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Messages - Kami

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1
that just rustled my jimmies honestly, I find it interesting that they'll potentially endorse the widely recieved ones, even if it's through a 3rd party program.

2
Graphics / Re: Some creations Zelda and stuff
« on: November 15, 2014, 04:18:07 am »
I like the second faceset out of the newer ones, the hair on the first and third are busy, have too much detail on the hair compaired to the rest of the head, I personally find the 2nd one more readable and appealing, the hair fits moreso with the rest of the face.

3
Zelda Projects / Re: A Challenge
« on: November 12, 2014, 10:08:42 pm »
I may try this in my free time, it sounds like an interesting idea.

gb zelda is also fairly easy to expand upon graphic wise

4
King of Thieves / Re: We are no longer XNA's !@#$%!
« on: October 29, 2014, 01:55:28 am »
only for 20 payments of 100 dollars a month and you too can have this product

5
Coding / Re: Coding in Music Zones
« on: October 25, 2014, 12:39:27 am »
Alright that map is splittible into a sort of grid, I'm working on a quick example that will actively check the imaginary map "grid" it'll check if it changes different types and if so it will then transition the music. I'll prob have the example done in a bit. The grid size would be fully modifiable with a simple variable change.

6
Coding / Re: Coding in Music Zones
« on: October 24, 2014, 07:47:44 pm »
Well I have a few ideas, but I have a few things I need to ask first.

Is it view based, similar to the zelda or links awakening locked screen, meaning the view stays within a set spot or is it more akin to minish cap views not being locked?

or is it the view just follows link and can overlap the biomes, meaning like for example, forest and lake hylia on the same screen?

7
Graphics / Re: Some creations Zelda
« on: October 11, 2014, 11:52:28 am »
I think the deku baba could use an extra frame for it's mouth (in the chomping part of the animation)so it can transition smoother. so for example:
it would go 1 2 3 2
1 being open mouth
2 being half open half closed
and 3 being closed

the whole animation still needs a buildup, aka it leans back before striking. atm it doesn't seem to have one.

still some pretty good stuff though.

8
Graphics / Re: Some creations Zelda
« on: October 11, 2014, 12:09:59 am »
for the Treenut, I'd suggest maybe a boomerang or throwable wooden spear.

edit: for the deku baba I suggest adding a motion blur between the climax of it prepping to strike to transition into the strike itself.

9
Graphics / Re: Some creations Zelda
« on: October 09, 2014, 09:32:01 pm »
Yeah, they have more dynamic poses. The darknut looks more ready to react than the first one.

10
Graphics / Re: Some creations Zelda
« on: October 09, 2014, 01:30:03 am »
The Darknut looks a little stiff even though it's fully armored. I personally like the shoulder position and angle it had in the wip better. The current darknut looks more like a statue or a set of armor on display due to it's stiffness.

11
Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:23:19 am »
I never noticed it since I use the Super Mega Goron theme, but it wasn't there last time I used the zfgc default theme heh.

12
Feedback / Re: What is Karma?
« on: September 01, 2014, 03:21:00 pm »
Snickers is love, Snickers is life. All hail our glorious leader Snickers.

13
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 19, 2014, 03:59:36 pm »
Maybe some people are choosing to not announce anything?  Wouldn't be the first time. XD
!@#$%, Exposed

14
Feedback / Re: What Can We Do To Get More Life Here?
« on: April 22, 2014, 02:35:02 am »
Well, tight butthole, activity sparks activity, I mean when there were more things going on people were more interested, what I think we are lacking is somewhere to begin with some people, like there are some people that already started learning a programming language etc, but it may be a good idea to update the tutorials or guides so people can start learning maybe and if needbe can get some feedback and critism on things etc. We have all the areas for the things themselves but there just doesn't seem too much of a motivation to actually do things.

It is a slightly complicated problem that require multiple solutions to help it along. Site-wise it does seem that it needs a Visual update or revamp.

tight butthole lately I myself haven't been visiting much because there has been rarely anything going on.

15
Zelda Projects / Re: Link3D - A voxelized LoZ - wip - [screenshots]
« on: March 23, 2014, 12:02:25 am »
That looks pretty cool, in dungeons maybe you could have it fade to black ouside the chamber zone so you can't see where the other rooms are.

16
Entertainment / Re: Lens of Truth Project
« on: January 22, 2014, 12:01:26 am »
I like when people do these kind of things for fun. It looks good sofar imo, I hope you finish it without any problems popping up.

17
Entertainment / Re: [Job Posting] Riot Games looking for Design Analyst
« on: January 16, 2014, 03:14:24 am »
Oh, this seems pretty interesting, I personally haven't gotten far enough in my eductaion to apply for this but it seems like some zfgcer's could apply for this or a little bit later on.

IMO I think it'd end up being a good opportunity to whoever can get the job lol. LoL is really fun, and being able to enhance the experience of a game that alot of people play/like.

18
Discussion / Re: Triforce powers.
« on: January 09, 2014, 04:04:19 am »
The problem with the triforce is that it's litterally the physical manifestation of the power of the 3 major gods. So honestly it's hard to say since it'd be hard to have the triforce ingame as not just a collectable for story reasons and still have it balanced. Heck, the zeldas that involve the triforce pieces directly only let you get the piece that is for link. So I dunno tight butthole.

19
Zelda Projects / Re: Alttp - Horn of Balance [demo 16 out now!]
« on: January 09, 2014, 12:08:49 am »
Sorry for the lack of updates lately. It's the holiday season and all.
I've attached some screenshots of the new darkness system I've been working on (as I've been working to add it). Nothing too flashy, but it ended up being a lot more complex to integrate, amongst everything, else then I had expected. I'll need another weekend to finish it I'm hoping and maybe some more time to tweak the light area sprites.
This looks pretty good and it looks like it could be used well with different kinds of things for example if you end up makeing a fire temple/dungeon you could use the lower lightsource for rooms with lava on the bottom.(2nd, 3rd, and 4th examples) and hte last one obviously being for a dark area below the room. This is getting pretty big, and it's looking really good, kinda like sequal to lttp on the snes in it's own way but with alot more things and a completely different plot. I'm looking forward to seeing how much more effort you put into this project~

20
Feedback / Re: ZFGC...what do you love?
« on: December 31, 2013, 01:49:06 am »
Zfgc is a good community, though I haven't been on here as long as some people, It's still fun to hang around people of similar(and different interests), which make it a good place to be around(when people post or do things~)

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