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Author Topic: [Demo] Zelda-Untitled-  (Read 2222 times)

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[Demo] Zelda-Untitled-
« on: August 04, 2007, 05:52:03 pm »
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Story:None Yet.
Name/Title:None Yet.
~Screens~



Demo:Yes, Here: Download DemoTestxD.exe
Controls:
~On Menu~
Enter:Go to Next Room
~Enter Name Room~
Backspace:Delete Letter
Letter:Write That Letter
Enter:Enters Name & Go to Next Room
~On Game~
X:Roll,Talk,If standing in front of Bush or pot hold it and press the opposite key, if up hold X and Press down to pick up, X again to Throw,Open Chest...
Z:Use Selected Sword.(Hold & Release To Do Sword Spin)
C:Use Selected Item
V:Use Selected Item
B:Use Selected Item
Enter:Open Menu
~Game Menu~
Enter:Close
X:Select Sword(If Save Menu Save or Not Save.)
Z:Save Menu
C:Select Item for This button
V:Select Item for This button
B:Select Item for This button
F:Previous Menu
G:Next Menu
~Old Man Standing~
Get close to him and talk to him(Press X when facing him)
A Menu Will Open, is the temporary Store/Shop.
~Shop~
Z:Item Info & Price
X:Buy If you have enough rupees
Enter:Close
~Extra~
Get close to a ledge that doesn't have rocks to Jump.
Get Behind Blocks or Ice Blocks to Push them.
Don't get close to the Holes...I guess you know that Part.
Samething as about but with the Water, you can't swim yet...You can but not in this demo.
Trees! Yes, you can go between 2 trees and behind them even know they are too close.

~Plans~
Stage:Music and Better Design.
Link:Lots of stuff...add sound when rolling, make the rolling move him faster,etc,etc.
Better Menu.
Nice Save and Load system.
Story.
And Much More.

~Glitches~
I don't know all of them but here is what I found:
When picking up two bushes if you re standing in the middle of them one will fly away xD
When Ledge Jumping You can use sword, I'll fix this for next demo.
Thats what I found, Anything you find let me know.

~How can you Help~
I guess by helping me with the sprites, as you see the menu says equipment and has different colors, thats because I need to get better menu sprites if you could help I'll appreciate it.
Same with tilesets and other stuff such as a menu and a story.

~THANKS/CREDIT~
Dlbrooks33-Sprites And Some Codes
Yoshi-Rupee Engine
If there is something Yours let me know I'll Credit you or if you want I'll Remove it.

Hope You Enjoy The Demo.
« Last Edit: December 25, 2007, 11:41:56 am by TomPel »
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l0l wut? o_0
Re: [Demo] Zelda-Untitled-
« Reply #1 on: August 04, 2007, 06:10:18 pm »
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Please post some screens, they'll call people's attention to your topic. I'll play the demo nevertheless, but I'll comment later.

EDIT: Nice demo, the engines work pretty well (this game is not buggy like many others...), and the graphics are nice.
I think a diagonal rolling engine is necessary since you have diagonal movement, and I think that the sprites of the dust that rises when you roll don't match the rest of the game.
The rest seems perfect to me.
« Last Edit: August 04, 2007, 06:20:30 pm by sjegtp »
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Re: [Demo] Zelda-Untitled-
« Reply #2 on: August 04, 2007, 06:32:19 pm »
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Screens Up.
Thanks for the comment.
The Smoke is an effect, I may change it and put a sprite instead.
Diagonal Rolling?...mm...I don't know I may try it to see if it works.
By the way, did you tried the sword?
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Re: [Demo] Zelda-Untitled-
« Reply #3 on: August 04, 2007, 06:33:28 pm »
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By the way, did you tried the sword?
Yes. Seems to be working pretty nice.
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Re: [Demo] Zelda-Untitled-
« Reply #4 on: August 04, 2007, 06:36:51 pm »
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Alright.
I'll see if I can fix the smoke and try the diagonal rolling, for the next demo that will probably fixed.
Plus I'll include a few Items, which are programmed already but not included in this demo.
I'll include:
Boomerang
Bombs
Arrows
And some more.
Plus a new Sword...a Magic rod or some kind of sword that throws a fireball or something close to it.
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Re: [Demo] Zelda-Untitled-
« Reply #5 on: August 05, 2007, 05:35:30 pm »
  • I have a post count! WTF I post?
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Ok It was good but whenever you jump off a ledge it shouldnt take that long to hit the ground... And why did you use GB Link sprites? Ugh I dont really like those sprites. Whenever you have your sword drawn and run into a bush it should be cut. Overall 7/10. The next demo will probably be way better and hoppefully have a dungeon or two? It just needs... more.
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[spoiler=Anime lol]Absolute favorites, FMA, Gurren Lagann(NEW MOVIE HELL YEA, Also I highly recommend this, i mean highly recommend).
Currently Watching, Code Geass, Soul Eater[/spoiler]
Re: [Demo] Zelda-Untitled-
« Reply #6 on: August 06, 2007, 04:14:53 pm »
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Alright, I'll keep that in mind and for the next demo it'll be fixed.
For The New demo I'll add this:
New Maps, Enemies(I already made them), usable items such as boomerang,bombs(can be picked up and thrown),arrows,hookshot(still needs work).
Probably a save and load system, I have a saving system but I may change it.
New sword, more like a magic stick that throws fireballs or something( I already made this).
Fixed stuff, such as the jumping glitch which you can use the sword while jumping,faster jumping off ledge.
...Thats about it, I need to work on more tiles and stuff as well, I plan on releasing this soon but I need to make different zones, such as an ice zone in which you find the bombs for the first time and then be able to use them, a fire zone in which you find the hookshot and so no, so people can have fun while I work in the next demo.
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