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Messages - Soulja

Pages: 1 ... 7 8 [9]
161
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 13, 2006, 02:17:26 pm »
Oh, I know what you mean now. Yeah, I can request access to stuff, but I usually don't unless it's something I really need to get to, because I have to wait forever for my mom to actually approve it, and she usually asks tons of questions. Plus she definitely won't approve myspace. She thinks it's evil or something because of all the stuff on the news.

162
Other Projects / Re: The Subword Finder
« on: May 12, 2006, 10:01:09 pm »
This is a little late but... PHP! O0o0o0o! I want to learn PHP now. I wonder if it's a good idea to try to learn PHP at the same time as C++...

EDIT: Btw, do you have to have access to the actual server in order to use PHP? Sorry if that's a stupid question.

163
I made my first decent C++ application -- at least I think it's decent. It is a console application, but it accomplishes what it tries to do.

Anyway, I'm sure some of you have encountered one of those annoying webpages that make like 100 alert messages pop up before they finally let you free. Well, with my program, "The Annoying Alert-Chain Maker", you can now make your own! Although I'm sure most of the people on this board are perfectly capable of making one themself, there are some (small) benefits to using the AACM. For one, it can make the files faster than you can. (BTW that wasn't meant as an insult o_0) Also, if you don't know the Javascript function for making an alert pop-up thingy, you don't need to, because the AACM does it for you! Yay! Go AACM! <_<; So, anyway, here's the code!

Code: [Select]
#include <iostream>
#include <fstream>
#include <string>

using namespace std;

int main()
{
    string tempStr, name;
    char fname[80];
    int n;
    cout << "Annoying Alert-Chain Maker v1.1\n";
    cout << "       by Joe Buck\n\n\n";
    cout << "What is your name or alias?\n";
    getline(cin, name);
    cout << "\n\nWhat should I name the file? (Use \"\\\\\" for \"\\\". Be sure to include \".html\")\n";
    cin.getline(fname, 80);
    ofstream outfile;
    outfile.open(fname);
    cout << "\n\n";
    cout << ">>Created the file \"" << fname << "\"\n";
    outfile << "<html>\n<title>" << name << "'s Annoying Alert-Chain</title>\n<body>\n<script type=\"text/javascript\">\n\n";
    cout << "Use \\n for linebreaks and \\\" for double quotes.\n";
    cout << "Type \"Exit\" when you are finished.\n\n";
    for (n=0;true;n++)
    {
        cout << "Type what you want for Alert " << n+1 << ".\n";
        getline(cin, tempStr);
        if (tempStr=="Exit" || tempStr=="exit")
            break;
        outfile << "    alert(\"" << tempStr << "\");\n";
    }
    outfile << "\n</script>\n<font size=-1>\nThis file was made in Joe Buck's Annoying Alert-Chain Maker. \n<a href=\"http://cheesypoof.unitedstates.com\">Official Site</a>\n</font>\n</body>\n</html>";
    outfile.close();
    cout << "\n";
    cout << "File saved!\n";
    cout << "Have a nice day! :)\n\n";
    system("PAUSE");
    return 0;
}


Also, for another little project I thought of (that would be much more use than this, lol) I need to know some things about file output and/or binary file output. How do you insert something in the beginning or middle of a file? Also, how would you delete part of a file so that the things that were before and after it would be right next to each other? If anyone could answer some of these questions or recommend a tutorial that answers them I'd greatly appreciate it.

EDIT: Now you can pick the filename! (That's what the fname variable that I forgot to delete was :) ) C+C please!

164
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 12, 2006, 09:09:53 pm »
I can't do that from my account. The only way I could is if I reset my mom's password. But then she'd be like "Who the $#@% changed my password?!!" and then I'd get in trouble.

165
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 12, 2006, 09:01:25 pm »
Oh, ok.

EDIT: Dammit! My parental controls won't let me get to it! Damn AOL!  >:(

166
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 12, 2006, 01:23:26 am »
Wow, I just realized that the OoT GB I was thinking of was Knightmare's the whole time. I guess I just thought it was Hyrule_boy's because he's the one that's obsessed with GB sprites, lol. Now that I think about it, I don't think I've ever seen his. Is there a topic for it on this site?

167
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 12, 2006, 01:13:45 am »
I looked at the screenshots, and I was wondering-- how come a level 54 summoner has only 50hp and 80mp?

168
Discussion / Re: Link's Awakening Mc
« on: May 12, 2006, 01:04:49 am »
IMO areas are better MC-style. If that's easier to make, well then that's like killing two birds with one stone! But, uh, more humane.  :)

169
Coding / Re: [C++] Arrays inside of arrays?
« on: May 12, 2006, 01:00:48 am »
Thanks!

170
Coding / Re: I felt the need to program something.. and... well..
« on: May 10, 2006, 10:51:18 pm »
XD Nice program!  ;) I'll have to remember that cin.get() thing.

171
Coding / [Request / Listing] [C++] Arrays inside of arrays?
« on: May 10, 2006, 10:42:25 pm »
Is it possible in C++ to have arrays inside of arrays? Like, in Sphere, you could do:

Code: [Select]
var MyArray = new Array();

MyArray[0] = new Object();
MyArray[0].OtherArray = new Array();
MyArray[0].OtherArray[0] = "Bob Dole";
MyArray[0].OtherArray[1] = "Chuck Norris";

MyArray[1] = new Object();
MyArray[1].OtherArray = new Array();
MyArray[1].OtherArray[0] = "Cookies";
MyArray[1].OtherArray[1] = "Brownies";

You know what I mean? It's like an array of arrays. How can you do that in C++?

172
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 09, 2006, 03:24:47 pm »
Huh? Knightmare is winning and his remake is made in GB graphics  ;D!

Oh. Heh. I don't think I've ever seen his.

173
*gasp* YOU SKIPPED HELLO WORLD!

XD Yeah, 'Hello world' is synonymous with 'First program' lol

174
Other Projects / Re: The Subword Finder
« on: May 09, 2006, 12:57:21 am »
Nice job! How did you get it to read another file without it saying that in the source? I've been trying to figure that out for a while.

175
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: May 08, 2006, 05:43:10 pm »
Aww, Hyrule Boy's is losing!  :'( People just don't appreciate GB graphics  >:(

176
Other Projects / Re: EarthBound: MotherBound UPDATE: 5/07
« on: May 08, 2006, 03:17:26 pm »
I don't see the mockups.   :'(

177
Zelda Projects / Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« on: May 03, 2006, 12:17:10 am »
This game is looking great! I can't download the demo yet, but the screenshots look really good. I love how you used some of Link's Awakening's concepts, like the map and sidescrolling parts. I think this is my favorite 2D OoT yet!

178
Looks good! I especially like that you are using some new characters. Oh, and I like your Ness sprite. It's interesting to see him without a hat.

I have to ask, what is this being made in? RPG Maker? C++? Is it a rom heck? None of the above?  :P

Anyway, good luck with this project. I have high expectations for it!  ;)

179
Other Projects / Re: Pokemon: Secrets and Rumors
« on: April 22, 2006, 05:52:51 pm »
Sweet, rom hacks ftw! I don't generally like pokemon that much but I loved the GB ones when they came out so I think I'll try it. What are Pokegods? I never heard that one.

180
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 19, 2006, 11:20:34 pm »
This game looks sweet!

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