.com/index.php/projects/downloads/index/26