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Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 07, 2011, 02:52:34 pm »
Wow, that's great. Finally a release!
This seems to be an awesome room editor. I haven't figured out, how to use the created rooms in GM Projects yet (I can't open the example GM project because I only have GM7), but once I do, I'm sure this will make room creating much easier.
I love the features like flood fill tiling, moving tiles around and collisions on different layers.
I found some bugs, too:
When I select Edit Mode Collisions and try to place collisions they always appear at 0,0. I can move them around, but it's still very annoying.
Another, really minor one: When you use the Selection tool for tiles and start a selection at the bottom right corner of the area which you want to select, and then move the mouse to the top left corner, the grid inside the selection is supposed to dissapear. Instead it removes the grid starting at the bottom right corner and moving further right and down.
Hope that wasn't too confusing. I added a screenshot to show what I mean.
This seems to be an awesome room editor. I haven't figured out, how to use the created rooms in GM Projects yet (I can't open the example GM project because I only have GM7), but once I do, I'm sure this will make room creating much easier.
I love the features like flood fill tiling, moving tiles around and collisions on different layers.
I found some bugs, too:
When I select Edit Mode Collisions and try to place collisions they always appear at 0,0. I can move them around, but it's still very annoying.
Another, really minor one: When you use the Selection tool for tiles and start a selection at the bottom right corner of the area which you want to select, and then move the mouse to the top left corner, the grid inside the selection is supposed to dissapear. Instead it removes the grid starting at the bottom right corner and moving further right and down.
Hope that wasn't too confusing. I added a screenshot to show what I mean.