MiZMWorking TitleA Mini Zelda+Metroid-like.
A very tiny love letter to two of my favorite game franchises.
~ STORY ~
A little dude garbed in green wakes up to find himself on an otherworldly island after being on a ship that was picked up into the sky by a terrible magical storm and dropped there.
After blacking out, our little dude awakes to an eerie silence and a deep feeling of unease. But what's that? Something seems to be calling him from a nearby cavern... a spirit?
"It's dangerous out there. You'll need a blade by your side. And I'm not talking about some cheap wooden crap.. gah, I hate stingy old men and their magical shooting fire."
~ HIGHLIGHTED UPDATES ~
2019 .:. 04 .:. 06
http://www.youtube.com/watch?v=zBKRzJlI2GU
2019 .:. 03 .:. 22
(https://i.imgur.com/eIgCMmx.gif)
.:. MORE .:.
Show content
2019 .:. 04 .:. 10
(https://i.imgur.com/00olZrF.gif)
Okay guys, would you like to see a small Zelda fan game that uses my 12x12 tiles/sprites that are restricted to using the Pico-8 palette?
It'd be graphics like the attached 'sort-of-a-mockup' screen.
I don't really know where I want to take it exactly if I make this a Zelda fan game, but here's what little I do know that I'm wanting to do:
- I want to 'try' to make it as atmospheric as I can, giving feelings of seclusion, mystery/intrigue, and melancholy epic (if this even makes sense, haha)
- I want to keep the game small scale, which I understand is very unlike a normal Zelda game, but whatever
- Link will probably just have a large sword called the 'Luminous Midnight' (sword title subject to change), which is a type of phantom/spirit sword, and he will not acquire any other items like a boomerang, bombs, bow, etc., but the only other possible items to include would be upgrade types - things that do not introduce new gameplay mechanics, and on that note, I'm not even sure I'd want upgrades either, so maybe just get the sword and not get anything else after that at all?
- The character you get the Luminous Midnight from would be the spirit of a kind-hearted and reformed pirate or some kind of warrior spirit that you interact with in the start of the game
And here's some ideas I'm not settled on at all:
- The quest would somehow revolve around the sword Link has, maybe having Link seek out certain items to restore the sword's power or to increase its power beyond what it has ever been in order to accomplish some task with the sword's powerful abilities. Possibly Link is seeking to deal out some heroic vengeance on some kind of injustice that has something to do with the pirate/warrior, and possibly the pirate/warrior can't rest until you accomplish it for them (yeah, pretty standard stuff I guess), and of course it just so happens that it's something a hero like yourself can't say no to. So maybe it's saving children who are frozen into statues by some terrible curse, or securing the recipe for the almighty banana smoothie. I dunno, pretty open to ideas here
- I want to have a sort of "stamina" bar for the sword. Swinging the sword uses a power called 'Spirit Power', which is SP. SP recharges over time
- The SP bar can be increased in length by acquiring SP containers, giving Link more maximum SP, and there would also be Soul Crystals which would increase sword damage output and it may also increase the speed at which SP is recharged, depending on if it proves necessary
The reason I'm not so set on those last things is because they're more "quest-like", and I have no idea how to make a sort of quest-styled gameplay without it becoming too large scale of a game. So yeah, I'm really not sure what I'm expecting to get by posting this, but I guess my thinking is that maybe someone will say something that will give me the direction I need to have inspiration to make this into something cool.
(https://i.imgur.com/bavwSqO.png)