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Author Topic: KOT Enemy Sprite Topic  (Read 61066 times)

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Shadow guard
« Reply #20 on: August 10, 2015, 03:07:51 pm »
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Stalfos knight
« Reply #21 on: August 10, 2015, 03:12:51 pm »
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I found this sprite made by Nobody the dragon. it fits the description on the wiki so, here! :)
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Re: KOT Enemy Sprite Topic
« Reply #22 on: August 10, 2015, 04:06:27 pm »
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Could you separate the sword from the shadow guard and put it on it's own sheet?

EDIT: Actually, nevermind.  I have a better idea.
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i love big weenies and i cannot lie
Re: KOT Enemy Sprite Topic
« Reply #23 on: August 10, 2015, 04:39:39 pm »
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Could you separate the sword from the shadow guard and put it on it's own sheet?

EDIT: Actually, nevermind.  I have a better idea.

What did you come up with? Now i´m curious!
« Last Edit: August 10, 2015, 04:45:33 pm by Spritonic »
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Re: KOT Enemy Sprite Topic
« Reply #24 on: August 10, 2015, 06:09:21 pm »
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What I do with the player is I have it separated from the player sprites.  But this is because the player's sword can change, which is not the case for these guys.  So it won't be necessary here :)
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i love big weenies and i cannot lie
Re: KOT Enemy Sprite Topic
« Reply #25 on: August 10, 2015, 06:19:47 pm »
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What I do with the player is I have it separated from the player sprites.  But this is because the player's sword can change, which is not the case for these guys.  So it won't be necessary here :)

Do you think it would be better to have a shadow sword? matching the body? with the red outlines to differentiate or something?
Or instead of the Gold handle, it could be purple-ish? and the actual blade black?
« Last Edit: August 10, 2015, 06:21:45 pm by Spritonic »
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Re: KOT Enemy Sprite Topic
« Reply #26 on: August 10, 2015, 06:41:33 pm »
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I'm not sure yet to be honest.  Let me code this guy up after the demo and see how he plays, if we need to change colors we'll decide on it then.
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i love big weenies and i cannot lie
Re: KOT Enemy Sprite Topic
« Reply #27 on: August 10, 2015, 06:44:32 pm »
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I'm not sure yet to be honest.  Let me code this guy up after the demo and see how he plays, if we need to change colors we'll decide on it then.
WHOA hold on! I did a quick attempt to show you how it would be!
one is with the purple handle only and the other is the Darksword (Although it looks like a darksaber :P)
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Darknut with no helmet
« Reply #28 on: March 07, 2016, 05:20:48 pm »
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I tried to make the darknut head and body without the armor and I think it it turned out great!! I don´t know If we plan to have the darknuts armor come off or if we are just going to have the normal MC guards. I put the original darknut sheet in there also.

Either way, I just put the head on a couple of bodies to see if it looks good, which I think it does!!

I also did the animation of the darknut punching, wich in the wiki it is said that he does when unarmed

What do you guys think?
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Re: KOT Enemy Sprite Topic
« Reply #29 on: March 07, 2016, 07:59:45 pm »
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Looks pretty sweet, dude! The front view, his mouth looks kinda like a goofy smile with orange lips. Or an octorock kinda mouth. Moving his nose down might help? From the side view though he looks mean. Like his wallet would say bad mother !@#$%.

I looked at the wiki and it does specify that you can knock the helmet off, and also knock all the armor off, using different attacking techniques.
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Re: KOT Enemy Sprite Topic
« Reply #30 on: March 08, 2016, 02:04:08 am »
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oh jeez, I forgot about this thread!  Gonna have to get some of these guys on the schedule for a release!
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i love big weenies and i cannot lie
Darknut no armor pt 2
« Reply #31 on: March 15, 2016, 06:50:06 pm »
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I fixed the nose and made a lot of progress, what do you think?

I want to have him like:
-Standard: Armor and helmet (complete)
-Vulnerable 1: Armor and no helmet (Almost complete)
-Vulnerable 2: No armor and helmet (This one is tricky, might need help this this, I have in mind using the moblin body as a reference since they are the same size)
-Weak: No armor or helmet (Need vulnerable 2 done to work on this)

I see him loosing the shield and only using the sword after loosing all the armor, like its personal for him.

It could also be cool if we had like a good darknut who is retired or something, much like old bokoblin dude.
« Last Edit: March 15, 2016, 09:07:09 pm by SpritingBrad »
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Re: KOT Enemy Sprite Topic
« Reply #32 on: March 16, 2016, 08:44:44 pm »
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fyi guys, I'm still here, but my desktop is currently down and without a primary disk! So it's gonna be a little bit before I get the replacement
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i love big weenies and i cannot lie
Darknut With no helmet AND no shield
« Reply #33 on: March 17, 2016, 05:56:47 pm »
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I finished the darknut with no helmet and I have attempted to remove the shield from him.
I have removed it from quite a lot of the sprites, but there are ones that are really tricky to handle. Could someone help me with these? Its a community project after all :)

« Last Edit: March 17, 2016, 06:05:37 pm by SpritingBrad »
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Iron Knuckle MC Style
« Reply #34 on: March 19, 2016, 08:06:01 pm »
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I was looking around the internet and I found some attempts at the Iron Knuckle. I found Gonken´s head attempt and I also Found Pepeztyle´s Onox sprite and since Onox looks very similar to the Iron knuckle I decided to edit both together, adding things of my own. The axe if from Nobody the Dragon´s attempt. I think it looks awesome! Obviously I give credit to Pepe and Gonken. What do you think?
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Re: KOT Enemy Sprite Topic
« Reply #35 on: March 20, 2016, 02:12:06 pm »
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Thats actually fantastic! I may be able to start coding these guys soon :)
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i love big weenies and i cannot lie
Re: KOT Enemy Sprite Topic
« Reply #36 on: March 20, 2016, 03:13:24 pm »
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Thats actually fantastic! I may be able to start coding these guys soon :)

That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

I added in the attachment all the enemy sprites we have (there are some that are already in game that are not here)
« Last Edit: March 20, 2016, 03:54:27 pm by SpritingBrad »
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Re: KOT Enemy Sprite Topic
« Reply #37 on: March 22, 2016, 02:33:20 pm »
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That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

I'll let you know as soon as I can go through the sheet on a desktop that's not my work computer :) My home machine will probably be down for another week at least
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i love big weenies and i cannot lie
Re: KOT Enemy Sprite Topic
« Reply #38 on: March 22, 2016, 09:36:06 pm »
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That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

My home machine will probably be down for another week at least

RIP blocks of storage memory, at least you died before the cat peed on you
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Starforsaken101

Wake the Beast
Re: KOT Enemy Sprite Topic
« Reply #39 on: March 25, 2016, 01:33:51 pm »
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That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

My home machine will probably be down for another week at least

RIP blocks of storage memory, at least you died before the cat peed on you

plot twist, steve peed in the machine and blamed it on his cat.
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